Shadowrun: Dragonfall

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Manual Install Guide:

1) Open the folder where your game is installed. Example: C:/Steam/Steamapps/Common/Shadowrun Dragonfall Director's Cut
2) Go to Shadowrun Dragonfall Director's Cut -> Dragonfall_Data -> StreamingAssets -> ContentPacks
3) Copy all the base game ContentPacks and put it somewhere you'll remember.
- Reason to make a backup is the new abilities, modes, items I made. Verifying integrity cache DOES NOT remove the new files I created.
4) Open the RAR file. It will include the component folders, changelog and installation txt files.
5) Open the folder "DragonfallExtended Edit 1.0" then copy and paste the UGC folders to the "ContentPacks" directory, and click "yes to all" to overwrite any modified files.
- Do the same for folder components in the OPTIONS folder. Install the optional components after installing the main component.
6) Done! You need to restart a level to see inventory or character changes.

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Changelog:

♦ Conjuring
♦ (All barriers):
• Altered item description to include specific cover provided.
• Added shared cooldowns so they can't be spammed with their offensive variants, if installed. Fire Barrier can't be used if Fire Offensive Barrier has been casted, and vice versa. Does not apply when mixing barriers like Lightning and Fire Barriers.
♦ (Offensive barriers (Located in the OPTIONS folder, Offensive Barriers)):
• Included barriers that don't provide cover meant to to be used an offensive option. They can be bought alongside the cover variants.
• Fire and Hellstorm offensive barriers can be set down 6 times instead of the usual 5.

☻ Spell Hellstorm Barrier - Lowered AP cost to 1 from 2.
☻ Spell Toxic Bolt I - Altered description to include specific DOT damage detail. Changed stacking_category to "Acid Bolt" from "Acid".
☻ Spell Toxic Bolt II - Altered description to include specific DOT damage detail. Changed stacking_category to "Acid Bolt" from "Acid".
☻ Spell Toxic Bolt III - Altered description to include specific DOT damage detail. Changed stacking_category to "Acid Bolt" from "Acid".
☻ Spell Toxic Bolt IV - Increased DOT damage to 6 from 5. Altered description to include specific DOT damage detail. Changed stacking_category to "Acid Bolt" from "Acid".
☻ Spell Mana Charge I - Lowered conjuring requirements to 3 from 4. Lowered cooldown to 1 from 5. Changed modelessAbility to "Conjure" from "Cast AOE Buffs"
☻ Spell Mana Charge II - Lowered conjuring requirements to 5 from 6. Lowered cooldown to 2 from 5. Lowered store_cost to 1200 from 1500.
☻ Spell Mana Charge III | NEW - Casts a leyline effect similar to a heavy leyline on a designated spot. Cooldown 3 turns. Requires 7 Conjuring. Store cost: 1600
☻ Spell Mana Static - Lowered AP cost to 2 from 3. Increased debuff AP magic cost to +2 from +1 and lowers character move speed by 1 to ANYONE in vicinity of aura. Changed stack category to "Mana_Static" from "AP". Added is_debuff property to show red text. Lowered force rating to 6 from 8.
☻ Spell Slow I - Decreased effect duration to 2 from 3. Increases target's chance to be hit by 4%. Altered description.
☻ Spell Slow II - Decreased effect duration to 2 from 3. Increases target's chance to be hit by 6%. Altered description.
☻ Spell Slow III - Decreased effect duration to 2 from 3. Cooldown lowered to 2 from 3. Increases target's chance to be hit by 10%. Increased Conjuring requirment to 6 from 5. Altered description.

♦ Totems
☻ Cat Totem - Gives +2 dodge instead of +1. Changed stacking category.
☻ Coyote Totem - Gives +2 quickness instead of +1.
☻ Raccoon Totem - Gives +3 movement instead of +2. Changed stacking category.
☻ Great Mother Idol - Heal latest wound replaced to make it stand out from the Bear totem. Now heals 4 base HP and ongoing 6HP for 2RNDs. Cooldown is still 3RNDs.
• Totems.txt (Above) - Altered some of the totem descriptions in the character level up screen to fit with the changes made.

♦ Spellcasting
☻ Spell Acid Stream II - Increased amount of armor stripped to 2 from 1. Decreased force rating to 4 from 6.
☻ Spell Ball Lightning I - Increased damage to 14 from 12. Increased DOT damage to 6 from 5.
☻ Spell Ball Lightning II - Increased damage to 18 from 15. Increased damage of AOE to 0.9, 0.75, 0.5 from 0.75, 0.5. Increased AOE radius by 1. Deals ongoing 8 damage instead of 5. Lowered force to 7 from 10.
☻ Spell Blindness - Not only prevents the enemy from attacking your team, but also lowers their dodge and movement speed by 1. Altered item description.
☻ Spell Blood Burn I - DOT now ignores armor and now appears as text during battle. Changed stacking category. Altered item description.
☻ Spell Blood Burn II - DOT now ignores armor and now appears as text during battle. Increased armor strip amount to 2 from 1. Changed stacking category. Changed damageType Vulnerability to Bleed from Magic. Altered item description.
☻ Spell Fireball I - Increased base damage to 12 from 10. Lowered DOT damage to 8 from 10. Increased cooldown to 3 from 2.
☻ Spell Fireball II - Increased base damage to 16 from 15.
☻ Spell Fireball III - Increased base damage to 22 from 20.
☻ Spell Glue - Added -2 penalty to dodge to target. Increased AP cost to 2 from 1. Altered text effect.
☻ Spell Lightning Bolt I - Reduced cooldown to 2 from 3.
☻ Spell Lightning Bolt II - Increased damage to 14 from 12. Reduced cooldown to 2 from 3.
☻ Spell Lightning Bolt III - Added a duration effect, "Lightning Burn: HP -6, AP -1 per RND" , which lasts for 1RND. DOT ignores armor. Lowered force rating to 5 from 6. Altered item description.
☻ Spell Manaball II - Increased base damage to 12 from 10. Lowered DOT damage to 8 from 10. Increased armor penetration to 3 from 2. Increased cooldown to 3 from 2. Added debuff property so it shows red text during battle.
☻ Spell Manaball III - Increased base damage to 16 from 15. Lowered DOT damage to 8 from 10. Increased armor penetration to 4 from 3. Lowered force rating to 8 from 10. Added debuff property so it shows red text during battle.
☻ Spell Mind Wipe - Also flushes target from cover.
☻ Spell Petrify - Added -3 penalty to dodge to target. Altered text effect.
☻ Spell Stunball II - Decreased AP Cost to 2 from 3.
☻ Spell Stunbolt II - Decreased AP Cost to 1 from 2. Lowered cooldown to 2 from 4. Added missing duration effect.

