Sekiro: Shadows Die Twice
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schadenfreude

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schadenfreude

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About this mod

This is a Mega Merge of my favourite Quality-of-Life Sekiro mods. I'm aiming to make the journey smoother and more streamlined by eliminating unnecessary interruptions and balancing the economy to avoid grinding, while keeping the gameplay unaffected in any significant way. Updated for Sekiro version 1.06

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A.D. 2024
An edit from the future

Testing, testing.... is anyone still playing this?


Well, I am. I got nostalgic I guess, and I started a new run all these years later. I of course picked my favourite mods and fused them together again, and I figured I might as well update this thing.


The description below still applies, largely. There are some fine details that changed in the last version of the game, but I doubt anyone is very interested in Sekiro modding in this day and age, so I wasn't about to waste time rewriting all that. If you're still here and would like to know anything, feel free to ask.

There are two versions of the mod. Both apply all the minor QoL options. One of them disables both tutorials and item popups, while the other one only disables popups, and leaves the tutorials.

Enjoy!


QUALITY OF LIFE MODS MEGA MERGE
Version 1.06.1

NO POPUPS! FREE EMBLEMS! INFINITE PILGRIMAGE BALLOON! REUSABLE JINZA'S JIZO! REUSABLE FINE SNOW!


THE SHORT OF IT
In which I explain what this is all about

This is a Mega Merge of my favourite Quality-of-Life Sekiro mods. I'm aiming to make the journey smoother and more streamlined in two ways:

  • Eliminating unnecessary, redundant interruptions.
  • Slightly re-balancing the economy to avoid the need for grinding.

I'm trying to achieve this while at the same time keeping the gameplay unaffected in any significant way: You still get the more lore-significant text and you still need to be smart about your financial investments and resource management, you're just having less of your time wasted.

The mods I'm including in this Mega Merge are:

Free Spirit Emblems by manawan7
Infinite Tanto by pappsy314
Finger Whistle doesn't use Spirit Emblems by WT3WD/Lexar's
Infinite Pilgrimage Balloon by jasonjulias
Reusable Jinza's Jizo Statue by Lhiandrow
No Pop Ups by jasonjulias
No Tutorials by TKGP
Better Idols by thefifthmatt
Faster Homeward Idol by highsouled
Reusable Fine Snow by me



THE LONG OF IT
In which I get into unnecessarily extended ramblings to justify why I'm using each mod

I love Sekiro. I'm late to the party, and it took *a while* to properly click with me, but now it's turned in one of my top 3 favourite games from one of my top 3 favourite devs. I did two playthroughs back to back, combing through every single boss, mini boss, NPC quest and item out there; and I'm currently deciding from which save I'll be taking off into NG+.

THAT SAID! The game has a handful of issues that can get pretty irritating pretty fast, which basically come in two forms: First, Activision's idea of "onboarding" --i.e., those goddamned game-pausing windows that interrupt the flow of the game at every f'ing step. I know what a pellet is, game. I KNOW. I already understood it within the first 25 times that damned popup was shoved in my face. I'm pretty clever like that. Second, there's a handful of weird resource management decisions that I disagree with entirely. Mainly the way Spirit Emblems work, the fact that you need to pay for them, that their price goes up as you progress in the campaign, and -ultimately- that there's a good chance that sooner or later you're gonna need to farm mobs to get more. I just don't get why the prosthetic simply doesn't have some kind of cooldown mechanic. At best, the way things work strongly discourages experimenting. Also, there are very few things in gaming that I despise more than being forced to grind for consumables.

SO! after testing a bunch of mods in an attempt to alleviate these issues, I eventually came up with this Superstar QoL Modding Dream Team that I Mega Merged together.

For starters, No Tutorials (TKGP) and No Pop Ups (jasonjulias) will promptly get rid of all traces of Activision's meddling. I slightly touched up No Pop Ups to leave the ones for unique and/or quest-related items, because I felt they are thematically justified and they're not that annoying since they happen very rarely. I also found that eliminating popups from items acquired by slaying bosses makes the small on-screen indicator fade away too quickly for some reason (no idea what that's about yet).

If you don't care about the lore and would like to remove even unique and/or quest-related item popups, there's a speedrunning-focused version of the mod that does it, and also implements the mods Better Idols (thefifthmatt) and Faster Homeward Idol (highsouled) for even less bureaucratic hassle (so you don't have to warp around to do things like fitting/tweaking prosthetic tools, upgrading the Gourd or managing Bell Demon/Kuro's Charm effects).

