Hi! I sent you a message in the nexus forums. I think the issue is that the FSB files aren't decrypted but if you have any other questions, just reply to the message I sent in the forums.
I'm planning to change the mini boss and normal enemies encounter soundtracks with my own musics. Do you know which one is which since finding the right one is a pain.
Hello, I was not able to recreate the issues that you are having, can you please message me on how it causes stuttering in sector map loading? What areas does this issue happen the most?
What program are you using? The audio ripping tools? If you are using the decrypt/encrypt program from the discord to insert your own custom music, all you have to do is use the batch file you used to decrypted the .fsb files. It should look like "filename_crypt_crypt.fsb". Just delete the "_crypt_crypt" part and it should work. You can also find this information under the FSBExt part of readme text document in the folder.
i use FSBExt to decrypt and open in Dark Souls Sound Inserter to change the sound for other. next encrypt the file with FSBExt and put in the mods/sound folder but when i start the game stage have no song., please help
Great mod thank you so much however i have the same problem when replacing a song with a custom one i got no sound (i decrypted the fsb replaced the songs edited the loop encrypted and replaced the fsb in the mod folder) but the song doesn't play
It worked for me with the latest version of fsbext: (http://aluigi.altervista.org/search.php?src=fsbext) copy this line for %%i in (*.fsb) DO fsbext.exe -e G0KTrWjS9syqF7vVD6RaVXlFD91gMgkC 1 "%%i" pausemake it a .bat file and replace the star with whatever fsb you want and it should work
Great mod, I love it. Would it be possible to get rid of the alert (when enemies have yellow triangles above their heads) music completely, so it doesn't interrupt the exploration music?
Hey! abacabb69 actually already created a music script to allow area music to keep playing while mini boss/ boss music plays normally. Download his mod: The Ultimate Tenchu mod (WIP) (https://www.nexusmods.com/sekiro/mods/590 ) and put the events folder and place it into the mods folder. Specifically, the mod file you want is under Tenchu fight music mod. I just tested it with different save files and it looks like it is also compatible with this mod.
Oh I'm sorry, I meant the song that plays when the enemy is Suspicious of your presence, not the Combat music. I think the song itself is called "Knife's Edge", I think. The Tenchu mod gets rid both of the Suspicion music and the Combat music, leaving only the exploration music. What I meant is to get rid of Suspicon music, but keep the Exploration and Combat music. Anyway, even if it's not possible I still really like this mod, big thanks for making it <3
I was actually trying to figure out how to add that to this mod a while ago. I asked for help and was given a lot of tips on how to locate the lines of code for when music triggers or not in areas. I've tried and played around with the script but could not figure out how to make the music transition cleanly between the exploration and combat music like in the original game or have it not start from the beginning every time Sekiro loses aggro. I don't think the script is structured to allow that to work. Sorry, but I'm glad you like my mod!
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i make the changes and get to encrypt the files but when i play the game no music play.
for %%i in (*.fsb) DO fsbext.exe -e G0KTrWjS9syqF7vVD6RaVXlFD91gMgkC 1 "%%i"
make it a .bat file and replace the star with whatever fsb you want and it should workpause