♦ Chi Casting:
☻ Celestial Mana Fist - Now made purchasable from a magic vendor. Increased base damage to 14 from 12. Requires 6 chi casting to equip.
☻ Counterstrike - Boosts hit accuracy by 6% when activated. Increased maximum amount of counter attacks to 4 from 3. Altered item description.
☻ Killing Hands - Added cooldown_category so effect doesn't stack with (Bonded) Killing Hands & Stride.
☻ Quick Strike - Lowered Chi Casting requirement to 4 from 7. Added cooldown_category so lightning strike can't be used as well.
• Lowered core_skill requirement on ability file so it can be used at >= 4 chi casting.
☻ Focus (spell) | NEW - Passive: Increases accuracy by 3% when equipped. Requires 2 chi casting. Essence must also be >=5 to equip.
☻ Concentration | NEW - Passive: Increases accuracy by 6% when equipped. Requires 6 chi casting. Essence must also be >=5 to equip.
☻ Ethereal Sprint | NEW - Passive: Increases adept's dodge skill by 1. Active: The adept will dodge the first successful attack against him and evasion is increased by 10% for 2RNDs. Does not stack with Blur I & II. Cost 1AP. Cooldown 4 RNDs.
☻ Lightning Strike | NEW - Activated: 0 AP cost attack that deals 12 damage and pierces up to 3 armor. Requires 7 chi casting to equip. Shares a cooldown with quick strike.
☻ (Bonded) Killings Hands & Stride | NEW - Passive: Unarmed DMG increased by 3. The adept\'s movement is increased by 2. Active: Unarmed DMG increased by a further 4, and Movement increased by a further 2 for 3 RNDS. Cooldown is 4 RNDs. Requires 7 chi casting to equip.

♦ Pistols
☻ Security 500 (& Smartlink) - Increased base damage to 7 from 6.
☻ Ares Predator (& Smartlink) - Now penetrates up to 2 armor. Altered item description.
☻ Colt Manhunter (& Smartlink) - Reduced Ranged Combat requirement to 6 from 7.
☻ Ruger Thunderbolt (& Smartlink) - Reduced Ranged Combat requirement to 7 from 8.

♦ SMGs
☻ Beretta Model 70 (& Smartlink) - Switch visual model to "TacticalSMG" from "IngramSMG".
☻ Colt TZ-110 (& Smartlink) - Switch visual model to "TacticalSMG" from "IngramSMG".
☻ Ingram Smartgun (Smartlink) - Boosted rangeModTable accuracy. Switch visual model to "IngramSMG" from "TacticalSMG".
• The smartlink version had the same rangeModTable as its original counterpart since DMS, making the smartlink version worthless.
☻ SCK Model 100 (Smartlink) - Boosted rangeModTable accuracy to match the Ingram Smartgun (Smartlink).
☻ H&K 227 (& Smartlink) - Reduced Ranged Combat requirement to 7 from 8.

♦ Shotguns
♦ (All Shotguns):
• Shred Armor - Replaced orange icon with a yellow icon to match the other shotgun abilities on the UI.
♦ (All shotguns listed below):
• Replaced mode with new mode to weapon files to alter shoot ability descriptions to let the player know they only need to be 5 squares away instead of 6 to enable normal AOE spread shots.

☻ Sawed-Off Benelli - Decreased damage falloff. Anyone two squares away from main target will take 75% damage instead of 50%. Increased spread to 11.49 from 9.49. Requires 5 squares away from target instead of 6 for normal AOE shots.
☻ Street Sweeper - Decreased damage falloff. Anyone two squares away from (and in front of) main target will take 75% damage instead of 50%.
☻ Mossberg CMDT (& Smartlink) - Decreased damage falloff. Anyone two squares away from main target will take 75% damage instead of 50%. Increased spread to 11.49 from 9.49. Requires 5 squares away from target instead of 6 for normal AOE shots.
☻ Defiance T-250 (& Smartlink) - Decreased damage falloff. Anyone two squares away from main target will take 75% damage instead of 50%. Increased spread to 11.49 from 9.49. Requires 5 squares away from target instead of 6 for normal AOE shots. Reduced Ranged Combat requirement to 7 from 8.
☻ Aegis Shotgun - Now penetrates up to 8 armor.

♦ Rifles (Assault rifles damage changes are located in the OPTIONS folder alongside Errant Equip Revamp)
♥ Mode: Single (Assault Rifle)
• Replaced single shot mode with the unused Director's Cut mode. Aimed shots will now pierce armor.
♥ Mode: Single (Sniper Rifle)
♦ Headshot now comes in two ranks.
• Headshot (I): -12% to hit. Pierces up to 3 armor. Cooldown 3 turns. Requires rifle specialization to be >=4-6.
• Headshot (II, Original): Increased the chance to score x2 damage against target. Requires rifle specialization to be >6 (same).

☻ Ruger 100-S (Smartlink) - Reduced Ranged Combat requirement to 3 from 4.
☺ AK98 (& Smartlink & Enemy) - Reduced base damage to 8 from 10.
☺ Semopal vz88v (& Smartlink) - Reduced base damage to 9 from 11.
☺ FN Har (& Smartlink & Enemy) - Reduced base damage to 10 from 12.
☺ HK G12a3z (& Smartlink) - Reduced damage to 12 from 13.
☺ Colt M23 (& Smartlink & Enemy) - Reduced base damage to 13 from 15.
☻ Ares Alpha (& Smartlink) - Reduced Ranged Combat requirement to 7 from 8. Reduced damage to 16 from 17.
☻ Ruger 100-S (Smartlink) - Lowered ranged requirement to 3 from 4. Now matches the same requirements as the non-smartlink version.