Free Spirit Emblems (manawan7) might very well be my favourite mod in terms of gameplay balance: purchasing Emblems at a Sculptor's Idol has no cost and you can stock up to 999 in storage, while still being limited to the default usable amounts in-game (between 15 and 20, depending on skill progression). So, top off on Emblems once at the beginning of the game, and chances are you won't ever have to worry about running out. It's basically as if Emblems replenished by resting at the Idol -much like Gourds-, which really should've been the default behaviour if you ask me.

I agree with manawan7 that the Infinite Tanto mod (pappsy314) makes a good pairing with Free Spirit Emblems, so I also included it. I think the health penalty from using the Tanto already balances it out just fine, and so having its number of uses limited doesn't make a lot of sense.

Finger Whistle Doesn't Use Spirit Emblems (WT3WD/Lexar's) aims to make this prosthetic tool a tad more useful. The Finger Whistle is a good ability in the way it complements the stealth, and it can come in handy to deal with beasts; but it's nowhere near as good as to justify its crazy Emblem cost. I find that this mod makes the Finger a much more viable tool in a casual playthrough. Note that both upgrades (Mountain Echo and Malcontent) still have the default Emblem cost, as their particular improvements over the basic version do grant some kind of trade off.

Infinite Pilgrimage Balloon (jasonjulias) and Reusable Jinza's Jizo Statue (Lhiandrow) are both included under a similar reasoning: the vanilla versions of these items being one-time use is quite underwhelming, especially considering they're both late-game rewards to NPC quests. These mods make pursuing those quests actually worth it, and thematically they kind of follow the same logic behind Spiritfalls, Hidden Tooth or the Gourd variations: all of them being infinite(ish) versions of what in the early game were finite consumables.

The Reusable Jinza's Jizo comes particularly in handy in the last few boss fights, since having more than one resurrection node can be extremely helpful, and by default that's yet another thing that would have you waste time grinding random mobs.

In version 1.04.4 of the mod I'm also making Fine Snow reusable: You still have one use, but you can now replenish it by resting at an Idol, I'm simply saving you a trip back to the kid for refills.



INSTALLATION & COMPATIBILITY
In which I explain how to get the thing runnning

Download and install Sekiro Mod Engine and then copy the contents of my .RAR file to ..\sekiro\mods\ (you might need to create the "mods" folder if it's not already there).


This is what your folder structure should look like after installing:

{STEAM INSTALLATION FOLDER}
|
--> \steamapps
|
--> \common
|
--> \Sekiro
|
--> \mods
|
--> \event
| |
| |-> \common.emevd.dcx
| |-> \common_func.emevd.dcx
| |-> \m10_00_00_00.emevd.dcx
| |-> \m11_00_00_00.emevd.dcx
| |-> \m11_01_00_00.emevd.dcx
| --> \m11_02_00_00.emevd.dcx
|
--> \msg
| |
| --> \engus
| |
| |-> \item.msgbnd.dcx
| --> \menu.msgbnd.dcx
|
--> \param
| |
| --> \gameparam
| |
| --> \gameparam.parambnd.dcx
|
--> \script
|
--> \talk
|
--> \m00_00_00_00.talkesdbnd.dcx


Note that some of those files are specific to certain versions of the mod and are not present in others, but that's basically the folder structure. If it looks like that, Sekiro Mod Engine's default configuration should run this OK.


To uninstall, just delete those files.


You should be able to install the mod at any point during your playthrough. Note that if you already used the Jinza's Jizo and/or the Mibu Pilgrimage Balloon you can't get them back until your next game cycle. Other than that, everything should be smooth sailing.

Conversely, uninstalling the mod shouldn't have any noticeable effect in your ongoing playthrough. You'll keep the items you acquired (i.e., if you stocked up on Emblems, they'll all still be there after uninstalling) and all other item and game behaviours will revert back to normal. Once you uninstall the mod you will be greeted by a tutorial popup the next time you access each menu, which could be a mild annoyance but, hey, that's vanilla Sekiro for you.


There are three flavors for the mod. The names should be pretty self explanatory:

QoL Mod Mega Merge [Normal]: The default option. Pretty much what I've explained in the readme. This is the intended version of the mod, especially if you already played the game.

