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CONVERSATIONS
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SPOILERS
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Noqn
Skill Checks
• All "HasCyberdeck" Checks now have full compatability with both base game and modded cyberdecks.
• [Heoi] Decking Check in conversation with Maximum Law no longer evaluates the wrong skill. (Namely the unimplemented leftover "Deck Build Repair").
• [Heoi] RatStar123's drone costume commission now only shows up on the Shadowland forums if you've recruited Racter.
• [Heoi] RatStar123's drone costume commission now only mentions the Red Samurai costume if you've recruited Gaichu.
• [Bad Qi] Safecracking Quickness Check is now properly displayed as a Medium check (4-6) and not a Hard check (5-7).
• [Misdirection] Fixed Charisma Check in conversation with Shadowrunners sometimes evaluating another team member's Charisma.
• [DeckCon 2056] Fixed Charisma Check in conversation with Decker Group evaluating [Charisma > Check] instead of [Charisma ≥ Check].
• [DeckCon 2056] Fixed Charisma Check in conversation with Rhombus evaluating Base Charisma instead of Total Charisma.
• [DeckCon 2056] Fixed Intelligence Check in conversation with the drunk troll evaluating Base Intelligence instead of Total Intelligence.
• [City of Death] Shadowrunner Etiquette Check in conversation with Steel Drake now properly requires the Shadowrunner Etiquette.
• [Rude Awakening] Shadowrunner Etiquette Check in conversation with burglars now properly requires the Shadowrunner Etiquette and not the Gang Etiquette.
• [Kidnapping] Intelligence Check in conversation with the Teapot lady now properly requires 3 Intelligence.
• [Tai Po] Intelligence Check in conversation with Krait now properly requires 6 Intelligence.
Misc
• [Heoi] Fixed a broken condition which prevented Is0bel from being convinced to delete her memories at the end of the base campaign.
• [Heoi] Added missing condition in conversation with Is0bel about Plaguebearer; no longer speaks of Janet as if she were alive, if she isn't.
• [ASIST] Fixed Duncan's portrait at one point showing while Gobbet was talking.
• [Dreamland] You can now only offer Emilie the services of Rhombus if he reconciled with Is0bel.
• [Shangri-La] Fixed Rooster Lo's portrait at one point showing while Duncan was talking.
• [DeckCon 2056] Fixed broken trigger which prevented the player from gaining bonus Karma for reconciling Is0bel with Rhombus.
• Added details to unfinished section in Nightjar's portrait.
Typos
• [Heoi] Fixed typo in Sold Paydata messages.
(> WINNING BID: 167¥)
from > ESCROW FEE (10%): -7¥
to > ESCROW FEE (10%): -17¥
• [Heoi] Fixed typo in conversation with the Triad Guard stationed outside the Walled City.
from "She said us that [...]".
to "She told us that [...]".
• [Heoi] Fixed typo in Ambrose's Shadowland post.
from "I'm gonna have to rain on your party Hath: [...]"
to "I'm gonna have to rain on your party Hatch: [...]"
• [Heoi] Fixed typo in final convo with team.
from "I guess could use about fourteen hours of rack time."
to "I could use about fourteen hours of rack time."
• [Prosperity Tower] Fixed Typo in conversation with Tsang VP.
from "I know you're on the the job [...]"
to "I know you're on the job [...]"
• [The Impound Lot] Fixed Typo in conversation with Lam and Qiu.
from "They've consolidated their power into single police station on the harbor."
to "They've consolidated their power into a single police station on the harbor."
• [The Benteng] Fixed Typo in conversation with Gherik.
from "You have a wierd way of expressing grief, Gherik."
to "You have a weird way of expressing grief, Gherik."
• [Plaguebearer] Fixed Typo in terminal entry.
from "Given his the nature of his job duties [...]"
to "Given the nature of his job duties [...]"
• [Plaguebearer] Fixed Typo in phone call.
from "I've got alarms are blaring from every corner of my lab."
to "I've got alarms blaring from every corner of my lab."
