Shadowrun: Hong Kong

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Changelog:

♦ Conjuring
♥ (All barriers):
• Altered item description to include specific cover provided.
• Added shared cooldowns so they can't be spammed with their offensive variants, if installed. Fire Barrier can't be used if Fire Offensive Barrier has been casted, and vice versa. Does not apply when mixing barriers like Lightning and Fire Barriers.
♥ (Offensive barriers (Located in the OPTIONS folder, Offensive Barriers)):
• Included barriers that don't provide cover meant to to be used an offensive option. They can be bought alongside the cover variants.
• Hellstorm Offensive Barrier can be set down 6 times instead of 5 for the regular barrier.

☻ Spell Fire Barrier - Increased the amount of barriers that can be set down to 6 from 5. Also affects offensive variant.
☻ Spell Hellstorm Barrier - Lowered AP cost to 1 from 2. Also affects offensive variant.
☻ Spell Toxic Bolt I - Increased base damage to 5 from 4. Increased DOT damage to 3 from 2. Altered description to include specific DOT damage detail. Changed stacking_category to "Acid Bolt" from "Acid".
☻ Spell Toxic Bolt II - Increased DOT damage to 4 from 3. Altered description to include specific DOT damage detail. Changed stacking_category to "Acid Bolt" from "Acid".
☻ Spell Toxic Bolt III - Altered description to include specific DOT damage detail. Changed stacking_category to "Acid Bolt" from "Acid".
☻ Spell Toxic Bolt IV - Altered description to include specific DOT damage detail. DOT damage remains to be 6 instead of 5 (base game). Changed stacking_category to "Acid Bolt" from "Acid".
☻ Spell Fog - Lowered AP cost to 1 from 2.

♦ Totems
☻ Scorpion Totem - Fixed totem not giving -10% accuracy to the caster and allies. Is now considered a debuff instead of a buff.
• For the longest time, this was probably the best totem in the game without me realizing it until testing with my early 2017 Melee/Summoner character, Retard Shitty Man. Codename: Dong-Juan.
• Instead of -10% to hit for allies, what this ability was actually doing was decreasing the chance of you and your allies of being hit by 10%. Which was really good. I have video proof of this which I don't know if I'm going to post online.
• It was an activated fish totem that also affected the caster and his allies. It also gave a +4 damage boost on top of that. Don't worry the fish totem isn't bugged. I checked to make sure and it's working.
• Included an alternate Scorpion totem that increases the caster and allies chance to be hit by +10% instead. Located in the OPTIONS folder.

☻ Alternate Scorpion Totem - +4 DMG boost to caster and allies but increases the caster and allies chance to be hit by enemies by +10%. Is considered a debuff instead of a buff.
• (Located in the OPTIONS folder, Scorpion Totem +10% TBH to Friends)
• I would of called this the Berserk Honey Badger totem, but there is no badger icon and I'm not willing to reuse the bear totem icon.
• Altered totems.txt to include the TBH +10% change.

♦ Spellcasting
☻ Spell Acid Stream I - Increased DOT damage to 8 from 6. Lowered effect duration back to 1 from 2. Altered item description to include DOT change. Forgot to add to compiled archive.
☻ Spell Dispel Magic I - Added a "I" to spell name since there is now an upgraded dispel magic spell.
☻ Spell Dispel Magic II | NEW - Dispels two of any targets ongoing magic effects instead of one. Requires spellcasting > 5, and charisma > 2. Available at tier 3. Store_cost: 750
☻ Spell Fireball I - Increased DOT damage to 8 from 6. Altered item description to include DOT change.
☻ Spell Glue - Added -2 penalty to dodge to target. Increased AP cost to 2 from 1. Altered text effect.
☻ Spell Manaball II - Increased armor penetration to 3 from 2. Increased cooldown to 3 from 2.
☻ Spell Petrify - Added -3 penalty to dodge to target. Altered text effect.

♦ Chi Casting
☻ Qi Hybrid Magic: Killing Hands & Stride | NEW - Added a new (Bonded) Killing Hands & Stride for physical magicians. Requires 6 Qi Casting, 4 Spellcasting to equip. Cooldown 6(!) turns. Can be found in Crafty's inventory during tier 3 and bonus campaign.
• Pure Qi Casting with 7 Willpower, Qi Casting & no SpellCasting = 55 karma
• Qi-Mage Hybrid with 6 Willpower, Qi Casting & 4 SpellCasting = 51 karma
• Qi-Mage Hybrid with true KH/S & 4 SpellCasting = 65 karma
☻ Qi Wind Walk - Renamed in-game spell to "Ethereal Sprint." Lowered TBH chance to 12% from 18%
☻ Qi Mountain Stance - Lowered cooldown to 2 from 4.
☻ Qi Muscle Enhance - Renamed in-game spell to "Calm King's Strength."

