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----Shadow Warrior 2 Inventory Helper Utility----
Created by Hell Diguner
Version 1.0 (February 27, 2018)


----About----
This utility generates a text file with a sorted list of your inventory by reading your save game. For example, all
blue weapon gems with +damage and +critical chance modifiers will be next to each other and sorted by their level.
So you can see at a glance which types of gems have plenty of duplicates and can be safely sold or crafted.

This is not an inventory editor. It does not modify your save game, nor would manually changing the contents of the
generated text file do anything to your game.


----Installation/Usage----
1. You must have a Java Runtime Environment (version 8.0 or later) installed to use this utility. If you do not have
one installed, or are unsure of its version, download and install the most recent JRE for your platform from the
official website.
2. Locate your Shadow Warrior 2 save file. It will be named save_auto.bin
The typical file path for it in Windows is
C:\Users\User_Name\Saved Games\Flying Wild Hog\Shadow Warrior 2\profiles\id_number\1\save_auto.bin
3. Make a backup of save_auto.bin (just in case)
4. Place SW2InvSortUtility.jar in the same folder as your save file. Alternatively, copy your save file to the same
folder as SW2InvSortUtility.jar Either way, do not rename save_auto.bin
5. Double click SW2InvSortUtility.jar to generate a text file named SortedInventory.txt. The utility needs read and
write access to the folder it is located in, so it might be necessary to run the program as an administrator. Once
generated, open SortedInventory.txt in any text editor and peruse at your leisure
6. You will need to re-run the utility to update SortedInventory.txt whenever your inventory changes in-game


----More Info----
I recommend using a monospaced font (eg: consolas) in your text editor to ensure the text is nicely aligned. Using an
editor that can highlight all occurrences of a word can also be helpful. I use Notepad++, but this is not an
endorsement.

Most gems are sorted as follows:
gem category > combination of positive modifiers > level > rarity
Level is prioritized over rarity because rarity just limits the number of modifiers a gem can spawn with, while the
strength of those modifiers is determined by the gem's level

Since there are two weapons that can only equip white or blue weapon gems and elemental gems, these gems are sorted
as follows:
gem category > rarity (orange = yellow > blue > white) > combination of positive modifiers > level
This separates blues and whites into their own special categories, while orange and yellow remain sorted normally

Negative modifiers are ignored for simplicity, plus you can always remove negative modifiers by purification

Gems flagged as junk in-game are still included in SortedInventory.txt


----Known Issues----
Elemental gems are categorized under "weapon" instead of "elemental"
Amulets' category is printed as "category_not_set"
AlternativeFire, AmmoUpgrade, FireMode and ClipSize modifiers print "value_not_set"


----Advice----
Don't touch crafting until you unlock New Game+ on your character. You can switch difficulties freely in the middle
of a playthrough, so always craft on the hardest difficulty of Insanity to craft the best quality gems. Put your
"but isn't that cheating?" chivalry aside; you don't want to make the grind any longer than it has to be.

Since you're only going to be crafting on your second (or later) playthrough, you will already have a halfway
decent life drain armor gem and have maxed out some of the most game-changing skills like mana regeneration and
resistance to elemental effects. You... maxed them out right? Well get on that ASAP silly! Anyway, a lot of gem
modifiers become useless, so you can safely filter and sell/craft gems with modifiers like HP after kill,
chi after kill, chi drain, (self) resistance to elemental effects, vanish chi cost, healing wave chi cost,
shockwave chi cost...

+critical chance, +critical bonus gems usually have the best DPS (by far), but sometimes multishot and reload speed
is better on weapons with multiple barrels.

Making all your weapons elemental is useful to avoid "Physical Immune" enemies. If you max out the "conversion to
elemental" skill line, you only need one elemental gem above level 150 with +damage as element and +conversion to
element for that weapon to have 100% elemental damage. Then the other three gem slots can then be used for crit
chance and crit bonus.

For armor gems, the meta is +damage resist, +crit chance, +crit bonus, and +life drain. Without extra damage
resistance on the harder tiers of Insanity, you'll be one-hit-killed by Elites. +health is not desirable because it
reduces the percent life gained per second from healing wave and life drain. How you balance the other three traits
is up to personal preference.




Don't tread on me

----Terms and Conditions----
All rights reserved. Software is provided "as-is" with no warranty or guarantees stated or implied. By using this
software, you and any parties representing you agree to not hold the creator or distributor liable for any damages,
to the extent permitted by applicable law.