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END OF SPOILERS
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CYBERWARE
Noqn
• Hydraulic Jack Mk 2 no longer uses the ability description of Mk 1.
• Hydraulic Jack ability descriptions now list the correct duration. ("2 RNDS" -> "1 RNDS")
• Reflex Trigger and Hydraulic Jack no longer cancel eachother's buffs.
• Prevented Pain Editor from decreasing and permanently locking the player's Intelligence stat under certain conditions.
• Following Cyberware now correctly adds their stat bonuses to the karma screen when the player has 6 Cyber Affinity:
1. Enhanced Articulation
2. Aztechnology Cyberleg
3. Universal Omnitech Cyberleg
4. Dermal Plating Mk 2
5. Tailored Pheromones
• Induction Datajack no longer gives the visuals of a fully chromed arm.
• Shock Hand description now lists the correct cooldown. ("Cooldown: 2" -> "Cooldown: 1")
• Monofilament Whip: Flourish unique bleeding effect "WhipFlourishCrit" now procs on critical hits.
• Compressed the description of Flourish.
from: "A whip attack that will cause bleeding in the target, leaving them bleeding for 3 to 5 DMG per RND for 3 RNDs."
to: "A whip attack that will cause the target to bleed for 3-5 DMG per RND for 3 RNDs."
Swalzi
• Skillwire Arms no longer give the visuals of fully chromed arms.
• Trauma Damper buff tooltip is now displayed on characters.
• Yamatetsu Cyber Spur now displays the correct bleed amount. ("HP -1 per RND" -> "HP -2 per RND")
• Cyberweapon Eviscerate bleed effect now bypasses armor.
WEAPONS
Noqn
• [SMGs] Corrected the bonus accuracy of Ingram Smartgun (Smartlink) in relation to the standard variant.
The new rangeTable is based on the standard pattern of SMG Smartlink bonus accuracy: { +4, +5, +6, +7, +8, +8, +8 ... }
from { 10, 8, 6, 4, 2, 0, -2, -4, -6, -8, -10, -12, -14, -16, -18, -20, -22, -24, -26, -28, -30, -32, -34, -36 }
to { 14, 13, 12, 11, 10, 8, 6, 4, 2, 0, -2, -4, -6, -8, -10, -12, -14, -16, -18, -20, -22, -24, -26, -28 }
• [SMGs] Assigned the correct weapon icon to Ingram Supermach.
• [SMGs] Fixed Ingram Supermach missing the unique burst abilities of its Smartlink counterpart.
• [SMGs] Increased Ingram Supermach magazine size (from 30 to 40) to match its Smartlink counterpart.
• [Melee] Serrated Machete no longer causes the ability tray to glitch.
• [Melee] Serrated Machete's unique bleeding effect "SerratedBladeCrit" now procs on crits.
• [Melee] Increased Ardent Phoenix burn damage (from 5) to the mean value (6) of intended intended range (5-7).
• [Melee] Clarified the description of Ares Mono-Sword; now states that it penetrates 1 Armor.
• [Pistols] Clarified the description of Double Tap; no longer implies a 1 AP cost.
• [Pistols] Increased the Base Damage of the FN 5-7C (from 14 to 16), so that it isn't identical to the lower tier Ruger Thunderbolt.
• [Unarmed] Assigned the correct missReactionFX to Disarm (Unarmed).
• [Grenades] Adjusted the wording of Flash Grenade descriptions to be in line with Flashbang Grenades.
Swalzi
• [SMGs] Assigned the correct meshes to several SMGs. (Ingram SMG and Tactical SMG meshes were swapped.)
• [SMGs] Fixed SMG spray only hitting targets once.
• [Melee] Distant Storms Foretold no longer increases enemy AP.
• [Melee] Machete no longer deals +1 HP damage with Slash attacks, due to using outdated ability data.
• [Melee] Axes now deal AP damage with Pommel Strike.
• [Rifles] Decreased the Ranged Combat requirement of Ruger 100-S (Smartlink) (from 4 to 3), to match the standard variant.