♦ Thrown Blades / Grenades
♥ Throw Ability: Aimed Throw - Now pierces up to 2 armor. Altered ability description.
♥ Throw Ability: Bladed Distraction - Lowered cooldown to 1 from 2.
♥ Throw Ability: Pinning Hit - Now increases the target's chance to be hit by 8% when struck. Changed stacking category to "Pinned" from "Move", can stack with the slow spell. Altered ability description.
♥ Throw Ability: Spread Throw - Now deals damage to anyone surrounding main target. Cooldown removed and can be used consecutively. Altered ability description to tell the player it has reduced accuracy (-5%).
• Added an effectModTable to ability file.
☻ Throwing Daggers - Replaced mode with a new mode and ability file so Bladed Distraction can consistently do AP damage if Strength is >=5.
☻ Fichetti Frag Grenade - Now pierces up to 1 armor. Altered item description to include this detail.
☻ Cavalier Frag Grenade - Now pierces up to 2 armor. Altered item description to include this detail.
☻ Ares Frag Grenade - Now pierces up to 2 armor. Altered item description to include this detail.
☻ Phosphorus Grenade - Changed stacking cateogry to "Phosphorus" from "Fire". Altered item description as the strip armor amount is actually 2, not 3. Altered battle text.
☻ HE Phosphorus Grenade - Changed stacking cateogry to "Phosphorus" from "Fire". Altered battle text. Now reads, "Phosphorus: HP -6 per RND" instead of "Fire: HP -6".

♦ Swords
♥ Mode: Axes
• Increased critical hit chance of slash attack. Added x1.8x damage multiplier. Added x2.1 damage multiplier. Increased 0.5 failure damage multiplier to 0.8
• Increased critical hit chance of cleave attack. Added x1.8x damage multiplier. Added x2.1 damage multiplier. Increased 0.5 failure damage multiplier to 0.8
• Added x1.8 and x2.1 damage multiplier to Chi Focus and Onslaught. Increased 0.5 failure damage multiplier to 0.8
♥ New ability: Sunder - Replaces the thrust attack. Pierces through 1 armor and strips 1 armor from target.
- It has a lowered crit chance than its normal attacks. It uses the standard crit table.
- armor stripping attacks still count as armor piercing.
♥ Replaced pommel strike ability with a new pommel strike that actually deals AP damage to target.
♥ Melee ability: Thrust - Increased critical hit chance by 8-12%, depends on melee specialization and possibly Body stat of enemy target.
☻ Ares Mono-Sword - Added +1 armor piercing bonus. Altered item description.

♦ Cyberware
☻ Auto-Injector (Hyper) - Lowered incoming damage to 2 from 3. Increased effect duration to 5 from 3.
☻ Wired Reflexes - Reduced AP cost to 0 from 1. Added passive +3% evasion from attacks. Lowered essence cost to 1.5 from 2.

♦ ESPs & Programs
☻ ESP Assassin - Normal ranged attack adds a DOT effect similar to erosion. Can stack with Erosion and ESP Kamikaze data burn. DOT: Data seizure: -25HP per RND
♥ Ability: Assassinate - Added x1.5 crit modifier. Can critically hit IC for more damage. Altered ability description.
- Added new ability file
• Increased Dodge to 8 from 7.
☻ Program Erosion - Now has its own stacking category. Can stack with ESP Kamikaze's explode program DOT, or ESP Assassin's basic attack.
• 3.0: Increased DOT damage to 50 from 25. Reduced effect duration to 1 from 2.
☻ Program/ESP Shield - shield can now be cast on ESPs. ESP Shield and Assassin are a bit better together now.

♦ Drugs
☻ Hyper - Lowered incoming damage to 2 from 3.

++++++++++++++
◘ Unarmed Specialization Changes (Located in the OPTIONS folder, Unarmed Damage Overhaul 0.94)

♦ Added shared cooldown categories to rip armor and (P/AKH)roundhouse kick. There is no benefit in carrying additional fist weapons now.

♦ Unarmed 3
♣ Punch
• +2 damage to default fist, +4 damage with killing hands (passive), +8 damage with killing hands (activated).
• (No KH: Regluar fist) Critical hit chance is increased by .03%, up to .28%.
• (No KH: Fist weapons) Critical hit chance is increased by .02%, up to .27%.
• (KH Bare Fists Only) Passive KH: No armor piercing. Activated KH: Pierces 1 armor.
♦ Unarmed 4
♣ Roundhouse Kick
• Does +2 damage over Bare Fists punch (including P/A KH). Damage is no longer boosted by fist weapons.
• Roundhouse kick (Regular) now has -3 accuracy.
• +4 damage to default roundhouse kick, +6 damage with killing hands (passive), +10 damage with killing hands (activated).
• (No KH: Regluar fist + fist weapons) Critical hit chance is increased by .01%, up to .26%.
• (KH Bare Fists + Fist Weapons) Passive KH: Pierces 1 armor. Activated KH: Pierces 2 armor.
♦ Unarmed 5
♠ Rip Armor
• Regular / Passive Killing Hands: Increased damage modifier to 1 from 0.
• Activated Killing Hands: Increased damage modifier to 2 from 0. Increased armor amount stripped to 3 from 2.
• Replaced yellow icon with a orange icon to match the other unarmed abilities on the UI.
♦ Unarmed 6
♣ Punch
• +3 damage to default fist, +5 damage with killing hands (passive), +9 damage with killing hands (activated).
• (No KH: Regluar fist) Critical hit chance is further increased by .04%, up to .32%.
• (No KH: Fist weapons) Critical hit chance is further increased by .03%, up to .30%.
• (KH Bare Fists Only) Passive KH: Pierces 1 armor. Activated KH: Pierces 2 armor.
♣ Roundhouse Kick
• +5 damage to default roundhouse kick, +7 damage with killing hands (passive), +11 damage with killing hands (activated).
• (No KH: Regluar fist + fist weapons) Critical hit chance is further increased by .02%, up to .28%.
• Passive KH: Pierces 2 armor. Activated KH: Pierces 3 armor.
♦ Unarmed 7
♣ Disarm
• +3 damage to default disarm, +5 with killing hands (passive), +9 damage with killing hands (activated).
• (KH Bare Fists Only) Passive KH: Pierces 1 armor. Activated KH: Pierces 2 armor.

DC;DR, title sounds cool
This patch puts the killing into Killing Hands. Fist weapons are more of an option than a necessity.
Putting karma points into unarmed specialization will increase the damage of punches and kicks. Milestones are 3 and 6.
Critical hit chance is increased if you or other characters are not using killing hands if milestones are reached.
Added shared cooldown categories to rip armor and (P/AKH)roundhouse kick. There is no benefit in carrying additional fist weapons now.

++++++++++++++
◘ Crew / Merc Changes:

☻ Dietrich
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♦ Augment Spell: Electro Core | Focus_1_A |
• Strip armor bonus is boosted by 1 each time Dietrich upgrades Electro-Core to a new tier (I, II, III).
• Altered track description to include the detail that the effect will be boosted as the game progresses.

