For hose looking, I've just downloaded it in 2020;works great with no bugs on latest version of Shadowrun Returns purchases from GOG.
Is a decent enough short campaign; that extends a character's story from Dead Man's Switch, I'd advise not to play unless you've already played the Main Story.
this will not start for me, maybe because i have the latest patch? dunno really, but it wants to load, but never finishes loading...i see a blacked out environment with coyote standing in the middle??? the debug screen says something about cant resolve google analytics and that one of the files it is calling on is either not there or null??? what is this dependent on?
This is quite good! Most of the parts have different options on how to solve the issues, that may not be directly obvious from the dialog. This gives the story a high replay value. I'm certainly looking forward to the next chapter!
Feel free to leave whatever criticism or feedback you wish. I don't really get offended and take what I can from even criticism I don't nessissarily agree with. If you feel like it would be better said in PM feel free to do so as well either here or on SR Universe.
I've been a modder here in the fallout community for a long time as well as a photographer and amature writer. Criticism and I go way back
2. How many parts are you planning, and do you see it being a complete project within the next 6 months? If not, do you see it being a complete project by the end of 2014?
3. If you were to make a logical estimate, how long on average would it take to play through this UGC?
Not a problem. I can just re-post, though I have a link in the description of the mod.
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Also - Morte
1) It doesn't end in a cliffhanger at all. There are intentional open ends left though to be food for future stories. This is an open and shut run. Edit: As a note, it would appear that some might have odd ideas of what a cliffhanger actually is. This story does not leave the character in action or you waiting on her next step. It does however leave unanswered questions that will lead into other stories.
2) planning 4-5 parts. Not sure on completion. Idea is that each story will be complete yet effect other stories based on decisions and such. That's going to make some things more difficult as it goes on.
3) Hard for me to estimate and honestly there are a couple ways to play this mod. I imagine if played to it's fullest it's probubly about an hour and a half.
Very good story ! Really enjoyed meeeting again Coyote and Paco, and the new characters orbiting around them. The dilaogues are solid, il ove how you chose to let any member of our group butt in to allow things to go on dfferently, but i rally can't believe this is the end...There is too much left hanging at the end to just end things here ??? So what's next for Ugly ?
Thanks for the high compliments! Glad you enjoyed it! Fortunately for you this is only the first chapter in The Price of Conviction. Unfortunately perhaps... each story is going to focus around a different character. Much like an Anthology of short stories that subtly (and sometimes not so subtly) effect one another.
I do have extended cuts of the missions planned down the line as well as... well, lets just say that I'm not above having Coyote make a cameo or even (depending on popular demand) a return in the last chapter of the series. Stay tuned!
16 comments
Is a decent enough short campaign; that extends a character's story from Dead Man's Switch, I'd advise not to play unless you've already played the Main Story.
I would recommend checking this one out chummers!
I'd like to offer you some constructive criticism, but I obviously don't want to lose my account if I end up unintentionally offending you.
I've been a modder here in the fallout community for a long time as well as a photographer and amature writer. Criticism and I go way back
1. Does this end with more than a cliffhanger?
2. How many parts are you planning, and do you see it being a complete project within the next 6 months? If not, do you see it being a complete project by the end of 2014?
3. If you were to make a logical estimate, how long on average would it take to play through this UGC?
-------------
Also - Morte
1) It doesn't end in a cliffhanger at all. There are intentional open ends left though to be food for future stories. This is an open and shut run. Edit: As a note, it would appear that some might have odd ideas of what a cliffhanger actually is. This story does not leave the character in action or you waiting on her next step. It does however leave unanswered questions that will lead into other stories.
2) planning 4-5 parts. Not sure on completion. Idea is that each story will be complete yet effect other stories based on decisions and such. That's going to make some things more difficult as it goes on.
3) Hard for me to estimate and honestly there are a couple ways to play this mod. I imagine if played to it's fullest it's probubly about an hour and a half.
I do have extended cuts of the missions planned down the line as well as... well, lets just say that I'm not above having Coyote make a cameo or even (depending on popular demand) a return in the last chapter of the series. Stay tuned!