• [Pistols] Descreased the Ranged Combat requirement of Colt Manhunter (Smartlink) (from 7 to 6), to match the standard variant.
• [Pistols] Fixed Colt Manhunter's Burst Fire requiring more bullets in magazine than it consumed.
• [Grenades] Clarified Knight-Errant Flash Grenade descriptions.
• [Throwing] Throwing Knife now properly deals AP damage with Bladed Distraction.
• [Throwing] Spread Throw no longer deals AP damage instead of HP damage to enemies surrounding main target.
• [Throwing] Clarified the description of Spread Throw; now states that it has reduced accuracy.
• [Throwing] Pinning Hit now stacks with other movement effects.
SLAP
• [SMGs] Fixed typo in Silenced Flush Target description.
• [SMGs] Silenced SMG Spray ammo usage decreased from 8 to 6 bullets, to match the non-silenced Spray.
• [SMGs] Assigned the correct animation to Silenced SMG Spray.
• [Rifles] Decreased the Ranged Combat requirement of Semopal vz/88V (Smartlink) (from 3 to 2) to match the standard variant.
• [Shotguns] Assigned the correct icon to Slug Round.
• [Shotguns] Shotgun Burst now requires 5 shots to use instead of 6, given it fires 5 shots.
• [Grenades] Phosphorus Grenade now correctly strips 3 Armor from the target, as per the description. (Previously only stripped 2.)
MAGIC
Noqn
• [Spirits] Fixed typo in description of Rock Skin II.
• [Spirits] Adjusted inconsistent Spirit Summoning requirements of Bound Spirits.
• [Spirits] Water Spirit I is no longer missing from merchant inventories.
• [Spirits] Spirit Haste, Fog and Blur are now correctly categorized as Conjuring; no longer gain bonuses from Dragonlines.
• [Conjuring] Assigned the correct fx effect to Spell Focus: Strip Armor II.
• [Conjuring] Clarified the description of Spell Foci Weaken Armor; no longer implies an instant AP refund.
• [Conjuring] Armor and Weaken Armor spells no longer share the same stacking category.
• [Conjuring] Removed the dysfunctional and unpatchable Mana Charge I-II from merchant inventories.
• [Qi Casting] Removed the dysfunctional and unpatchable Magic Resistance from merchant inventories.
• [Qi Casting] Mystic Armor is no longer equippable at 6 Qi Casting.
• [Qi Casting] Following Qi Casting buff descriptions now indicate that the displayed values don't include passive bonuses:
1. Mystic Armor
2. Pain Resistance
3. Stride
4. Killing Hands
5. Killing Hands & Stride
• [Qi Casting] Adjusted damageBucket of Disarm (Killing Hands) to match the standard variant.
• [Qi Casting] Added missing damage mod to Rip Armor (Killing Hands).
• [Qi Casting] Removed Accuracy penalty and 1 RND Cooldown from Roundhouse Kick (Killing Hands) to match the standard variant.
Swalzi
• [Totems] Activatable Totem buff tooltips are now displayed on characters.
• [Totems] Scorpion Totem now correctly decreases the caster's accuracy, rather than increasing the their chance of avoiding attacks.
• [Spirits] Static Shock I effect tooltip now correctly states that it deals 4 HP DMG/RND, not 5.
• [Spirits] Description of Static Shock III now correctly states that it lasts 2 RNDs, not 1.
• [Spirits] Corrected description of Ball Lightning III; now in line with the other Ball Lightning spells.
• [Spirits] Static Shock I-III, Ball Lightning I-III, and Explode effect tooltips are now displayed on characters.
• [Spirits] Inferno's Singe I-II now properly increasing the THC to the struck target for 2 RNDs.
• [Spirits] Inferno's Singe I-II can now stack with Flashbang debuffs.
• [Spirits] AP cost and Cooldown of Fireball I now matches all other Spirit Fireball variants.
• [Spirits] Corrected DOT description of Fireball III; now correctly states that it deals 2 HP/RND, not 10.
• [Spirits] Adjusted Rangetable of Immolation I to match the other Spirit Immolation variants.
