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Underworld '93 Content Pack
PLEASE NOTE: THIS IS NOT A STORY PACK AND THERE ARE NO MISSIONS TO COMPLETE, ONLY STORY LOCATIONS FOR UNDERWORLD '93 AND TEST POINTS
A Shadowrun Returns content pack based loosely on architectural assets from the 1989 FASA Corporation publication Mercurial by Tom Dowd and Paul Hume.
Map assets created for the Shadowrun Identity Project. http://shadowrunidentity.org
Version 1.0
Includes:
Environments:
Generic Apartment Starter Location
Underworld '93 Exterior
Underworld '93 Entrance
Sidney Murdoch Office
Underworld '93 Main Floor
Underworld '93 Backstage
Custom Props (to be revised):
Two Guitar/Stand Props
Dark Angel Poster
Red LED Paneling
Notes:
Each map/scene includes basic transition points, player, and actor markers for the purposes of demonstration only.
Demonstration Instructions
Have a running instance of the game as well as this pack open, then load the "Apartment" scene. "Test Scene" using a premade character (I used Jake). Note: Character import has NOT been tested.
From there you are welcome to traverse the various maps/scenes to your liking and decide what you want to use in your own content.
Changelog (from Mercurial Content Pack Github)
Beta v. 1.1b (8/6/2013)
Added:
Underworld Exterior Map
Backstage Map
Simple transitions and interactions for testing
Custom Beta Props
Changes:
All maps:
Replaced exterior walls with black fill walls
Sidney Murdoch Office:
Changed walls for consistency with Underworld Entrance Map
Beta v. 1.02b (8/6/2013)
Added:
Actor/Player entry points on each map.
Placeholder civilians.
Test Goal on Each Map
Ambient lighting.
Sidney Murdoch Office:
Changed desk asset.
Underworld '93 Entrance:
Changed restroom entries to use the space.
Beta v. 1.01b (8/5/2013)
Add:
Sidney Murdoch Office
Change:
Changed placement of storage room access on the Underworld '93 Main Floor
Beta v. 1.00b * Initial Commit