I tried using the mod but it doesn't work for me. Rainin strikes as well as some other moves do nothing. Not sure why this is happening. Is there a new input for the Yang moves? I don't understand how this mod works.
Bro, your mod is awesome and has really inspired me. I've decided to create my own moveset and want to add some new inputs. However, I'm not sure how to go about it. Could you guide me on how to add new inputs?
Hello, I will contact you if it would be possible to update the version of Yang because the new update of Sifu completely broke the mod because when I launch the game it crashes, that would be nice of you because I like your version. Thanks again if you do. sifu patch arrived on 07/09/2023
Hey there guys, I know y’all had been asking Aloy to fix Yang Down Attack(Flowing Claw), you guys can download my fixed version of this Moveset at my mod section, also in case y’all didn’t know, Aloy has made his decision that he’s no longer modding Sifu.
Also, in terms of just the current version of this mod, I have some balance suggestions. The downed attack (Hold B/Circle) is rather weak compared to the vanilla one, it does less than half the HP and Posture damage of vanilla. The damage that Triple Hit does is weighted heavily toward HP, which isn't exactly representative of how Yang's version works. Enemies blocking as well as being hit by the move should be taking far more Posture damage. Yang's downed double strike (flowing claw replacement) doesn't track properly, and doesn't hit downed enemies twice. When an enemy deflects your attack, the player is unable to continue their attack combo. I'm not sure if this is a bug or intended behavior. Either way it's not a major issue, just a small annoyance
Thank you for creating this mod and sharing it with the community, it's added so much replayability to the game
Enemy deflect your attack and make the character go slow and unable to chain combo is not a bug, it’s mechanic system play avoid order like the way you dodging enemy attack and they go slow motion. To disable that you need to edit it by yourself.
Also, you can go check my fixed version instead, cause the author said he’s no longer modding.
Hey Alfairy, can you fix the Yang Ground Attack (flowing claw). Idk if you've been checking the comments but I'll literally PayPal you some money for it lol. I have no idea how to edit the .pak file as I've been using Unreal Editor, Viewer, .pak file editors and nothing opens and edits the .Pak file.
The second hit of the Yang ground attack (flowing claw) does not register.
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The downed attack (Hold B/Circle) is rather weak compared to the vanilla one, it does less than half the HP and Posture damage of vanilla.
The damage that Triple Hit does is weighted heavily toward HP, which isn't exactly representative of how Yang's version works. Enemies blocking as well as being hit by the move should be taking far more Posture damage.
Yang's downed double strike (flowing claw replacement) doesn't track properly, and doesn't hit downed enemies twice.
When an enemy deflects your attack, the player is unable to continue their attack combo. I'm not sure if this is a bug or intended behavior. Either way it's not a major issue, just a small annoyance
Thank you for creating this mod and sharing it with the community, it's added so much replayability to the game
To disable that you need to edit it by yourself.
Also, you can go check my fixed version instead, cause the author said he’s no longer modding.
The second hit of the Yang ground attack (flowing claw) does not register.