♦ Increase Skill: Thrown Weapons | Focus_1_B |
• Replaced bugged statMod property with a non-essence-intrusionary cyber jack that increases his Throwing skill by 1.
- It may not show the improvment in the hiring screen, but you'll see the "jack" under cyberware. The affect takes effect when on a mission.

♦ Battle Hardened | Focus_3_B |
• Replaced bugged statMod property with a non-essence-intrusionary cyber body that increases his armor by 1.

♦ Augment Spell: Electro Core (AOE) | Focus_4_A |
• Altered abilities and track description to include that its base damage is increased by 3.
• Added damage improvement to tier 3 Electro Core (AOE) & (AOE) (Armor strip). ((Base damage = 16) + 3 = 19)
• Fixed Electro Core III area-of-effect if the player's sole track choice for Electro Core is the boosted AOE effect.
• Added "prereqStrings: "TAG.Dietrich_ElectroCoreFocus_1_A NOT_EXISTS"" to Ball Lightning 3 (Dietrich) (AOE). No longer gives two variants to Dietrich if the player chose armor strip and AOE as Electro Core choices.

♦ Dragon Slayer's Wrath | Focus_5_A |
• Text DOT effect now appears during battle.
• Can stack with the lightning ball spell DOT

♦ Electro Core
• Changed spell icons for Electro Core II variants.

♦ Dragon Slayer's Favor
☻ Alexander saved:
• I: Lowered cooldown to 2 from 5. Whoever is standing on the Dragonslayer's spot will take reduced damage by 2. Leyline is still considered "Light."
• II: Lowered cooldown to 3 from 5. Whoever is standing on the Dragonslayer's spot will take reduced damage by 3. Leyline is still considered "Medium."

♥ Character sheet
• lv2: Increased Strength to 4 from 3.
• lv3: Increased Strength to 5 from 4.
• lv4: Increased Strength to 5 from 4.
• lv5: Increased Strength to 6 from 5. Increased Spirit Summoning to 5 from 4.
• lv6: Increased Strength to 7 from 6.

☻ Glory
------
♦ Hand Razors
• Increased bleed damage to 3 from 2 when crew reaches lvl5.
♥ Melee ability: Eviscerate - Bleed effect now completely ignores armor.

♦ Hands of Glory
• Increased base damage to 5 from 4. Altered item description.
• Changed stacking category of regular attack to "Spirit Razor" from "Mana Burn".

♦ Hearthfire
• Heals latest wound and also regenerates 4HP over 3RNDs.
• Change hitReactionFxName to "HealSpellHitReaction" instead of it being "GenericEmptyReaction".
• Included "cooldown: 3" to file.
• Altered ability description.

♥ Character sheet:
• lv1: Increased Close Combat to 2 from 1.
• lv2: Increased Close Combat to 3 from 2.
• lv3: Increased Close Combat to 3 from 2.
• lv4: Increased Close Combat to 4 from 3. Increased Throwing to 4 from 3.
• lv5: Increased Close Combat to 5 from 4.
• lv6: Decreased Throwing to 5 from 6.

♥ Equipment sheet:
• lv6: Added Renraku Flashbang to inventory.

☻ Eiger
------
♦ Walther MA-2100 (Eiger)
• Replaced abilityModes. Eiger can now use her unique headshot ability with this weapon.

♦ Headshot (Eiger)
• Modified crit tables so there is a chance for Eiger to not get a critical hit.
• Renamed ID to match file name.

♦ Voltaic Grenade
• Increased damage of AOE to 1, 1, 0.75 from 1, 0.75, 0.5
• Now pierces up to 5 armor. Altered item description to include armor piercing bonus.

♦ Gain Ability: Steady Shot | Focus_1_A |
• Changed actionFxAnimation so it sounds like a sniper rifle.

♦ Gain Ability: Scatter Shot | Focus_1_B |
• Removed limited spread angle. Can now hit adjacent targets.
• Altered ability file description to include it can hit adjacent targets.

♦ Gain Gear: Frag Grenade | Focus_2_A |
• Now gives gives an additional frag grenade.
• Switched grenade to a unique grenade instead of a generic.
• Altered track file text "to give an extra grenade" instead of a "specific grenade". Added general tags to focus file.

♦ Gain Gear: Flash Grenade | Focus_2_B |
• Switched track icon to a Cavalier flashbang from Espirit flashbang
• Switched grenade to a unique grenade instead of a generic.
• Altered track file text "to give an extra grenade" instead of a "specific grenade". Added general tags to focus file.

♦ Gain Ability: Dragon's Breath Round | Focus_3_B |
• Removed limited spread angle. Can now hit adjacent targets.
• Altered ability file description to include it can hit adjacent targets.

♦ Gain Cyberware: Wired Reflexes | Focus_4_B |
• Altered track description as Wired Reflexes no longer cost AP to activate. Included the new evasion detail and modified dodge detail.
• It now reads:
"Wired Reflexes: Adds +1 Movement, +3% evasion (passive). When triggered, user will dodge the first successful attack against them each round. Cost: 0 AP. Duration: 3. Cooldown: 4."

♥ Character sheet:
• lv3: Increased Quickness to 5 from 4.
• lv5: Increased Quickness to 6 from 5.
♥ Equipment sheet:
• lvl4-6: Eiger no longer carries a fichetti frag grenade beyond lvl3.
• lv5: Replaced phosphorus grenade with HE phosphorus grenade.

☻ Blitz
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♦ Augment Skill: Decking | Focus_2_A |
• Replaced bugged statMod property with a non-essence-intrusionary cyber body that increases his Decking by 1.

♦ Augment Skill: ESP Control | Focus_2_B |
• Replaced bugged statMod property with a non-essence-intrusionary cyber body that increases his ESP Control by 1.

♥ Character sheet:
• lv2: Increased ESP Control to 3 from 2.
Increased Drone Combat to 1 from 0.
• lv3: Increased Ranged Combat to 4 from 3.
Increased ESP Control to 3 from 2.
Increased Drone Combat to 1 from 0.
• lv4: Increased ESP Control to 4 from 3.
Increased Drone Combat to 2 from 1.
• lv5: Increased Intelligence to 7 from 6.
Increased ESP Control to 4 from 3.
Increased Drone Combat to 2 from 1.
• lv6: Decreased Decking to 7 from 8.
Increased ESP Control to 5 from 4.

