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Tattoos:

The tattoos are a form of cyberware (find no other way to manage them).

To set up a store you need a conversation with open cyberscreen and only the tattoos and no other cyberware
on the merchant, state the point with if essence=6.

This will prevent chars with cyberware to use the shop with the tattoos.
Its exploitable if you buy a tattoo first and then cyberware, but if the player wants
to cheat on him self ....

Body: 2 Body or 1 damagereduction

legs: 1 move or 1 quickness

arms: 1 strengh or 1 armor

head: 1 willpower or 1 charisma.

The tattoos are inspired from a mod i have read about. Dont know how its done there, i have no steam.
--------------------
Smartguns:

1 wanted real smartguns where cyberware replaces skill to some degree.

I have build 2 smgs that needs intelligence and ranged combat (1 or 4) and a datajack.

They get nothing from smg specialisation but come stock with 4 firemodes.

Firemodes:

Single: 1 Bullet, 5% to hit, increased critdamage
Burst: 4 Bullets, 2 Attacks, increased critdamage
Spray: 6 Bullets, may hit other targets, aoe-min-range 3, -5 to hit
suppression: 9 bullets, may hit other targets, aoe-min-range 4, -10 to hit, -2 hp +1 ap damage

Dont know if they are balanced.
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Shamanhealing:

3 Healingspells for conjuring, all with pbae of 3 around the shaman using it.

Conjuring 2: 10 healing
Conjuring 4: 15 healing
Conjuring 6: 20 healing

Looks not that much in the first, but its on all friends around you what adds up.

I have used the icons of the air barrier for them.
----------------------
Magehealing

There are not buyable healingspells for mages.

I have copied 2 and made them as "upgrades" of healwounds.

Spellcasting 1: Healwounds I (original spell) <-- not included
Spellcasting 3: Healwounds II (heals 20 hp)
Spellcasting 6: Healwounds III (heals 30 hp)
---------------------------
Adept

I tried to make the adept more fun by adding 1x adept attack (to bad, not the way i wished) and 3 spells.

I could not add the 1x strike to the specialisation.
My workaround are 2 katanas useable with chicasting and added 1xstrike.
The 2 original 2x and 3x strikes i changed a little too, to match the new one.
(If you do not want this, just delete the "Sword X Katana Spe" in the items/melee folder.)


Chicasting 2: Chi Concentration (Healing hands): 25 selfheal
Chicasting 4: Pain reduction: 2 damagereduction for 3 rounds
Chicasting 6: Chi wind: +1 ap for 2 rounds
-------------------------------
Cyberware

This mod was inspired by the SteetsamuraiCatalog from trackertracker
http://shadowrunreturns.nexusmods.com/mods/18/?


This mod contains much less items (cyberware only!) then the ssc and i tried to balance them into the game, stats and cost wise. My intention was to make it less overwelming and more modular without the weapons.


Arms:
Basic: 1 streng, 5hp, -1.5essence, 5000
advanced: 2 strengh, 5hp, -1.2 essence, 8000
muscle replacement: 1 strengh, -0.6 essence, 6500
medic: 5hp, 1 biotech, heal 20, -1 essence, 12000
drone: 5hp, 1 dronecontrol, heals drone for 20, -1.4 essence, 10000
gyro: 5hp, 1strengh, 3 accuracy, activation gives +7 accuracy, +3 ranged combat, -1.3 essence,9500.

Body:
Adrenalinepump, activation for +1ap, 4move, -1 essence, 9000
dermalplating: 3 armor, 1 body, -1 essence, 7500
dermalsheating: 1 damagereduction, -1.5 essence, 12500
bonelacing: 3 body, 1 strengh, -2 essence, 10000
adaptive sheating: 1 armor, activation -15 to hit on enemys, -0.8 essence, 15000

eyes:
standart: 2 accuracy, -0.5 essence, 1000
visionmag: 4 accuracy, -0.4 essence, 3000
rangefinder: 6 accuracy, -0.5 essence, 5000
smartlink: 2 accuracy, -0.5 essence, activation for mark target for 15% to hit, 7500

legs:
standart: 1 Quickness, 1 Move,5hp, -2 Essence, 5000
advanced: 1 quickness, 2 move,5hp, 1 dodge, -1.4 essence, 9000
musclereplacement: 1 quickness, 1 move, -0.9 essence, 7500
autoinjector: activation for selfheal 20, -0.2 essence, 3500

jacks:

6x lingua single: 1 etiquette (no shadowrunner aviable), -0.3 essence, 1500
3x lingua double: 2 matching etiquettes, -0.3 essence, 4000
5x skillwires: +2 skill, -0.4 essence, 5000 (ranged, close, biotech, dodge, throwing aviable)

paineditor: activation: 2 damagereduction, 1 willpower, -1 intelligence, -0.5 essence, 12000
encephalon: +1 intelligence, -0.5 essence, 10000
dronecontroll: 1 dronecontroll, activation makes drone better, -0.8 essence, 12000