♦ Rifles
♥ Mode: Single (Assault Rifle)
• Replaced single shot mode with the unused Director's Cut mode. Aimed shots will now pierce up to 2 armor.

♥ Mode: Single (Sniper Rifle)
• Headshot (II, Original): Greatly increased the chance to score x2 damage against target. Requires rifle specialization to be >6 (same).
♦ Lowered x2 headshot chance by 10%
x2 = 0.5 (Was 0.6 in patch 1.02)
x1.5 = 0.4 (Was 0.3 in patch 1.02)
x1 = 0.1

☻ Prototype Laser - Increased sale price further to 4000 from 3000 (2000 in base game).
♥ Mode: Laser (Sniper Rifle)
• Headshot Laser I - Increased chance to x2 headshot
x2 = 0.5 (Was 0.4)
x1.5 = 0.4 (Was 0.4)
x1 = 0.1 (Was 0.2)
• Headshot Laser (II, Original): Greatly increased the chance to score x2 damage against target. Still requires rifle specialization to be >6 (same). Renamed ID to match with its file name.
♦ x2 Headshot chance remains 60% to activate.

♦ Swords/ Knuckles
☻ Serrated Machete - Removed empty modelessAbilities property. No longer shows an extra ability that shares the same icon as a selected ability in the weapon toolbar.
☻ Ares-Mono Sword - Increased rangeModTable to 14 from 10. Altered item description to include that it's slighty more accurate than other swords.
- In Dragonfall, the Ares sword has this range table boost. From what I remember, the accuracy boost didn't apply at close range but was more accurate than a usual sword from long range, when sprinting to the target. I could be misremembering though!

♥ Mode: Axes
• ALL ATTACKS: Boosted chance to score a x1.7 or x2.1 crit multiplier. Increased failure damage multiplier to 0.7 from 0.5.
• Slash - Replaced x1.8 damage multiplier with x1.7. Replaced x2.0 damage multiplier with x2.1.
• Sunder - Replaced x1.8 damage multiplier with x1.7. Replaced x2.0 damage multiplier with x2.1. Added x1.8 damage multiplier.
• Cleave - Replaced x1.8 damage multiplier with x1.7. Replaced x2.0 damage multiplier with x2.1.
• Disarm - Now does AP damage on hit.
• Chi Focus / Onslaught - Replaced x1.8 damage multiplier with x1.7. Replaced x2.0 damage multiplier with x2.1.

☻ Blood Calls to Blood - Increased bleed damage to 3 from 2. Was unique to Unarmed Damage Overhaul.

♦ Consumables
☻ Regeneration Salve II - Fixed regeneration amount to 7. Was healing for 6 per RND instead of 7 like it says in the description.

♦ Grenades (Located in the OPTIONS folder, Frag Grenades Pierce Armor (incl. drones))
☻ Fichetti Frag Grenade - Now pierces up to 1 armor. Altered item description to include this detail. Affects drone variant as well.
☻ Cavalier Frag Grenade - Now pierces up to 2 armor. Altered item description to include this detail. Affects drone variant as well.
☻ Ares Frag Grenade - Now pierces up to 2 armor. Altered item description to include this detail. Affects drone variant as well.

++++++
♦ Drones
☺ Drone Mortar
• Reverted rangeModTable to its original state. No longer gives +2 accuracy to table.

♥ Mode: Single (Dronegun)
• Target Head - Added +2 armor penetration. Altered ability description to include -12% accuracy penalty and armor penetration bonus. Corrected ID to match file name to read "Headshot (Dronegun)" instead of "Headshot (Single)".

♥ Mode: Drone Sniper (Single) | NEW
♦ Replaced drone sniper turrets mode. Now uses its own headshot ability.
• Headshot: -10% accuracy penalty. Pierces up to 3 armor. Cooldown 3 RNDs.

☻ Strato-9 Mk.2 Sniper
• Increased Rifle specialization to 4 from 3.

++++++
♦ Crew

☻ Gobbet
♦ Augment Summons: Shrine Spirits | Spiritualist_3 | BUGGED AND REPLACED
• The Original track seemed to be bugged. It did not increase the duration of shrine spirits to 3 RNDs like it says in the description.

♦ Augment Bound Spirit: Nature | Spiritualist_3 | NEW REPLACEMENT
• Gobbet's bound nature spirit is replaced by a shrine nature spirit. Altered track description.
• This shrine spirit has a new basic melee attack that keeps an enemy in place and lowers their Dodge skill by 1.
• A new AOE healing spell that heals allies of their latest wounds within a range of 3, like the Bear Totem.
• Increased survivability. Increasing the amount of armor and health.
• Gains some spell levels faster than a regular nature spirit. Example:
-lv4 regular: Aim II
-lv4 shrine: Aim III

• Kind of overpowered, but it was a last minute replacement. It works.