♥ Equipment sheet:
• All programs have switched to their "Berlin" source counterparts. Including "WithDrone" equipment sheets.
OLD | NEW
• lv4: Erosion 3 -> Erosion 2
• lv5: (Empty) -> Firewall 2
• lv6: (Empty) -> Firewall 3

☻ Okano
------
♥ Character sheet:
• lv3: Increased Strength to 6 from 5. Increased Melee and Unarmed specializations to 3 from 2.
• lv4: Increased Strength to 7 from 6. Increased Melee and Unarmed specializations to 3 from 2. Increased Close Combat to 6 from 5.
• lv5: Increased Strength to 7 from 6. Increased Willpower to 6 from 5. Increased Close Combat to 6 from 5. Increased Melee and Unarmed specializations to 4 from 2.
• lv6: Increased Strength to 8 from 7. Increased Willpower to 7 from 5. Increased Close Combat to 7 from 6. Increased Melee and Unarmed specializations to 4 from 2.

♥ Equipment sheet:
• Removed GeneralTags: "isBlitz" from character instance sheet. // Huh? lol.
• All spells have switched to their "Berlin" source counterparts.
OLD | NEW
• lv2: Shuriken -> Throwing Knives
• lv3: Katana -> Hand-Forged Katana
• lv4: Magic Resist 1 -> Martial Defense I
DocWagon Basic -> DocWagon Gold
• lv5: Hnd-For Katana -> Okano_Dikoted Katana
Mana Fist -> Celestial Mana Fist
(empty) -> Ethereal Sprint
DocWagon Basic -> DocWagon Gold
• lv6: Mana Fist -> Celestial Mana Fist
Stride -> Ethereal Sprint
Magic Resist 2 -> Martial Defense I
Killing Hands -> (Bonded) Killing Hands Stride
Quick Strike -> Lightning Strike
DocWagon Basic -> DocWagon Gold

♥ Hiring Cost:
• lv2-3: 375
• lv4-5: 475
• lv6: 575

☻ Alnur
------
♦ Pistols
• Given unique pistols to Alnur with lowered ranged requirements and smartlinks. Now uses "Berlin" modes instead of "Seattle." Aimed shot now pierces through armor.

♥ Character sheet:
• lv2: Increased Pistol specialization to 3 from 2. Increased ESP Control to 3 from 2.
• lv3: Increased Quickness to 5 from 4. Increased Pistol specialization to 4 from 3. Increased ESP Control to 4 from 2.
• lv4: Increased Quickness to 5 from 4. Increased Pistol specialization to 4 from 3. Increased ESP Control to 5 from 3.
• lv5: Increased Quickness to 6 from 4. Increased Intelligence to 7 from 6. Increased Pistol specialization to 5 from 4. Increased Dodge to 4 from 3. Increased ESP Control to 5 from 3.
• lv6: Increased Quickness to 7 from 5. Increased Intelligence to 7 from 6. Increased Ranged Combat to 6 from 5. Increased Pistol specialization to 6 from 4. Increased Dodge to 5 from 4. Increased Decking to 6 from 5. Increased ESP Control to 6 from 4.

♥ Equipment sheet:
• All pistols are unique for Alnur and are equipped with smartlinks.
• All programs have switched to their Berlin source counterparts.
• Added "Hyper Auto-Injector" cyberware to instance sheets.
OLD | NEW
• lv4: (empty) -> Program Erosion 2
• lv5: (empty) -> Program Erosion 3

♥ Hiring Cost:
• lv2-3: 300
• lv4-5: 400
• lv6: 500

☻ Nixie
------
♥ Character sheet:
• lv2: Increased Drone Combat to 3 from 2.
• lv3: Increased Quickness to 4 from 3. Increased Ranged Combat to 4 from 3. Increased Drone Control to 4 from 3.
• lv4: Increased Quickness to 5 from 4. Increased Strength to 4 from 3. Increased Drone Control to 5 from 4. Increased Drone Combat to 5 from 4.
• lv5: Increased Quickness to 6 from 4. Increased Strength to 4 from 3. Increased Drone Control to 6 from 5. Increased Drone Combat to 6 from 4.
• lv6: Increased Quickness to 7 from 4. Increased Strength to 5 from 3. Increased Intelligence to 7 from 6. Increased Ranged Combat to 6 from 5. Increased Drone Control to 7 from 6. Increased Drone Combat to 7 from 5.

♥ Equipment sheet:
• Replaced one of her frag grenades (usually the weakest one) with the drug, Jazz.
• All rifles have switched to their "Berlin" source counterparts and are equipped with smartlinks.
OLD | NEW
• lv2: HK G12A3z -> Semopal vz88v (Smartlink)

♥ Hiring Cost:
• lv2-3: 350
• lv4-5: 450
• lv6: 550

☻ Pummelo
------
♦ Spiked Fist:
• Increased base damage by 1 to all variants of Pummelo's spiked fists. Altered weapon descriptions.

♥ Character sheet:
• lv2: Increased Unarmed specialization to 3 from 1. Decreased Strength to 4 from 5.
• lv3: Increased Unarmed specialization to 4 from 1. Decreased Strength to 5 from 6.
• lv4: Increased Unarmed specialization to 5 from 3. Decreased Strength to 5 from 7.
• lv5: Increased Unarmed specialization to 5 from 4. Decreased Strength to 6 from 8.
• lv6: Increased Quickness to 5 from 4. Increased Unarmed specialization to 6 from 5. Decreased Strength to 7 from 8.

♥ Equipment sheet:
• All spells (except lvl2 Shadow spell) have switched to their "Berlin" source counterparts.
OLD | NEW
• lv2: (empty) -> Haste I
• lv3: (empty) -> Haste II
• lv4: Flamethrower I -> Flamethrower II
(empty) -> Haste II
• lv5: Heal Wound I -> Heal Wound II
(empty) -> Haste III
(empty) -> Weaken Armor II
• lv6: Heal Wound I -> Heal Wound II
Flamethrower II-> Flamethrower III
(empty) -> Haste III
(empty) -> Weaken Armor III

♥ Hiring Cost:
• lv2-3: 350
• lv4-5: 450
• lv6: 550

☻ Lucky Strike
------
☻ Lady
• Included a tier 1 variant that does 11 base damage.
• Adjusted rangeModTable to be slightly more accurate, difference is a +1% to 2% accuracy boost. It is not very noticable.

♥ Character sheet:
• lv3: Increased Quickness to 5 from 4.
• lv4: Increased Charisma to 3 from 2.
• lv5: Increased Quickness to 6 from 5. Increased Charisma to 3 from 2.
• lv6: Increased Charisma to 4 from 2.

