Sekiro: Shadows Die Twice

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Victor_Gopher

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VictorGopher

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37 comments

  1. MRGV1
    MRGV1
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    Great mod, any chance about getting a Ada mod?
  2. alsk502502
    alsk502502
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    Would you like to make a guide on how to make these mod? Your mod is more complete than other mod. So your ability is even more unique, but I want to learn that talent.
    1. VictorGopher
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      Sorry, making a tutorial is not an easy thing, besides, I am not a native English speaker, so it is more difficult for me to do this
  3. SolituteWr
    SolituteWr
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    I like this mod very much, nice job! But can you add Lara from Tomb Raider, Since she had fought with samurais in the 9'th of series
    1. VictorGopher
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      Sorry, I have not played TR yet, so I am not familiar with Lara
  4. Reith80
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    She's kinda ugly and that facial expression is dumb as hell, but nice job I guess.
    1. VictorGopher
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      Thanks.
      And mod is still mod, far differences between game engines cause low compatibility.
      I have tried facial expression(rigging facial bones), but it looks extremely weird, so I just rig the jaw for speaking.
      Another stuff is light and texture, especially the light, I could not get same effect as in the original game, that is pity.
      But anyway, I am still happy to do these
  5. Musty1203
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    Hello, i actually have a little question if you dont mind, did you rig the 3d model by yourself or did you just transfer wolf's weight and armature to jill's model ?
    1. VictorGopher
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      No need to do that. Use the original Armature of Jill's model, then rename some bone(no need to be all, just the one you need) to the corresponding bone of Wolf's Armature, FLVER_Editor will match the bone automatically. In this way, rigging and weights painting are unnecessary, make it easier for beginners like me to make a mod.
      But two armatures are not 100% compatible, so some features do not work, such as eyeball/facial emotion, and some do not work nicely, such as fingers.
    2. Musty1203
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      Aight, Thanks for the tip!
    3. Musty1203
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      Btw, would it be possible for you to send me your jile rigged file so i can use it as a reference please? (The one with the bones names changed) Because I am having a little bit of an issue with the arms...
    4. VictorGopher
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      check this: https://www.nexusmods.com/sekiro/mods/285
      There is an project source file package. A [.blend] file is inside, which contains the most streamlined bones of wolf, I think it is enough for you to set a sample. Besides, you can search for the original armature of wolf, which contains all bones, and you can get more details.
    5. Musty1203
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      yo, sorry for the late reply, actually ive been using this same rigged sample as my model reference(im assuming its the same saber model that comes together inside the flver editor zipfile), the problem is that i keep getting these weird distorted elbows everytime i try to parry and i still cant figure out how to fix them, here are some pictures : https://imgur.com/a/AevF3GF
      do you have any idea why is this happening?
      here is my model link in case you could help : https://drive.google.com/file/d/1_nlg89hoApzmjrJa1VlpV-2j7aKcgeuD/view?usp=sharing
    6. Musty1203
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      And thats what i got when i swapped the premade kaine rig with mixamo's auto rigger, the arms look kinda weird but the elbows look just fine, the problem is that she wont have any facial animation which kinda sucks ;(https://imgur.com/a/iSuXZ8V
    7. VictorGopher
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      I checked your .fbx , I think bone names and relationship are OK. I think it is because your [elbow join point] is to high, does not match wolf's armature. The join point moves to a new location when holding the katana, and this twists your model.
      your amature:
      https://s1.ax1x.com/2020/04/10/GoJBWV.png
      try to scale [UpperArm] and [Forearm] bone like this:
      https://s1.ax1x.com/2020/04/10/GoYdne.png

