Long answer: I intend to, once the major bugs have been ironed out by HBS. To be honest, I was a bit disheartened with how little the Extended Edition fixed (broken models remain, original music still missing, plus most of the major bugs like vanishing crew items still happen), and it took the enthusiasm I had for this game down a notch. I do want to make my Slap Patch and other mods work with the EE version (though I would prefer HBS release a 'Trilogy Edition' that fixed the problems and combined all three games!), but I need to find the time (and drive) to play through the whole thing again, including the new EE storyline as well.
I see Thanks for the reply man.. I feel the same, they've really dropped the ball on this and I don't really want to delve into it without some more bug-fixing and modding, so I guess this is going on the back-burner for a while for me too
I see Thanks for the reply man.. I feel the same, they've really dropped the ball on this and I don't really want to delve into it without some more bug-fixing and modding, so I guess this is going on the back-burner for a while for me too
I see Thanks for the reply man.. I feel the same, they've really dropped the ball on this and I don't really want to delve into it without some more bug-fixing and modding, so I guess this is going on the back-burner for a while for me too
Thanks for the support. Yeah, I can deal with "it will take a while but we'll try to fix it", especially from a small company. But my last bug report following the EE (mentioning things that were *still* broken) was replied with "we don't plan to fix the old models". Couple that with their Kickstarter comments that "we can't restore the old music as we can't fit in any more audio files... now, here's 100 hours of developer audio commentary" and I'm feeling really disenchanted with the game and HBS, to be honest. A small studio should listen to their loyal fans, not abandon them to chase the next potential fanbase (Battletech). I fixed their SR games for free because I loved the games, but it's hard to be encouraged when it feels like the devs don't care.
Hi yeah I just commented on steam shop and now i'll drop it here as well. The slap patch isn't considered a completed run and can't be used for the new game plus section aparently. :/
I'm on patch 3.1.2 and cyberlegs ands cyberskin that alter attributes don't work properly. cyberarms and cyberbrains will add white dots in the karma screen whereas cyberlegs and cyberskin won't. So if you have a cyberleg that adds quickness it'll show up in the stats screen but not in the karma screen.
I'm wondering if this is something a modder could fix cause the devs aren't doing jack about it.
Hey since you're fixing lots of little things, have you noticed that in all the SRR games to date the Smartgun with Smartlink is actually LESS accurate than the Smartgun without Smartlink?!
The Smartgun without Smartlink is actually the only weapon that is more accurate than other non-smartlinked SMGs.
Came across this by accident while browsing through to see if there are accuracy differences in the various weapons. So far the apart from this strange occurrence, the only other gun that has different accuracy to others in its class is the corporate assault rifle (it actually states in the description it's more accurate, turns out this is actually true - in HK at least).
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Long answer: I intend to, once the major bugs have been ironed out by HBS. To be honest, I was a bit disheartened with how little the Extended Edition fixed (broken models remain, original music still missing, plus most of the major bugs like vanishing crew items still happen), and it took the enthusiasm I had for this game down a notch. I do want to make my Slap Patch and other mods work with the EE version (though I would prefer HBS release a 'Trilogy Edition' that fixed the problems and combined all three games!), but I need to find the time (and drive) to play through the whole thing again, including the new EE storyline as well.
A pity.
ps: i could not find the answer :
I'm wondering if this is something a modder could fix cause the devs aren't doing jack about it.
Thanks.
https://www.reddit.com/r/shadowrunreturns/comments/4a7klb/shadowrun_hong_kong_extended_cyberleg_cyberskin/
The Smartgun without Smartlink is actually the only weapon that is more accurate than other non-smartlinked SMGs.
Came across this by accident while browsing through to see if there are accuracy differences in the various weapons. So far the apart from this strange occurrence, the only other gun that has different accuracy to others in its class is the corporate assault rifle (it actually states in the description it's more accurate, turns out this is actually true - in HK at least).