• [Spirits] Description of Immolation II now correctly states that it deals 4 HP/RND, not 10.
• [Spirits] Corrected tooltip name and ability icon of Immolation III.
• [Spirits] Blur I - Renamed sorting_group from "Conjuring (Shaman)" to "Spirit Powers".
• [Spirits] Fixed description and ID of Pacify II; now correctly states that it lasts 2 RNDs.
• [Spirits] Petrify debuff tooltip is now displayed on characters.
• [Conjuring] Blur II description now correctly states that it increases Movement by 2, not 1.
• [Conjuring] Changed stacking category of Mana Static so that it can be used in conjunction with standard AP debuffs.
• [Conjuring] Mana Static debuff tooltip is now displayed on characters.
• [Qi Casting] Following Qi Casting buff tooltips are now displayed on characters:
1. Mystic Armor
2. Pain Resistance
3. Stride
4. Killing Hands
5. Killing Hands & Stride
6. Martial Defense I
7. Martial Defense II
• [Qi Casting] Nerve Strike now correctly decreases the target's accuracy, rather than making them easier to hit.
• [Qi Casting] Late-game merchant inventories now contain individual Killing Hands and Stride.
• [Spellcasting] Dispel Magic - Reduced Frce from 99 to 5.
• [Spellcasting] Manaball II & III: DOT tooltip is no longer displayed as a positive effect.
• [Spellcasting] Stunbolt II - Added missing -1 AP duration effect.
ITEMS/CONSUMABLES
Swalzi
• [Drugs] Fixed Tokko incorrectly buffing Body and Willpower upon recieving damage.
SLAP
• [Fetishes] Added missing +1 Spirit Control bonus to Spirit Fetish.
PROGRAMS
Noqn
• Added missing durationFxScript to Firewall 2.0
Swalzi
• ESP Exploder DOT tooltip is now displayed on characters.
• Enemy Program buff and debuff tooltip are now displayed on characters.
CHARACTERS
Noqn
• [Duncan] Added missing unique abilities to some rifles.
• [Duncan] Added missing unique Full Auto Burst on Ares HVAR.
• [Duncan] Added Duncan's Bean Bag Shot to Ares HVAR.
• [Gobbet] Replaced Gobbet's broken and unpatchable 'Augment Summon: Shrine Spirits' with a new upgrade:
Augment Skill: Spirit Summoning (+1 Spirit Summoning, +1 Spirit Control)
• [Gobbet] Crew Advancement Menu description of Consume Spirit now correctly states that it heals Gobbet 10 HP, not 20.
• [Gobbet] Fixed inconsistent scaling in Lv 5 Character & Equipment Sheets.
• [Gobbet] Fixed Spirit Control upgrade, now properly prevents all summoned spirits from escaping for their first 3 RNDS.
• [Gaichu] Increased the Cooldown of Disease (from 2 to 5) as per the description.
(Old Cooldown was a leftover from Dietrich's "Dragonslayer's Wrath" which was used as a template for Disease.)
• [Gaichu] Disease DOT tooltip is now displayed on characters.
• [Gaichu] Crew Advancement Menu description of Regenerate now correctly states that it has a Cooldown of 6 RNDs, not 2.
• [Gaichu] Clarified the Crew Advancement Menu description of Active Defense; now states that it lasts 2 RNDs.
• [Gaichu] Fixed incorrect Metal Stance damage multipliers. (From 0.5 to 0.75)
• [Gaichu] Gaichu's claws now uses the standard unarmed accuracy values, rather than those of Ghoul mobs.
• [Enemies] Vampire Fangs now uses the standard unarmed accuracy values, rather than those of Ghoul mobs.
• [Spirits] Assigned correct ID to Mummy Lv 5 character sheet.
• [Critters] Fixed Pack Tactics only lasting 1 RND.
• [Hirelings] Fixed incorrect Health value of Brent Shirkey Lv 7.
Swalzi
• [Duncan] Nail Grenade bleeding now bypasses armor.
• [Duncan] Description of Nail Grenade now correctly states that it lasts 3 RNDs, not 2.