♥ Equipment sheet:
• Replaced "Wired Reflexes" cyberware with "Berlin" source counterpart to instance sheets.
• Aim spells (lv4-6) have switched to their "Berlin" source counterparts.
OLD | NEW
• lv2: AR 2 Lucky -> AR 1 Lucky
• lv3: Fichetti Frag -> Cavalier Frag
• lv5: Heal Wound -> Heal Wound II
• lv6: Aim II -> Aim III
Heal Wound -> Heal Wound II

♥ Hiring Cost:
• lv2-3: 400
• lv4-5: 500
• lv6: 600

☻ Dante
------
♦ Chomp
• Increased rangeModTable to 10 from 8. Increased base damage to 4 from 3.

♦ Pack Tactics
• Increased move speed bonus to 3 from 1. Altered description a tiny bit.

♦ Flame Breath
• Increased base damage to 18 from 12. Switched stacking category to "Dante_Breath" from "Fire". Altered description to include changed damage.

♦ Fireball
• Increased base damage to 20 from 16. Lowered cooldown to 4 from 6. Increased DOT damage to 10 from 8. Altered description to include changed DOT damage.
• Added fire damage vulnerability type.

♦ Petrify
• Included -2 Dodge penalty to target when inflicted. Altered item description.

♥ Character sheet:
• lv6: Increased Willpower to 6 from 5.

++++++++++++++
◘ Spirits (Located in the OPTIONS FOLDER, Summon Spirit Changes 1.0)

☻ Inferno (Fire)
♦ Fire Arrow
• Now comes in three levels. Now pierces armor and ignites targets on fire that can stack with other fire effects.
• I: Default. Pierces no armor. Deals 2 DMG for 2 RNDs.
• II: Pierces up to 1 armor. Deals 3 DMG for 2 RNDs.
• III: Pierces up to 2 armor. Deals 4 DMG for 2 RNDs.
♦ Flamethrower
• All: Changed core skill to RangedCombat.
♦ Fireball
• Now comes in three levels.
• I: Cost 2 AP. Deals 12 base damage. Deals 8 DOT damage over 2 RNDs.
• II(I): Reduce AP cost to 2 from 3. Increased armor strip amount to 2 from 1. Deals 16 base damage. Deals 10 DOT damage over 2 RNDs.
• III(II): Reduce AP cost to 2 from 3. Increased armor strip amount to 3 from 1. Deals 20 base damage. Deals 10 DOT damage over 2 RNDs.
♦ Weaken Armor
• Now follows "Berlin" rules. Decreases armor by two, four, and six.
♦ Heatwave
• Switched spell to be a ranged spell instead of a totem. Now works in a similar manner to the Mana Static spell except it only affects enemies.
• Added -1 movement penalty.
• Lowered AP cost to 1 from 2.
• Increased cooldown to 3 from 2.
• Added "damageType: VulnerabilityType_Debuff"
• Can no longer be dispelled by the "aim" spells. Replaced stackingCategory to "Heat" from "Aim"
♥ Character Sheet:
• Increased Ranged Combat to 8 from 7.
• Increased Spellcasting to 8 from 6.
• Increased Willpower to 8 from 6.
• Decreased Armor to 6 from 7.
♥ New Spells
• Fire Wall
☺ Removed Spells
• Inferno
♥ Equipment sheet:
OLD | NEW
• lv2: Blindness -> Weaken Armor
• lv3: Inferno -> Fireball
Flamethrower II -> Flamethrower II spirit variant
• lv4: Weaken Armor -> Heat Wave
• lv5: Fireball -> Fire Wall
• lv6: Heat Wave -> Blindness

☻ Wind Dancer (Air)
♦ Wind Blast
• Now comes in three levels. Base attack slows move speed of target by 1 for all levels.
♦ Lightning Bolt
• I: Changed core skill to RangedCombat from Spellcasting.
• II: Increased damage to 14 from 12. Changed core skill to RangedCombat from Spellcasting.
• III: Changed core skill to RangedCombat from Spellcasting.
♦ Electro Current
• Changed core skill to RangedCombat from Spellcasting.
• Increased base damage to 14 from 10.
• Text now appears during battle.
♦ Jetstream
• Now comes in two levels
• I: Increases Quickness by 2. Lasts 3 RNDs.
• II(Original): Increases Quickness by 3. Lasts 3 RNDs.
♦ Ball Lightning
• I: Decreased base damage to 14 from 15. Decreased AP cost to 2 from 3. Increased DOT damage to 6 from 5.
• II: Increased base damage to 18 from 15. Decreased AP cost to 2 from 3. Increased DOT damage to 8 from 6. Decreased force rating to 8 from 10.
♦ Disarm
• Lowered AP cost to 2 from 3. Changed core attribute to Quickness. Changed core skill to RangedCombat.
♦ Haste
• Increases AP of friendly target by 1 for a duration of rounds base on spell level.
♥ Character Sheet:
• Increased Willpower to 9 from 6.
• Increased Move Speed to 7 from 6.
• Decreased Body to 7 from 8. HP was lowered to 70 from 80.
• Decreased Spellcasting to 8 from 9.
♥ New Spells
• Haste
☺ Removed Spells
• Slow

♥ Equipment Sheet
OLD | NEW
• lv2: Electro Current -> Haste
• lv3: Jetstream -> Jetstream
• lv4: Slow -> Electro Current

☻ Earthquake (Earth)
♦ Rock Fist
• Now comes in three levels. Similar to Shadowrun: Hong Kong.
I: Base damage = 4
II: Base damage = 5
III: Base damage = 6
• Increased rangeModTable to 10 from 0.
• Default attacks no longer do AP damage. May do AP damage on critical hit.
• Added new ability, rock smash. AOE attack similar to cleave and deals AP damage.
• Added modes to include normal and crystal rock fists.
♦ Crystallize Fists
• When activated, increases melee damage by 3 and armor peneration by 2. Melee attacks do no AP damage when active. Lasts 2 RNDs.
♦ Defend
• Provides light cover to allies surrounding Earthquake for 2 RNDs.
♦ Guard / Protect
• Lowered effect duration to 2 from 4.
♦ Stone Body
• Increased Body stat buff to 6 from 3. Reduces incoming damage by 2. Text effect now appears during battle.
♦ Petrify
• Increased force rating to 12 from 10.
• target also recieves a -3 dodge penalty when inflicted. Added damageType: VulnerabilityType_Mental.
♦ Stride
• Increases passive move speed by 2 and increases further by 2 when activated for 3RNDs.
♥ Character Sheet:
• Decreased Body to 9 from 10. HP was lowered to 90 from 100.
♥ New Spells
• Crystallize Fists
• Defend
• Stride
☺ Removed Spells
• Manabolt