♦ Consume Spirit | Spiritualist_5 |
• Changed spell to be an innate ability instead of taking a spell slot. Can be found in the ability tray, like Gaichu's stance changes.
• Increased ability cooldown to 4 from 2.
• Changed damage vulerability type to Magic from Fire.
• Changed how the track file functioned to provide the innate ability to Gobbet, by giving cyberware that doesn't mess with magic essence.
- tray abilities sadly can't be given through clothing, which was the original plan.

☻ Character Sheet
• lv2: Increased Spellcasting to 3 from 2. Increased Dodge to 2 from 1.
• lv3: Increased Spirit Summoning to 4 from 3.
• lv4: Increased Dodge to 3 from 2.
• lv5: Increased Spirit Control to 5 from 4.
• lv6: Increased Spirit Control to 6 from 5.
☻ Equipment Sheet
• lv3-6: (Empty Spell)-> Lightning Barrier
• lv6: Heal Wound -> Heal Wound II
• lv7: Bound Nature V -> Bound Nature VI
Heal Wound -> Heal Wound II
Aim II -> Aim III
(Empty Spell) -> Fire Barrier

☻ Is0bel
♥ Augment Weapon: Mini Launcher (Napalm Rounds) | Sabotage_3 |
• Altered item (including Sabotage 5 track upgrade) and track description to include that the effect will only take place on a direct hit on a target, damage and duration info.
• Increased DOT damage to 8 from 6.
• Increased effect duration to 2 from 1.
• Changed stacking_category to "Napalm" from "Fire." Can now stack with Fireball DOTs.

• I included some broken stuff I wanted to do in the OPTIONS folder as source files. It's not recommended to use them. I thought a custom smart proxy-landmine would make that AOE burn effect work.

☻ Racter
♦ Toolkit
• Servo Tuning - Altered ability description to include interger bonus.

♦ Increase Attribute: Move Speed | Mangler_1 |
• Reverted movement bonus back to +1(7) from +2(8).
• Altered track file description.

♦ Augment Ability: Augment Abilities: Repair & Servo Tuning | Mangler_3 |
• Reduced Quickness back to +1 from +2. Strength bonus remains unchanged (Still +2). Altered ability description to include interger bonus.
• Altered track file description.

++++++
♦ Mercs
♦ Prices for hiring mercs now scale a bit differently per level. They're cheaper on the long run.
• lv2-3: 200
• lv4-5: 300
• lv6: 400

☻ Kiluminati Alabrad
☺ Equipment Sheet
• lv5: Bound Nature V -> (Empty inventory slot, reverted to base game)
• lv6: Bound Nature VI-> Bound Nature V
• lv7: Bound Nature VI-> Bound Nature V

++++++
♦ Merchant

☻ HK_Merchant_Magic_3
• Hybrid Magic: Killings Hands & Stride
• Added Dispel Magic II

☻ MC_Merchant_Quartermaster_Magic (hk_coda)
• Hybrid Magic: Killings Hands & Stride
• Added Dispel Magic II

☻ MC_Merchant_Quartermaster_Drones (hk_coda)
• Added RDT Gaunlet and drone buff consumables to inventory.

☻ MC_Merchant_Cyberware (hk_coda)
• Added RDT Cyber Hand to inventory.

++++++
♦ Summoned Spirits

----------- Fire

♦ Inferno (Fire Spirit)
☻ Fire Arrow
-I: Removed armor penetration property.
-II: Lowered armor penetration to 1 from 2.
-III: Lowered armor penetration to 2 from 3.

☻ Singe
• All: Added percentage to-hit target in ability and battle description. Changed stacking category to "Singe" from "Nerve."

☻ Fireball
• All: Removed armor penetration property as armor stripping attacks already count as armor penetration.

☻ Fire Barrier
-I: Increased target damage taken to 10 from 8.
-II: Increased amount of barriers that can be set down to 6 from 5.

☻ Dispel Magic II | NEW
• Dispels two of any spell effects on a target.

♥ Character Sheet
• Lowered move speed back to 6 from 7.
- Didn't think it was needed as Fire Arrow is considered a long range weapon.

♥ Equipment Sheet
• lv6: Dispel Magic I -> Dispel Magic II

♦ Wildfire (Shrine Spirit Fire)
☻ Fire Arrow
-I: Removed armor penetration property.
-II: Lowered armor penetration to 1 from 2.
-III: Lowered armor penetration to 2 from 3.

