Sekiro: Shadows Die Twice
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Trollaxethrowerr

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trollaxethrowerr

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25 comments

  1. frikska
    frikska
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    Does this affect the game in any way besides cosmetic? Is the jumping animation faster or are your hitboxes smaller? Do any boss attacks become cheesable?

    Mod looks cool but i don't wanna mess up the gameplay experience
  2. mugii00
    mugii00
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    Brilliant work, may I ask which tae file did you change?
    1. mugii00
      mugii00
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      Should be a00 right?
    2. myn3ckhurts
      myn3ckhurts
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      Was that correct?
    3. mugii00
      mugii00
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      yeah
  3. DecadentDescent
    DecadentDescent
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    Can't get this mod to work.  I'm using Mod Engine and put the DCX file in the 'mods' folder and nothing.  What am I doing wrong?
  4. hdang23
    hdang23
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    can i merge this mod with Art of Tomoe?
  5. kledsky
    kledsky
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    Great mod. I went to playing without it for a bit and the chaos of fighting with multiple people just felt off, not nearly as quick. Idk just great mod ty!
  6. AMONGSUS1
    AMONGSUS1
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    I have sekiro resurrection mod and in chr folder your file replace one of the resurrection mods file. I care about scripts from another mod. Will it cause an issue?
    1. Sportaflop
      Sportaflop
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      Very late reply but no, this won't change Resurrection. I have done it with the most recent mod (Ashina Arts) which affects the same file and nothing broke.
    2. GU4PO
      GU4PO
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      so when you add the same mod code to chr folder, do you replace it?  because I also have (Art of Tamoe) already in that folder
    3. mugii00
      mugii00
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      it will replace the animations
  7. JohnnoirAtlas619
    JohnnoirAtlas619
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    I want to merge this with Elden Arts, what tae file was modified so I can bring it over to Elden Arts?
  8. AtynRener
    AtynRener
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    Great work. How did you make this mod?
  9. endofury
    endofury
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    Hey trollaxethrowerr amazing work!! im trying to create a similar mod to replace jump and dodge animations with DsAnimStudio, but i keep getting an error whenever i try to save any change to movement anims i.e the locked on jump anim, i keep getting an error?! i tried the simple import Hkx and copy event manually but its just doesnt want to work!? am i missing a setting somewhere or somthing!? please any help wpold be greatly appreciated!!!
  10. kentfade
    kentfade
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    Still working 1.06, just tested it.  Make sure you are using Sekiro Mod Engine for this mod to work.
    Path is...  sekiro\mods\chr\C0000.ANIBND.DCX

    This is pretty cool actually.  Thanks trollaxethrowerr!