♥ Equipment sheet:
OLD | NEW
• lv1: Manabolt -> Crystallize Fists
• lv2: Guard -> Armor
• lv3: Stone Body -> Defend
• lv4: Armor -> Stone Body
Defend -> Guard
• lv6: Protect -> Stride
Guard -> Protect

☻ Typhoon (Water)
♦ Hydro Daggers
• Now comes in three levels. Deals ongoing bleed DOT that ignores armor
I: Deals 1 DMG for 2 RNDs.
II: Deals 2 DMG for 2 RNDs.
III: Deals 3 DMG for 2 RNDs.
♦ Slow (All)
• Increased move speed loss. Also increases the target's chance to be hit.
♦ Big Wave
• Now comes in two levels
• I(Original): Gives +2 dodge to friendly target. Changed stacking category.
• II: Gives +3 dodge to friendly target. Changed stacking category.
♥ New Spells
• Heal Wound
• Dispel Magic
♥ Character sheet:
• Increased Willpower to 8 from 6.
• Increased Spellcasting to 8 from 7.
☺ Removed Spells
• Manabolt
• Guard

♥ Equipment sheet:
OLD | NEW
• lv1: Manabolt -> Heal Wound
• lv2: Big Wave -> Slow
• lv3: Slow -> Big Wave
• lv4: Accident -> Dispel Magic
• lv5: Guard -> Mind Wipe
• lv6: Mind Wipe -> Accident


☻ Primeval (Nature)
♦ Cudgel (Default attack)
• Increased rangeModTable accuracy to 10 from 0.
• Now comes in three levels. Similar to Shadowrun: Hong Kong.
♦ Manabolt
• Added 2 RND cooldown.
♦ Mana Blast
• Small AOE explosion that also deals both HP and AP damage. Does ongoing -5 HP which ignores armor depending on tier levels cast.
♦ Slow-Mo
• Lowered AP cost to 2 from 3.
• Text now appears during battle.
♦ Shadow
• Similar to the same spell the player/NPCs can use. Anyone within the Shadow aura will not be able to attacked or be harmed for 1RND.
♦ Gift of Life
• Restores downed teammate with 50% of their HP. Cost 2 AP.
♥ Character sheet:
• Increased Strength to 9 from 6.
• Increased Quickness to 8 from 7.
♥ New Spells
• Manablast
• Rejuvenation
• Shadow
• Gift of Life
☺ Removed Spells
• Barkskin
• Stunbolt
• Manaball
• Accident

♥ Equipment sheet:
OLD | NEW
• lv2: Stunbolt -> Mana Blast
• lv3: Slow-Mo -> Rejuvenation
• lv4: Bark Skin -> Slow-Mo
• lv5: Manaball II -> Shadow
• lv6: Accident -> Gift of Life

☻ Pestilence (Toxic)
♦ Poison Darts
• Now comes in three levels.
♦ Acid Stream
• I: Text effect now appears during battle.
• II: Increased armor amount stripped to 2 from 1. Increased DOT damage to 8 from 6. Text effect now appears during battle.
♦ Acid Burst
• Increased base damage to 14 from 10.
• Increased DOT damage to 8 from 6.
• Increased armor amount stripped to 2 from 1.
• No longer considered magical.
- TIP: This spell does not suffer damage falloff like the spell Fireball.
♦ Fungal Growth
• I: Increases damage taken by 2.
• II: Increases damage taken by 4.
• III: Increases damage taken by 6.
♦ Shadow
• Similar to the same spell the player/NPCs can use. Anyone within the Shadow aura will not be able to attacked or be harmed for 1RND.
♦ Polluting Smog
• Similar to Gobbet's Poison Fog spell in SR: Hong Kong. Anyone that enters the smog will take -12 HP damage, -1 AP damage. Visibility is also reduced. Lasts 3 RNDs.
♥ Character sheet:
• Increased Willpower to 10 from 8.
• Increased Spellcasting to 8 from 6.
• Decreased Body to 8 from 10. HP to 80 from 100.
• Decreased Armor to 6 from 7.
• Decreased Quickness to 8 from 10.
• Decreased Ranged Combat to 8 from 9.
♥ New Spells
• Fungal Growth
• Polluting Smog
☺ Removed Spells
• Accident
• Disease
• Blindness

♥ Equipment sheet:
OLD | NEW
• lv2: Confusion -> Fungal Growth
• lv3: Disease -> Confusion
• lv4: Accident -> Acid Burst
• lv5: Blindness -> Polluting Smog
• lv6: Acid Burst -> Shadow

☻ Apocalypse (Abomination)
♦ Devour (Default attack)
• Increased rangeModTable accuracy to 10 from 0.
• Now comes in three levels.
♦ Blood Burn
• Similar to to the spell Acid Stream, but has armor piercing properties and DOT ignores armor.
♦ Disease
• No longer a ranged attack. Is now considered an offensive totem spell.
• Added DOT effect: Disease: HP -5, AP -1 per RND. Ignores armor.
♦ Petrify
• Increased force rating to 12 from 10.
• target also recieves a -3 dodge penalty when inflicted. Added damageType: VulnerabilityType_Mental.
♦ Hellfire Wall
• Just like the hellstorm barrier, except it provides no cover.
♥ Character sheet:
• Increased Body to 9 from 7. HP to 90 from 70.
• Increased Strength to 10 from 8.
• Increased Willpower to 8 from 6.
• Increased Spellcasting to 7 from 6.
• Decreased Dodge to 4 from 6.
♥ New Spells
• Blood Burn
• Dispel Magic
• Distraction
• Hellfire Wall
☺ Removed Spells
• Acid Stream
• Glue
• Acid Burst Power
• Disarm Power

♥ Equipment sheet:
OLD | NEW
• lv1: Acid Stream -> Blood Burn
• lv2: Disease -> Dispel Magic
• lv3: Glue -> Disease
• lv4: Acid Burst Power-> Distraction II
• lv5: Disarm Power -> Hellfire Wall

++++++++++++++
◘ NPCs

☻ Gunari (Weapons Merchant)
☺ Tier 1:
• Removed Browning Max-Power (& Smartlink)

☻ Aljernon (Magic Merchant)
♥ Tier 1:
• Focus
• Fireball I
• Mana Charge I
♥ Tier 2:
• (Bonded) Killing Hands & Stride
• Concentration
• Ethereal Sprint
• Mana Charge II
♥ Tier 3:
• Lightning Strike
• Mana Charge III

☻ Zaak Flash (Drug Merchant)
• Tier 1: Added Hyper to inventory.