QoL Mod Mega Merge [First Timer]: Gameplay tutorials are still on. Annoying as they are, some of the tutorials might come in handy for a first playthrough. If you've never played the game you might prefer this version.

QoL Mod Mega Merge [Speedrunner Special]: No popups whatsoever. Not even for unique items, dragonrot warnings, prosthetic upgrades or documents. You might like this one if you keep playing the game over and over again and you already know where exactly to get all the stuff you need. Bear in mind that, while you'll usually get a small indicator on the right side of the screen noting what you just acquired, this indicator seems to bug out after certain events (most notably boss fights) and it vanishes so quickly you can barely see it. You still get the corresponding item, you just don't get a notification.

This version of the mod adds NPC-specific functionalities to the Sculptor's Idols (so you don't have to warp around to do things like fitting/tweaking prosthetic tools, upgrading the Gourd or managing Bell Demon/Kuro's Charm effects) and it also speeds up the Homeward Idol animation, switching the default one for the snap seeds' (because it's way faster and I think it looks really cool). However, highsouled notes that you can't use the Idol underwater with this animation. If you *really* need to homeward while swimming, use the files in the \underwater homeward version\ subfolder.


NOTE! Version 1.04.3 restores popups for Gourds, even in the Speedrunner Special option. For some reason, disabling popups for consumables prevents their use in slow-walking areas and underwater. This means, for instance, that you can't pop coin bags in the Dilapidated Temple and you need to head outside for that. More importantly, this also means that you can't heal or alleviate the "terror" status while fighting the underwater Headless, which can make those fights way more troublesome than they already are.


The mod runs on Sekiro 1.04, which is the final version of the game as of May 2020.



TECHNICAL CRAP
In which I try to understand and explain how the thing actually works

As you can probably guess, this mod involves extensive param tweaking, which means it most definitely isn't going to be compatible with pretty much anything out of the box, with the exception of cosmetic mods. Any mod that uses gameparam.parambnd.dcx will certainly clash with this mod, especially if they operate on EquipParamGoods.

I tried to hunt down and understand exactly what each mod is doing, so that anyone could further improve this and/or just bring it closer to their personal tastes, and here's what I gathered so far.


The files involved in the mod are:

\event\common.emevd.dcx
\event\common_func.emevd.dcx
\event\m10_00_00_00.emevd.dcx
\event\m11_00_00_00.emevd.dcx
\event\m11_01_00_00.emevd.dcx
\event\m11_02_00_00.emevd.dcx


These are exclusively used by No Tutorials (TKGP).


\msg\engus\item.msgbnd.dcx

This one is used by Reusable Jinza's Jizo Statue (Lhiandrow) and my own Reusable Fine Snow.

We're editing アイテム名.fmg and アイテム説明.fmg (you need Yabber to unpack those) to create new entries and descriptions for the "empty" version of the items. Empty Jizo uses the ID 3722 and Emtpy Fine Snow uses the ID 3201.


\msg\engus\menu.msgbnd.dcx

This one is used by Better Idols (thefifthmatt) to add menu text, but the menu itself would be functional without it.


\script\talk\m00_00_00_00.talkesdbnd.dcx

This one is used by Better Idols (thefifthmatt) and is required for most of the functionality of the mod.


\param\gameparam\gameparam.parambnd.dcx

This is -of course- the one file where most of the magic is happening.


The specific params being altered are:

  • EquipParamGoods
  • EquipParamWeapon
  • MenuTutorialParam
  • shopLineupParam
  • SpEffectParam

EquipParamGoods in particular is the one bearing the most tweaking. If you wanna customize things you'll definitely need to get Yapped 1.1.2 involved.

Below I'm breaking down the tweaks as detailed as I can:


Free Spirit Emblems (manawan7)

gameparam.parambnd.dcx -> shopLineupParam -> rows 1000, 1010, 1020 and 1030 -> PriceRate -> enter value in sen

Use Yapped 1.1.2 to edit those values. Each row corresponds to a price bump (by default 10, 20, 30 and 50 sen). On the other hand, this is the only mod to work on shopLineupParam, so you can just merge that using Param Assembler.


Finger Whistle doesn't use Spirit Emblems (WT3WD/Lexar's)

gameparam.parambnd.dcx -> EquipParamWeapon -> row 79000 -> unk83 -> 0

Use Yapped 1.1.2 to edit that value. Again, this is the only mod to work on EquipParamWeapon, so you can just merge that using Param Assembler.