☻ Immolation
• All: Removed armor penetration property as armor reducing attacks already count as armor penetration.

☻ Dispel Magic II | NEW
• Dispels two of any spell effects on a target.

☻ Mana Charge III | NEW
• Casts a heavy leyline on designated spot.

♥ Equipment Sheet
• lv5: Dispel Magic I -> Dispel Magic II
• lv6: Mana Charge II -> Mana Charge III
Dispel Magic I -> Dispel Magic II

----------- Water

♦ Typhoon (Water Spirit)
☺ Waterbolt - Removed accuracy modifier.

☻ Big Wave I
• Added a roman numeral in the title.
• Changed internal file name

☻ Big Wave II | NEW
• Increases Dodge skill of target by 3

♥ Equipment Sheet
• lv6: Big Wave -> Big Wave II

♦ Monsoon (Shrine Spirit Water)
☺ Waterbolt - Removed accuracy modifier.

----------- Air

♦ Wind Dancer (Air Spirit)
♦ Lightning Current - Removed accuracy modifier.
-I: Increased base damage to 10 from 8. Removed (+1) armor penetration property.
-II: Increased base damage to 12 from 10. Removed (+2) armor penetration property.

♦ Tempest (Shrine Spirit Air)
☺ Storm Arc - Removed accuracy modifier. Reduced armor penetration to 1 from 3.

----------- Earth

♦ Earthquake (Earth Spirit)
☻ Rock Fist
-I: Lowered base damage to 4 from 5. Added maim_crit property.
-II: Unchanged. Base damage remains to be 5. Added maim_crit property.
-III: Increased base damage to 6 from 5. Added maim_crit property.

☻ Petrify
• Added -2 penalty to dodge to target. Altered item description and text effect.
• Added damage vulerability type: Mental

☻ Equipment Sheet
• lv2: (Empty Spell) -> Crystallize Fist
• lv3: (Empty Spell) -> Crystallize Fist

♦ Avalanche (Shrine Spirit Earth)
☻ Rock Fist
• Uses a different file than standard Earthquake spirit
-I: Increased base damage to 5 from 4. Increased rangeModTable to 14 from 10. Added maim_crit property.
-II: Increased base damage to 6 from 5. Increased rangeModTable to 14 from 10. Added maim_crit property.
-III: Increased base damage to 7 from 6. Increased rangeModTable to 14 from 10. Added maim_crit property.

☻ Petrify
• Added -2 penalty to dodge to target. Altered item description and text effect.
• Added damage vulerability type: Mental

☻ Character Sheet
• Reverted Strength back to 10 from 12.
• Increased Willpower to 8 from 7.
☻ Equipment Sheet
• lv1: (Empty Spell) -> Crystallize Fist

----------- Nature

♦ Primeval (Nature Spirit)
☻ Cudgel
-All: Increased rangeModTable to 10 from 8. Lowered AP damage to 1 from 2. Increased critical hit tables by 10%. Added a period at the end in the ability description.
x2 = 0.2 (Was 0.15)
x1.5 = 0.2 (Was 0.15)
x1 = 0.6 (Was 0.7)

☻ Mana Arc
• Changed modelessAbilities property to "Manabolt" from "Stunbolt." Now also affects spirit enemies.
• Added damage vulerability type: Magic
☻ Character Sheet
• Increased Quickness to 8 from 7.

♦ Elder Primeval (Shrine Spirit Nature)
☻ Constrict
-All: Lowered AP damage to 1 from 2. Increased critical hit tables by 10%.
x2 = 0.2 (Was 0.15)
x1.5 = 0.2 (Was 0.15)
x1 = 0.6 (Was 0.7)

-I: Lowered damage to 2 from 4. Target cannot move and suffers a -1 penalty to Dodge when struck. Last 2 RNDs. Stacking_category: "Constrict"
-II: Lowered damage to 3 from 5. Target cannot move and suffers a -1 penalty to Dodge when struck. Last 2 RNDs. Stacking_category: "Constrict"
-III: Lowered damage to 3 from 6. Target cannot move and suffers a -1 penalty to Dodge when struck. Last 2 RNDs. Stacking_category: "Constrict"
☻ Mana Arc
• Changed modelessAbilities property to "Manabolt" from "Stunbolt." Now also affects spirit enemies.
• Added damage vulerability type: Magic
☻ Character Sheet
• Increased Quickness to 8 from 7.
• Increased Dodge to 8 from 7.

----------- Rat

♦ Devil Rat (Rat Spirit)
☻ Dispel Magic II | NEW
• Dispels two of any spell effects on a target.

♥ Equipment Sheet
• lv5: Dispel Magic I -> Dispel Magic II
• lv6: Dispel Magic I -> Dispel Magic II