☻ Monica (Harfeld Manor Run)
• lv1: All equipment have been switched to their "Berlin" source counterparts. This primarily affects her programs.

☻ James (Lodge)
• lv2: Replaced some of his spells with their "Berlin" source counterparts.

☻ Bronn (Hasenkamp - Blitz Trust)
• lv4-6: Increased armor to 4 from 0. Replaced grenades with "Berlin" source counterparts.
- lv5: Removed heal wound spell, which he couldn't equip anyways.

☻ Added HtH_Adept and melee_Adept character sheet from SRHK. Added Adept Gumbo from SRHK.

++++++++++++++
◘ Knight Errant (Located in the OPTIONS FOLDER alongside HK Assault Rifle Damage change)

☻ Errant Captain
• Replaced flash grenades with flashbangs.
• Added a new AR Errant variant, Colt m23 (Errant)
♥ Equipment sheet:
OLD | NEW
• lv3: Enemy AK98 -> HK G12A3z
Fichetti Frag -> Cavalier Frag
• lv6: HK G12A3z (Errant) -> Colt M23 (Errant)
Cavalier Frag -> Ares Frag
Cavalier Flash -> Renraku Flashbang

☻ Errant Grenadier
• Added a new SMG Errant variant, Colt TZ-110 (Errant) for lvl4-6.

☻ Errant Shaman (& Water Shaman)
♥ Equipment sheet:
OLD | NEW
• lv4-6: Slow 1 -> Slow 2

☻ Errant Pistol
• Replaced frag grenades with "Berlin" counterparts.

++++++++++++++
◘ Drones

♦ Drone attack turrets - now uses a smartlink pistol rangeModTable instead of a regular pistol rangeModTable.
• Aimed Shot - Lowered cooldown to 2 from 3. Now pierces up to 2 armor.
• Headshot - Lowered accuracy penalty to 12% from 15%. Now pierces up to 2 armor. Altered description to include accuracy penalty.
♦ Drone support mortars - Increased AOE by 1.
♦ Drone flash grenades - Have now been upgraded to flashbangs.
♦ Repair Self Protocol | NEW - Attacks drones can now heal themselves by 10 or 20 HP.

☻ Class C Attack Doberman
• Increased Quickness to 5 from 4. Increased Ranged Combat to 3 from 2. Increased Pistol Specialization to 2 from 1.
♥ Equipment sheet:
• Added repair self protocol.

☻ Class B Attack Strato9
• Increased Ranged Combat to 4 from 3. Increased Pistol Specialization to 3 from 2.
♥ Equipment sheet:
• Added repair self protocol.

☻ Class A Attack Steel Lnyx
• Increased Quickness to 7. Increased Ranged Combat to 5 from 4.
♥ Equipment sheet:
• Added repair self protocol.

☻ Class S Attack Guardian
• Decreased Dodge to 4 from 5. Decreased Armor to 5 from 6.
♥ Equipment sheet:
• Added advanced repair self protocol.

☻ Class C Support Smoker
• Increased Ranged Combat to 2 from 1. Increased Dodge to 1 from 0.
♥ Equipment sheet:
• Added a basic medkit and an additional smoke grenade.

☻ Class B Support RoboDoc
• Increased Quickness to 5 from 4. Increased Ranged Combat to 3 from 2. Increased Biotech to 3 from 2. Increased Armor to 4 from 3.
♥ Equipment sheet:
• Added a basic medkit and Doc Wagon basic.

☻ Class A Support Sundowner
• Increased Quickness to 6 from 4. Increased Ranged Combat to 5 from 3. Increased Weapon Specializations to 2 from 1. Increased Armor to 5 from 3.
• Fixed unique ID. Class B and A support drones had the same unique IDs.
♥ Equipment sheet:
• Added an additional advanced medkit.

☻ Class S Support Wolfhound
• Increased Quickness to 7 from 5. Increased Ranged Combat to 6 from 5. Increased Biotech to 2 from 0. Increased Armor to 6 from 4.
♥ Equipment sheet:
• Added a premium medkit.

++++++++++++++
◘ Scenes (Located in the OPTIONS FOLDER, SRDF Scene + Map Changes)

♦ haven
☺ Zaak Flash will now sell only one quantity of Jazz for 200 nuyen per hub visit. Post-hub destruction inventory remains unchanged.
• Global_Drugs_AddJazz
- Switched item to "Berlin_Jazz" from "Jazz." Removed second "additem to actor" command.

♦ a1_hotel_s1
• Grenade pickup - Switched Cavalier Frag Grenade to its "Berlin" source counterpart.
- Switched item to "Berlin_Grenade 2 (frag)" from "Grenade 2 (frag)."

♦ a2_humanis_s2
• GrenadeCloset prop - Switched (HE) Phosphorus Grenade to its "Berlin" source counterpart.
- Switched item to "Berlin_Grenade (HE Phosphorus)" from "Grenade (HE Phosphorus)."
• Convo - Turret1Inspect
- Removed unknown trigger activation when having your rigger companion power up Turret 1.
• Convo - Turret2Inspect
- Fixed a bug where your rigger companion couldn't hack Turret 2, it now sends out game event "Turret2Hacked." Removed unknown trigger activation when having your rigger companion power up Turret 2.

♦ a2_agchemie_s1
• Switched CMDT Mossberg shotgun pickup to its "Berlin" source counterpart.
- Modified "Weapon Cabinet" prop to give "Berlin_sh2 Mossberg CMDT (Smartlink)" instead of "sh2 Mossberg CMDT (Smartlink)."

♦ a2_agchemie_s2
• Increased force of "Toxic" summon spawn to 6 from 1.
- Found northwest on the building floor. A trash bin.

♦ a2_lightsout_s1
• Switched Ares frag grenade pickup to its "Berlin" source counterpart.
- Modified "Pickup_Grenade" prop to give "Berlin_Grenade 3 (Frag)" instead of "Grenade 3 (Frag)."
• Errant Captain was switched to a physical sword adept with the adept gumbo from SRHK.

♦ a2_aztechnologyraid_s3
• Increased interaction distance of Abomination summon point to 7 from 1.
- Located in human testing zone.

♦ a3_apexrising_s1
• Ulrich's ganger physical adept now uses the SRHK adept gumbo instead of the search and destroy gumbo.

♦ bonus_trust_eiger
• Increased force of all summon spawns to 6 from 1.
1) Broken stove - Found next to the Rammbock gangers' front entrance.
2) Toxic barrel - Found in the room where the player finds the Engineer for the first time.
_____________