Actually I’ve just baked specular into 2D base-color texture file. Or you may try a texture file with RGB channel packing to show-up roughness, metallic and AO map (Red = roughness, Green = metallic, Blue= AO); save as TGA (24-bit (non-alpha)) put it on "ComboMap" to replace current texture mods place-holder. But since this is just my first quick mod test, I’m not use RGB channel packing. Maybe I will test it later if I have time.
Btw, thank you very much for your video tutorial, that’s very useful for me to setup my mesh rigging for Sifu.
I can't believe no one has made the Bride from Kill Bill yet! With the yellow outfit. Especially given the Kuroki fight phase 1 is pretty much O-Ren Ishi from Kill Bill. I'd be willing to donate for that mod!
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Cheers,
Chris
Cheers,
Chris
Actually I’ve just baked specular into 2D base-color texture file. Or you may try a texture file with RGB channel packing to show-up roughness, metallic and AO map (Red = roughness, Green = metallic, Blue= AO); save as TGA (24-bit (non-alpha)) put it on "ComboMap" to replace current texture mods place-holder. But since this is just my first quick mod test, I’m not use RGB channel packing. Maybe I will test it later if I have time.
Btw, thank you very much for your video tutorial, that’s very useful for me to setup my mesh rigging for Sifu.
Cheers,
Chris