Sifu

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iR0NCAP aka Skidious

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iR0NCAP

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[ ] -> these square brackets contain the enemy type from whom the move is taken
* -> unused move which you probably haven't seen before

Palm Strike -> Push Kick(just the back version of Palm Strike) [Main Character]
Lightning Strikes -> Quick Body Kick* [Flashkicks]
Sharp Strikes -> Knee Smash* [Bodyguards]
Directional Throw -> Unchanged
Khap Choy -> Superman/Falcon punch [Grunts]
Light Attacks -> Boxing Jab*> Hook> Elbow> Body Kick> Straight+Quick Uppercut [Grunts & Flashkicks]
Push Kick -> Spinning Push Kick [Fajar]
Roundhouse Kick -> Wheel Kick [Fire Disciples]
Rising Claw -> Spin Trick Kick [Fire Disciples]
Heavy Attacks -> Leg Kick*> High Kick*> Uppercut> Reverse Kick* [Main Character, Grunts & Flashkicks]
Back Breaker -> Jumping Double Spin Kick* [Fire Disciples]
Claw -> Knee Strike [Grunt]
Sweep -> Unchanged

UNLOCKABLES:
Duck Strike -> Bodyshot* [Grunts]
Charged Backfist -> Spinning Reverse Kick(Charged Backfist still works when holding the attack longer) [Bodyguards]
Raining Strikes -> Knee to Head Kick [Fajar]
Spin Hook Kick -> Heavy Tornado [Flashkicks]
Flowing Claw -> Backspin High Kick* [Fire Disciples]
Hook Intercept -> Jumping Spin Kick* [Fire Disciples]
Chasing Strikes -> Jumping Reverse Body Kick* [Flashkicks]
Chasing Trip Kick -> Rush Jumping Kicks [Fire Disciples]
Crotch Punch -> Capoeira Heel Kick [Fajar]
Crotch Punch followup -> 540 Kick [Grunts]
Snap Kick -> Advancing Head Kick* [Fire Disciples]
Slide Kick -> Running Push Kick [Grunts]
Invert Throw -> Grab & Slam Takedown [Big Bois]
Crooked Foot -> Punch-Grab-Kneesmash Combo [Bodyguards]