Sekiro: Shadows Die Twice

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draconlayer

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draconlayer

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About this mod

Quality of life changes for Sekiro SDT. Support for game version 1.06.

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>> Default spirit emblem capacity 15->25

>> Default red spirit emblem capacity 5->10

>> Spirit emblem always cost 10 sen

>> Ceremonial tanto gives 10 spirit emblems

>> Gain more carry capacity from spirit emblem skills:
A shinobi's karma body +5
A shinobi's karma mind +5
Sculpture's karma scar +5
Sculpture's karma blood +5
A beast's karma +10

Total = 30
Max emblem capacity now is 55 white+10 red=65

Note: spirit emblem capacity changes (both default and from skills) requires a new game.

>> Spirit emblem cost re-balance:
for prosthetics:-
Sen throw 2->1
Flame vent/spring loaded/Okinaga's flame vent 3->2
Mist raven/Aged feather mist raven 2->1
Great feather mist raven 3->2
Finger whistle/mountain echo 3->2

for combat arts:-
Shadowrush 2->1

for ninjutsu:-
Blood smoke 6->4
Bestowal 7->5

for spirit falls:-
Gokan's SF 1->2 (now it boosts posture damage)
Gachiin's SF 3->2

>> Posture damage re-balance for combat arts plus other changes:

  • Whirlwind slash: posture damage increased by 30%
  • Ichimonji/Charged ichimonji: posture damage increased by 15%
  • Ashina cross: posture damage increased by 50%
  • Praying strikes/exorcism/leaping kicks/high monk: posture damage increased by 40%
  • Dragon's/charged dragon's flash: posture damage increased by 20%
  • Floating passage/spiral cloud passage: posture damage increased by 25%
  • Sakura dance: posture damage increased by 40%
  • Mortal/Emp mortal draw: added a life steal effect which heals you for 30% hp per hit, useful when out of healing items
  • Living force on flame vent: burn apply increased by 50%
  • Living force on purple flame vent: magic damage increased by 30%
  • Sparkling axe, Leaping flame: 2x apply burn, with oil burn is guaranteed
  • Lazulite axe explosion: posture damage is increased by 50%
  • All sabimarus: 2x apply poison
  • Bestowal ninjutsu: heals 5% hp per hit

>> Duration changes for skills:
Living force on flame vent 7.5s -> 25s
Living force on sacred flame vent 20s -> 45s
Living force on abduction fan 7.5s->30s
Bestowal ninjutsu 30s -> 60s
Puppeteer ninjutsu 45s -> 90s

>> Consumables changes
- All powders and gourds lasts for 60s and gives 80% resistance to the status buildup further dousing powder decrease fire damage by 50%, ministry dousing powder decrease fire damage by 70%, eel liver decrease lightning damage by 70%. Also added enfeeblement resistance to purple gourd/powder.

- medicine pellet lasts for 20s

- Sugars/spirit falls changes:
All sugars/spirit falls lasts for 45s(except Gachiin which is default 60s) without devotion skill.
Ako's: +20% physical damage and +30% posture damage
Ungo's: 60% physical damage reduction and 50% resistance to all status buildups
Gokan's: 66% posture damage reduction and gain +40% posture damage boost
Yashariku's: +40% physical damage and +65% posture damage at only -30% vitality and posture penalty

- divine confetti lasts 75s and its magic damage is increased by 30% also gain 50% magic damage reduction

- red lump lasts for 60s, increase max hp by 30%, eliminates staggers even from heaviest of attacks, gain +15% attack boost, burn build up and fire damage taken is reduced to 1.3x(original was 2x)

>> All quest aquired consumable items are unlimited to use but cost the respective spirit emblems:
Mibu pilgrimage balloon = 4
Jinza's jizo statue = 4
Kotaro's red lump = 5
Jinzaemon's red lump = 5

>> Consumable carry capacity changes:
medicine pellets 3->5
divine grass 1->2
ash 10->20
oil 10->20
contact medicine 3->5

>> Lapis Lazuli grind removal:
Mibu merchant sells infinite carp scales
Palace pot noble sells infinite lapis lazuli
(Cost of these is not changed)

Now its possible to upgrade all prosthetic tools without jumping to ng+

>> (download the optional file for vanilla knockbacks) Vanilla combat arts are not much fun to use therefore I increased knockbacks and staggers of many combat arts and prosthetics. Basically its the addition of my other mod strength of the one armed wolf. Now some heavy hits throw human size enemies on ground(including mini bosses like Juzou) giving ample opportunity to deal vitality damage. Majority of light hits cause large stagger providing effective stun lock. Hyperarmor damage of some combat arts is increased to mortal blade level i.e they can stagger enemies like Demon of hatred or guardian ape in 1 or 2 uses.

>> Mod is available with 3 difficulties:
no changes to damage reduction (vanilla difficulty)
50% damage reduction to vitality and posture (normal difficulty)
75% damage reduction to vitality and posture (easy difficulty)



Instructions:
- download and install mod engine
- make mods folder inside game installation directory and extract contents in it