      I did not test it but I think this may work.
      Did you try to scale only [Forearm] or [Hand] bone to fit the length of arms? I did this with scaling [UpperArm], this bone control the whole arm, and it may perform better than scaling only [Forearm] or [Hand].
    8. Musty1203
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      heyo, ive tried pretty much all of these methods, for example, here i tried to scale up the upperarms just as you said but now the arms are kinda disproportionate to the body : https://imgur.com/a/YqQ5NH0
      heres the link : https://drive.google.com/file/d/1nGvY7uB4s4l6PYbOvvdrnvgLqJnAxi9e/view?usp=sharing
      i dunno if i can do something about it...

      lastly i wanted to ask you, how do you arrange the textures on your character? i know they all need to be in .dds but can you just briefly explain each of the most important step to apply them on your model? ive been working for a week on this, i really dont want it to go in vain :(
    9. VictorGopher
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      I can not see your image due to network issue, I will check it later.
      Did you say disproportionate ? Is the shape OK? You can scale on X-axis (press S then X), this wont change the thickness.
      About textures, nothing special, just set them well in FLVER-editor. You can export material JSON to the file, next time you can import it directly, no need to set them again.
    10. Musty1203
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      aight, i arranged the bones just as you told me to and heres the result : https://imgur.com/a/D95Nph0
      i see theres a major improvement but theres still something that bothers about the elbows/forearms...
      anyway thank you very much for your time and consideration in this matter, youre really a great dude, i will try mapping the textures tomorrow and will tell you how it goes
    11. Musty1203
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      heyo, sorry for bugging you again, so basically, I tried to match up each body parts with its 3 corresponding textures and thats what i got... https://imgur.com/a/RXZEQWy
      i am really sorry for taking up so much of your time but would you mind helping me just one last time? heres the lg 9000 folder link https://drive.google.com/drive/folders/1AQi-NujTUP_QqASGUKfu5pkVkivg-z62?usp=sharing
      I placed all the tga/dds textures files inside the tpf folder

      and here is the fbx file in case you need it : https://drive.google.com/file/d/1HK-OR9v6kdYgxrnLkvFibAK0sTfdjSn_/view?usp=sharing
    12. Musty1203
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      ignore my last post, i figured it out (there was something wrong with the compression and i fixed it) so basically i am here with this : https://imgur.com/a/s4PBvvz its pretty good for my first mod but it looks way too shiny idk, do you think its because of the AO maps that are missing? i dont really know much on how to combine them with other textures, also what kind of tool do you use to convert tga texture files to dds?
    13. VictorGopher
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      I suggest replace all Spec Map with a black image textures, this will suppress the reflection, I did this in all my mods
    14. Musty1203
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      i did something else instead and it made it look a lot better, i think i finished my mod heres the result :https://ibb.co/S52t0vr https://ibb.co/wQBSTGp https://ibb.co/QjDdbGv https://ibb.co/CwTrMSp so what do you think?
    15. VictorGopher
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      Looks OK, you can test it in some movie cut scene, then you can release it, congratulations
    16. Musty1203
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      will do, thank you very much!
    17. Musty1203
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      Hello, I wanted to correct my rig and make it a little better but now the eyes turned dark even though the textures are working pretty well on the other parts of the body, do you have any idea as to why this happens?
    18. VictorGopher
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      I think maybe texture path of eyeballs are wrong, try to check it again?
  6. rhylx46
    rhylx46
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    NB! Ke yi gao yi ge duan qun ban de me ? diao bao le
  7. ryanangle1
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    anyway to make her nude?
    1. VictorGopher
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      If there is a model, it can be done. but I am not going to make any NSFW content
  8. murilokleine
    murilokleine
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    Great stuff, man. Is there anywhere I can find the ripped model of Jill? I work with 3D, I'd love to try and make some cool stuff with the model.
    1. VictorGopher
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      there is a link in below the description. Also, check XNALara(deviantart) for XPS models. Have fun :D
    2. murilokleine
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      Awesome, man! Thanks!
  9. Stretch117
    Stretch117
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    I've literally been waiting for a decent female mod so I can play the game thanks
  10. prince7212
    prince7212
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    It might be special to be a killer Jason model