Sekiro: Shadows Die Twice

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draconlayer

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draconlayer

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About this mod

(UPDATE 2 final version- one mind added and other changes) Become able to perform attacks with high knockbacks that can greatly stun or send the enemy flying. Many combat arts, prosthetic tools and abilities are enhanced.

Requirements
Permissions and credits
Update 2-
v1.2 final version: one mind and other changes
>> one mind first unsheathe slice = medium
Destroys hyperarmor.

>> one mind surrounding cuts = medium
Stun locker

>> one mind final unsheathe cut = large

>> thrust attack after dodging = large

>> High monk changes
Adjusted the combo a bit such that there is better chance of roundhouse landing on vitality.

>> charged ichimonji, dragon's flash
Destroys hyperarmor.


Update 1-

HOT FIX: apparently there was a big problem with attacks of medium knockbacks against Shinobi owl or father owl boss. He just ignores those hits! Not only that but like I stated in the knockback/stagger types below these 'medium' attacks doesn't work well against many other bosses i.e. they don't stun em like I promised! BUT I fixed that with this hot fix in v1.1 files. Plus I re optimized all the abilities, made some changes to current ones and added new ones. This is the best state of the mod possible as I literally tested everything on almost all enemies/bosses! Lastly sorry for the inconvenience.

v1.1 changes(includes hot fix):
New combat arts modified- Ashina cross and shadow fall

All changes -
>> Ashina cross both slices = medium
Now it annihilates the poise/hyperarmor of the opponent like mortal blade. Try it on white ape, hatred demon, taro troops to see for yourself.

>> Shadow fall first slash = medium

>> Shadow fall second slash = large

>> Whirlwind first slash = medium

>> Nightjar reverse attack = medium

>> Okinaga's/Sacred flame vent continuous flames
Now staggers many enemies even those with high hyperarmor like Owl.


v1.0:
>> Knockback/stagger types <<

  • Large = sends human sized enemies flying including bosses
  • Medium = greatly stuns the enemy often allowing for guaranteed chaining of attacks if one hit connects

The distance to knockback or the distance the enemy will be pushed back has been adjusted to best suit the ability.

NOTE: this mod does not boost the damage of abilities only the knockbacks generated by them.


Tldr; List of abilities modified (feel free to find changes by yourself) –

  • Katana thrust
  • Chasing slice
  • Fang and blade
  • Projected force
  • Whirlwind slash
  • Nightjar slash
  • Dragon’s flash
  • Ichimonji
  • High monk/leaping kicks
  • Praying strikes exorcism
  • Floating passage
  • Spiral cloud passage
  • Sakura dance
  • Gauging top
  • Phantom kunai
  • Lazulite shuriken
  • All axes
  • Okinaga’s /scared flame vent
  • Cleave spear and fire cleave spear
  • Mist raven
  • Bestowal


All changes-

>> Standing katana thrust = large
You can freely walk and still perform it.

>> Chasing slice shuriken/firecrackers/spear = medium

>> Mist raven fang and blade side slash = medium

>> Mist raven fang and blade slash from above = large

>> Loaded umbrella projected force attack = large

>> Blood/poison/white bestowal slashes
Now always stagger enemies and pushes them back a tiny bit.

>> Blood/poison/white bestowal standing thrust = large

>> Whirlwind second slash = medium

>> Nightjar frontal slash = medium

>> Charged Ichimonji = large

>> Dragon's flash charged first strike = large

>> Dragon's flash charged second strike = medium

>> Dragon's flash = large

>> Leaping kicks/high monk sweep counter kick = medium

>> High monk final roundhouse kick = large

>> Praying strikes first and second blow = medium

>> Praying strikes exorcism third blow = large

>> Charged exorcism strike = large

>> Floating passage all slash = medium

>> Spiral cloud passage sword slash = medium

>> Spiral cloud passage final sword slash = large

>> Spiral cloud passage vortex clouds
Knockback distance set to 0 less chance of enemies dodging out of it.

>> Sakura dance all three slash = medium

>> Gauging top
Bit better knockback than before.

>> Gauging top charged third hit = medium
Knockback to first two hits increased a bit such that there is great chance of third hit landing.

>> Phantom kunai = medium

>> Phantom butterflies
Now always stagger.

>> Lazulite shuriken = medium

>> Lazulite shuriken charged third hit = large
Knockback to first two hits increased a bit such that there is great chance of third hit landing.

>> Okinaga’s/Sacred flame vent continuous stream of fire
Will always finch some enemies i.e the one's with no or very less hyperarmor. Stun locks.

>> Loaded/Spring loaded/Sparkling/Lazulite axe all strike = medium

>> Axe fang and blade = medium

>> Cleave spear round strike = large
Activates on hitting from below the spear head.

>> Fire cleave spear round strike = large
Activates on hitting from below the spear head.

Added unlimited red lump version which makes it easier to test the new abilities.


Instructions:
- download and install mod engine
- make mods folder inside game installation directory and extract contents in it