No Tutorials (TKGP)

gameparam.parambnd.dcx -> MenuTutorialParam

I don't know what is being changed here, but since this is the only mod to affect MenuTutorialParam, you can just merge that using Param Assembler.


Faster Homeward Idol (highsouled)

gameparam.parambnd.dcx -> EquipParamGoods -> row 3980 -> goodsUseAnim -> 84

Use Yapped 1.1.2 to edit that value. I'm using the animation for the snap seeds here because I think it looks really cool. However, highsouled notes that you can't use the idol underwater like this. If you wanna do that, you'll have the change this value for 1 (the animation for the green Gourd).


No Pop Ups (jasonjulias)

gameparam.parambnd.dcx -> EquipParamGoods -> rows 1000 to 10000 -> unk20 -> 2

Use Yapped 1.1.2 to edit those values. If you use Yapped's "Import Names" option, you'll see that rows 1000 to 10000 involve every item, ability, tool and pretty much anything that pulls up a popup window. The motherlode, as it were. If for some reason the "Import Names" option doesn't work, here's a handy pastebin with all the information you might need.

Note that, for some reason I still couldn't figure out, disabling popups for consumables prevents their use in slow-walking areas and underwater. This means, for instance, that you can't pop coin bags in the Dilapidated Temple and you need to head outside for that. More importantly, this also means that you can't heal or alleviate the "terror" status while fighting the underwater Headless, which can make those fights way more troublesome than they already are.


Infinite Pilgrimage Balloon (jasonjulias)

gameparam.parambnd.dcx -> EquipParamGoods -> row 3640 -> isConsume -> uncheck

Use Yapped 1.1.2 to change that. This gives the Pilgrimage Balloon infinite uses.

gameparam.parambnd.dcx -> SpEffectParam -> row 3601, 3611, 3621, 3631 and 3641 to 3647 -> effectEndurance -> enter value in seconds

Use Yapped 1.1.2 to edit those values. This extends the duration for all balloons.


Infinite Tanto (pappsy314)

gameparam.parambnd.dcx -> EquipParamGoods -> row 3800 -> isConsume -> uncheck

Use Yapped 1.1.2 to change that.


Reusable Jinza's Jizo Statue (Lhiandrow)

gameparam.parambnd.dcx -> EquipParamGoods -> row 3721

Use Yapped 1.1.2 to edit that row. Note that the mod changes quite a few fields to modify the funcionality of the statue, so you might need a vanilla gameparam.parambnd.dcx to compare the values. The mod also adds an "empty" version of the item (row 3722).


Reusable Fine Snow

gameparam.parambnd.dcx -> EquipParamGoods -> row 3081

Use Yapped 1.1.2 to edit this row as follows:

refId1 = 3085
behaviorId = 3201
iconId = 12
maxNum = 1
isConsume = true
isSuppleItem = false
isFullSuppleItem = true


Duplicate the row (CTRL+SHIFT+N) and give it the number 3201 (this will be the empty version) and edit as follows:

refId1 = -1
behaviorId = 3081
iconId = 14
maxNum = 1
refCategory = 2
goodsUseAnim = -1
isConsume = false
isSuppleItem = true
isFullSuppleItem = false




CREDITS AND ACKNOWLEDGMENTS
In which I salute the people who actually put in the work

  • highsouled, jasonjulias, Lhiandrow, manawan7, pappsy314, thefifthmatt, TKGP and WT3WD/Lexar's for making the mods I used.
  • Extra special thanks to Lhiandrow for sharing quite a bit of very helpful knowledge on the inner workings of Sekiro modding.
  • JKAnderson for Yapped and Yabber.
  • Yohnnny for Param Assembler.
  • katalash for Sekiro Mod Engine.
  • And, of course, From Software for this great, great game.



VERSION HISTORY
In which we see the child grow day by day

  • 1.06.1 - Updated for compatibility with Sekiro version 1.06
  • 1.04.4 - Added reusable Fine Snow, renamed files, implemented Better Idols and Faster Homeward Idols in the Speedrunner Special version
  • 1.04.3 - Restored pop ups for Gourds on account of compatibility issues
  • 1.04.2 - Updated description of Free Spirit Emblems in section "Technical Crap"
  • 1.04.1 - Original upload