Would you like to make a guide on how to make these mod? Your mod is more complete than other mod. So your ability is even more unique, but I want to learn that talent.
Thanks. And mod is still mod, far differences between game engines cause low compatibility. I have tried facial expression(rigging facial bones), but it looks extremely weird, so I just rig the jaw for speaking. Another stuff is light and texture, especially the light, I could not get same effect as in the original game, that is pity. But anyway, I am still happy to do these
Hello, i actually have a little question if you dont mind, did you rig the 3d model by yourself or did you just transfer wolf's weight and armature to jill's model ?
No need to do that. Use the original Armature of Jill's model, then rename some bone(no need to be all, just the one you need) to the corresponding bone of Wolf's Armature, FLVER_Editor will match the bone automatically. In this way, rigging and weights painting are unnecessary, make it easier for beginners like me to make a mod. But two armatures are not 100% compatible, so some features do not work, such as eyeball/facial emotion, and some do not work nicely, such as fingers.
Btw, would it be possible for you to send me your jile rigged file so i can use it as a reference please? (The one with the bones names changed) Because I am having a little bit of an issue with the arms...
check this: https://www.nexusmods.com/sekiro/mods/285 There is an project source file package. A [.blend] file is inside, which contains the most streamlined bones of wolf, I think it is enough for you to set a sample. Besides, you can search for the original armature of wolf, which contains all bones, and you can get more details.
yo, sorry for the late reply, actually ive been using this same rigged sample as my model reference(im assuming its the same saber model that comes together inside the flver editor zipfile), the problem is that i keep getting these weird distorted elbows everytime i try to parry and i still cant figure out how to fix them, here are some pictures : https://imgur.com/a/AevF3GF do you have any idea why is this happening? here is my model link in case you could help : https://drive.google.com/file/d/1_nlg89hoApzmjrJa1VlpV-2j7aKcgeuD/view?usp=sharing
And thats what i got when i swapped the premade kaine rig with mixamo's auto rigger, the arms look kinda weird but the elbows look just fine, the problem is that she wont have any facial animation which kinda sucks ;(https://imgur.com/a/iSuXZ8V
I checked your .fbx , I think bone names and relationship are OK. I think it is because your [elbow join point] is to high, does not match wolf's armature. The join point moves to a new location when holding the katana, and this twists your model. your amature: https://s1.ax1x.com/2020/04/10/GoJBWV.png try to scale [UpperArm] and [Forearm] bone like this: https://s1.ax1x.com/2020/04/10/GoYdne.png
I did not test it but I think this may work. Did you try to scale only [Forearm] or [Hand] bone to fit the length of arms? I did this with scaling [UpperArm], this bone control the whole arm, and it may perform better than scaling only [Forearm] or [Hand].
heyo, ive tried pretty much all of these methods, for example, here i tried to scale up the upperarms just as you said but now the arms are kinda disproportionate to the body : https://imgur.com/a/YqQ5NH0 heres the link : https://drive.google.com/file/d/1nGvY7uB4s4l6PYbOvvdrnvgLqJnAxi9e/view?usp=sharing i dunno if i can do something about it...
lastly i wanted to ask you, how do you arrange the textures on your character? i know they all need to be in .dds but can you just briefly explain each of the most important step to apply them on your model? ive been working for a week on this, i really dont want it to go in vain :(
I can not see your image due to network issue, I will check it later. Did you say disproportionate ? Is the shape OK? You can scale on X-axis (press S then X), this wont change the thickness. About textures, nothing special, just set them well in FLVER-editor. You can export material JSON to the file, next time you can import it directly, no need to set them again.
