I have two questions: 1. Which file should I probably use to run the game? 2. Can I use any .ini file? If so, can you provide one that doesn't conflict and doesn't degrade the graphics? Thanks.
The default didn't work for me but Ver3 GPU did. I haven't tested the rest to see if any are better. I was wondering what are the differences between versions 1, 2, and 3 as well as the GPU versions 1-3?
This game runs bad because there's almost zero LoD implementations... Play with the fog removal mod, there's literally no draw-distance scaling, even though you can't even see any of those objects with the fog on in the vanilla game. These modders are trying cheap tricks to save 5 frames, when you could make an LoD mod and probably gain 50+ FPS.
Usman4d Actually nanite is really badly optimized if you don’t put in a ludicrous amount of work to make it work smoother. There’s a few vids on yt breaking down how it still has way worse performance than LODS. Definitely a huge performance problem with unreal engine 5 and this game
Guys, please help me!I recently updated the game, and when running on dx12, shader compilation starts and then the game freezes and throws a UE error What can be done about it? If you run the game in dx11, then there is no FSR and frame generation Please help me with this!
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Before this it would drop to ~50FPS constant as I moved around, if I ran it would do it every few seconds.
Ver1 made it worse, with drops to 40FPS, Ver2 made that a little better, but Ver3 is great.
For reference:
Intel(R) Core(TM) i5-12600KF @ 3.7GHz
Nvidia GeForce RTX 3080 Ti
What can be done about it? If you run the game in dx11, then there is no FSR and frame generation
Please help me with this!