• [Gobbet] Fixed 'Augment Skill: Ranged Combat' not raising Gobbet's stats.
• [Gobbet] Consume Spirit ability now uses an updated fx effect.
• [Gobbet] Fog Spells now damages actors standing at the center of the AoE, not just the outer squares.
• [Gobbet] Acidic Fog now properly deals 1 AP damage.
• [Gobbet] Acidic Fog now applies Half-Visibility like its predecessor, Poison Fog.
• [Racter] Fixed Racter's toolkit not giving stats boosts or only lasting one turn.
• [Racter] Increase Attribute: Move Speed now properly raises Koschei's movement speed.
• [Gaichu] Fixed Metal Stance upgrade not giving light cover bonus.
• [Gaichu] Assigned the correct icon to Gaichu's Metal Stance.
• [Gaichu] Gaichu's Katana Whirlwind is now a complete 360° slash.
• [Gaichu] Fixed duplicates of Active Defense showing up in the ability tray.
• [Gaichu] Crew Advancement Menu description of Disease now correctly states that it deals 4 HP DMG/RND, not 3.
• [Gaichu] Assigned the correct armor value to Gaichu's Lv 1 character sheet.
• [Gaichu] Throw Shuriken now deals the correct amount of HP and AP DMG. (20HP & 0AP -> 12HP & 1AP)
• [Enemies] Human Mage Errant Lv 2: Lowered Body from 4 to 3.
• [Enemies] Human Mage Errant Lv 4: Lowered action points from 3 to 2.
• [Enemies] Ork Shotgun Errant Lv 4: Lowered action points from 3 to 2.
• [Enemies] Assigned the correct Sorting Group to SpiderTank Repair.
• [Critters] Pack Tactics buff tooltips is now displayed on characters.
• [Critters] Scorpyne Venom Spit now ignores armor.
• [Critters] DOT tooltips of the following abilities are now displayed on characters:
1. Gargoyle Noxious Breath
2. Ghoul Claw
3. Hellhound Flame Breath
4. Scorpyrine Venom Spit
• [Hirelings] Added missing Laser Designator on Eos Lv 6-7 instant sheet.
• [Hirelings] Added character stats (all entry of 0) to character instance sheets.
• [Hirelings] Assigned correct ID to Kiluminati's character sheet. Now properly shows stats in editor.
• [Hirelings] Added 6 Essence to Kilumunati's character sheet. Now properly displays spells in hiring screen.
• [Hirelings] Swapped misassigned Strength and Body values of El Duce Lv 1.
• [Hirelings] Added missing HP values to X-Floh Lv 1.
SLAP
• [Drones] Assigned correct ID to Class C Support Drone base equipment sheet.
• [Spirits] Spirit Fire & Hellstorm Barriers now use Conjuration and not Spirit Summoning.
• [Enemies] Swapped misassigned Quickness values of Lv 3 & 4 Elf Shaman Errants.
• [Enemies] Lv1 Errant Spellcasters now properly have Manaball I equipped.
• [Enemies] Errant Grenadier lv 4-6 are now properly equipped with an SMG 2 Colt TZ-110.
• [Spirits] Assigned the correct AI archetype to Uncontrolled Earth Spirits.
• [Critters] Attack Dog Bite (Rip Armor) now properly deals AP damage.
OPTIONAL CONTENT
• Enemy AP Patch, by Agris
Enemies can now spend more than 1 AP on Attacks and Spells per RND. Before, they would not utilize their excess AP.
HIGHLY RECOMMENDED.
• Dragonfall-esque Spells, by Banjo_Oz
Armor Spells now use Spellcasting instead of Conjuring.
Haste IV now always buffs AP by 2, has an increased AP cost of 3, and no longer requires 6 Quickness.
• Unlocked Merchant Inventories, by Noqn
Hub Merchants now have their full inventories available from the beginning of the campaign.
With Gear already being money-gated and skill-gated, it is my opinion that it needn't be time-gated as well.
NOT RECOMMENDED, as it does impact the Player's power-curve.