aight, i arranged the bones just as you told me to and heres the result : https://imgur.com/a/D95Nph0 i see theres a major improvement but theres still something that bothers about the elbows/forearms... anyway thank you very much for your time and consideration in this matter, youre really a great dude, i will try mapping the textures tomorrow and will tell you how it goes
heyo, sorry for bugging you again, so basically, I tried to match up each body parts with its 3 corresponding textures and thats what i got... https://imgur.com/a/RXZEQWy i am really sorry for taking up so much of your time but would you mind helping me just one last time? heres the lg 9000 folder link https://drive.google.com/drive/folders/1AQi-NujTUP_QqASGUKfu5pkVkivg-z62?usp=sharing I placed all the tga/dds textures files inside the tpf folder
and here is the fbx file in case you need it : https://drive.google.com/file/d/1HK-OR9v6kdYgxrnLkvFibAK0sTfdjSn_/view?usp=sharing
ignore my last post, i figured it out (there was something wrong with the compression and i fixed it) so basically i am here with this : https://imgur.com/a/s4PBvvz its pretty good for my first mod but it looks way too shiny idk, do you think its because of the AO maps that are missing? i dont really know much on how to combine them with other textures, also what kind of tool do you use to convert tga texture files to dds?
i did something else instead and it made it look a lot better, i think i finished my mod heres the result :https://ibb.co/S52t0vr https://ibb.co/wQBSTGp https://ibb.co/QjDdbGv https://ibb.co/CwTrMSp so what do you think?
Hello, I wanted to correct my rig and make it a little better but now the eyes turned dark even though the textures are working pretty well on the other parts of the body, do you have any idea as to why this happens?
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And mod is still mod, far differences between game engines cause low compatibility.
I have tried facial expression(rigging facial bones), but it looks extremely weird, so I just rig the jaw for speaking.
Another stuff is light and texture, especially the light, I could not get same effect as in the original game, that is pity.
But anyway, I am still happy to do these
But two armatures are not 100% compatible, so some features do not work, such as eyeball/facial emotion, and some do not work nicely, such as fingers.
There is an project source file package. A [.blend] file is inside, which contains the most streamlined bones of wolf, I think it is enough for you to set a sample. Besides, you can search for the original armature of wolf, which contains all bones, and you can get more details.
do you have any idea why is this happening?
here is my model link in case you could help : https://drive.google.com/file/d/1_nlg89hoApzmjrJa1VlpV-2j7aKcgeuD/view?usp=sharing
your amature:
https://s1.ax1x.com/2020/04/10/GoJBWV.png
try to scale [UpperArm] and [Forearm] bone like this:
https://s1.ax1x.com/2020/04/10/GoYdne.png
I did not test it but I think this may work.
Did you try to scale only [Forearm] or [Hand] bone to fit the length of arms? I did this with scaling [UpperArm], this bone control the whole arm, and it may perform better than scaling only [Forearm] or [Hand].
heres the link : https://drive.google.com/file/d/1nGvY7uB4s4l6PYbOvvdrnvgLqJnAxi9e/view?usp=sharing
i dunno if i can do something about it...
lastly i wanted to ask you, how do you arrange the textures on your character? i know they all need to be in .dds but can you just briefly explain each of the most important step to apply them on your model? ive been working for a week on this, i really dont want it to go in vain :(
Did you say disproportionate ? Is the shape OK? You can scale on X-axis (press S then X), this wont change the thickness.
About textures, nothing special, just set them well in FLVER-editor. You can export material JSON to the file, next time you can import it directly, no need to set them again.
i see theres a major improvement but theres still something that bothers about the elbows/forearms...
anyway thank you very much for your time and consideration in this matter, youre really a great dude, i will try mapping the textures tomorrow and will tell you how it goes
i am really sorry for taking up so much of your time but would you mind helping me just one last time? heres the lg 9000 folder link https://drive.google.com/drive/folders/1AQi-NujTUP_QqASGUKfu5pkVkivg-z62?usp=sharing
I placed all the tga/dds textures files inside the tpf folder
and here is the fbx file in case you need it : https://drive.google.com/file/d/1HK-OR9v6kdYgxrnLkvFibAK0sTfdjSn_/view?usp=sharing