Will give my feedback here. I tested it a lot against regular and bosses, so far it looks like the moveset was tested on easy, because you cant do any of the regular string of moves or downing for a two punch on the ground. I'm giving much less time to sets like this one (only testing on the training area) because I've seen like dozens that do just that: seem like a string of smash of buttons. It foregoes the back forward X move for the powerfull long move of leg, but has no continuation (which other similar sets will have) and I'm fairly certain counters will be affected heavyly by this, aside from the first move. Unless it gives like a ton of damage to compensate it simply makes no sense. It looks cool though.
Okay, generlly you can make different leg hit styles here, but the is the main issue is that counterhit - block then punkc or kick here is bad. This movement is long and you get hit by other foes, what does not happen in original counterhit. So i would place this movement on some else skill, like holding kick button, whatever and make a fast mid or highkick instead there. Other issue i feel like kick kick wait kick skill is not working or hase the same image as 4 kicks. Futher, you could put more kick movement in weapon styles, cause now they look like almost basic. Is it possible to get butterfly movements from artist, or so, this would be awsome. Also you can make run + punch to these jump kick what is also absent from this style. Also it is harder to play because heavy hits became longer. If you can speed up tge movements like 20%, and speedup the 4-th kik on 50% :D this would retain ballance. Thanks a lot and keep up, you still cane make it better!
At present, the best leg skill module is mainly done, and I hope that more actions can be updated in the future. For example, it is like the one-word drop of the female boss in the nightclub level. Force attack is also good Taiwan players support your work
Thank you for your support. I've found all kinds of skill paths for the long legged girl in the nightclub. I'm just considering where to put it so that it won't destroy the balance of the game. Please look forward to it
Can you change the first heavy attack animation to W W+ Left click (up up + X) ? It's cool no doubt but it's kinda too low too slow too weird for an initial attack...
Thank you for your advice. I am currently looking for more suitable skills?It's really a good idea to change the first skill to knee impact?I'll think about it
Love the move set. I think adding some of the moves from Flash Kick would be awesome. Like the sweep and front leg chop kick. Also Kuroki's drop kick too!
18 comments
Unless it gives like a ton of damage to compensate it simply makes no sense. It looks cool though.
Other issue i feel like kick kick wait kick skill is not working or hase the same image as 4 kicks.
Futher, you could put more kick movement in weapon styles, cause now they look like almost basic. Is it possible to get butterfly movements from artist, or so, this would be awsome.
Also you can make run + punch to these jump kick what is also absent from this style.
Also it is harder to play because heavy hits became longer. If you can speed up tge movements like 20%, and speedup the 4-th kik on 50% :D this would retain ballance.
Thanks a lot and keep up, you still cane make it better!
It would be great if there's a bilibili link where we can have a preview.
It's cool no doubt but it's kinda too low too slow too weird for an initial attack...
Y The first attack was too slow