To use on Steam Deck, follow all instructions as normal but also add the following launch option at any point prior the step where you run SIGNALIS after extracting BepInEx to the game directory:
I am a little confused by the BepInEx versions. 6.0.0-pre 1(the version this mod says it needs) came out in 2022, but 5.4.23.2 stable is 2024, and 6.0.0-pre 2 is also 2024... Will 5.4.23.2 work?
The game has recently been updated and the mod has stopped working, will it be updated to the current version of the game? I hope you have time for this, please x)
Hey, maybe I messed up at some point, but when I got to step 3, I started the game and quit and the unhollowed and unity-libs folders never appeared. Even after loading a save and then quitting, they just never showed up. Do you have any idea of what's keeping these folders from appearing? I'm playing this through steam, btw.
BepInEx was not running for me, evidenced by the lack of logs, even after following every advice posted here. In the end I was able to get it working by running the executable manually instead of running the game from the Humble launcher.
Hi, Do you know if there's a way to get this working on Gamepass? My file structure is different from the one in the instructions so it doesn't seem to want to play ball that way. Thanks!
I don't own gamepass version so not sure. However, the setup should be roughly the same, issue is, Windows installs the game into the folder you usually have no access to, you first need to grant you full access to it as an Administrator. Google something like "how to grant access to windows store gamepass folder game". Once this is done and you found game .EXE file, you can follow the instruction.
I want to thank you 1000x not only for making this mod possible for SIGNALIS on deck, but because the launch option provided here it is the only thing that works with Valheim for me. I've spent a whole day, and I tried countless of tutorials for Steam Deck but nothing worked. This one did the trick. THANK YOU!
That mod probably uses the experimental branch of Bepin (whcih you really shouldnt yet) that is not compatible with the stable one I use. Nothing can be done about it
26 comments
WINEDLLOVERRIDES="winhttp.dll=n,b" %command%
In the end I was able to get it working by running the executable manually instead of running the game from the Humble launcher.
edit: i think it worked nvm
They both use BepInEx and I can get that to run just fine, but it won't load the plugin for this