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File credits
Daonjre: second mortal blade model for Owl
Sekijuan: Recoloring Owls clothes
Donation Points system
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Changelogs
Version 1.2.5
Phase 3 should now run more consistently, which means it should be less buggy.
The Phantom Owls animation, both red and blue, now runs smoothly every time.
Made some minor hyper armor tweaks.
The background of the fight changed
Every overhead slam he performs now has a small amount of turnspeed. This means that the player can make small micro-positionings during the wind up of the slam without him missing the slam in the end.
After missing the parry on the first hit of Shadow Fall, the knockback was too less for the player to be in range to parry his next two slashes as he falls to the ground, which is also fixed now.
Version 1.2
- The dialog at the beginning of phase two now always triggers.
- Spirit Owl should now spawn/work properly when Owl summons it in the palm of his hand near edges or map borders.
- Both Owl Phantoms should have less "lag" in their combos. What I mean by this is that their animations should now run smoothly in combos most of the time.
- Removed hyper armor on a specific attack.
- He should no longer randomly turn and trigger an attack where he slash you twice when you stand behind him.
Spirit Owl will no longer randomly spawn next to Owl in a repetitive animation that looks awkward and buggy after the player left a certain area of the map.
-Hopefully the problem of Spirit Owl or and Owl disappearing should be less. I said the same thing in the 1.1 version, so I am once again relying on the feedback from you guys
Version 1.1
Bugs in version 1.1 fixed:
- After killing Owl, both Owl Phantoms spawn in (Red and Blue), causing two memories to drop.
Donations
No donations accepted
After successfully killing Isshin Ashina and turning Shura, Wolf returns to the hidden passage to meet up with Owl as planned. After killing Genichiro and obtaining the second Mortal Blade, nothing stands in Owl's way of taking over Ashina and receiving the Dragon's Blood. If only it weren't for the demon standing in his way that he once raised his own.
This was my idea for the mod's lore and general design choices.
The fight
There are three ways to start the fight after going up the stairs of the hidden passage. The first is to approach him slowly and wait for him to draw his sword. Since waiting so long to start the fight could be annoying after multiple tries, I decided to give him a "Surprise Attack" when you sprint towards him. Even with a different dialogue! The third option is a mix of both. A video showing all options can be found here (I used a Reshade in that video by the way.)
Notes
Great Shinobi Owl is practically completely broken, so he is good for laughs but not for a fight. Inner Father and Owl (Father) work better, but still suffer from bleed over changes. So I wouldn't recommend fighting them.
Defeating Sinister Raven Owl grants a memory, 'Memory: Sinister Raven Owl.' Like any other memory, it can be traded for a custom remnant and two attack points!. As for what the remnant says, you'll have to find out for yourself :)
This mod is not compatible with other moveset mods. If you want to use a moveset mod, you must merge them. Custom dialogue only works in Japanese, they are skipped in all other languages. I may add support for other languages in the future.
Known Issues
1. The dialogue at the start of phase 2 may not always trigger. (No clue why tho) Fixed!
2. The Spirit Owl can drop off the map if it gets too close to an edge. Also, if Owl summons it in the palm of his hand near an edge for an attack, it will bug out and spawn in a different location, or despawn completely. Fixed!
3. Rare but possible: Owl despawns off the map or the Spirit Owl despawns off the map. They usually respawn after walking around the arena a bit, but unfortunately, the AI resets :(
4. I "removed" the rocks and trees in the arena. They are not visible, but the collisions are still there, some of them it appears (?) There seem to be some collisions that have stayed and some that are gone. So you might bump into invisible rocks.
Installation
Put the "mods" folder in to your Sekiro directory and make sure that you have Mod Engine installed.
Special Thanks
Many, many thanks to Yunia (daonjre) for creating a second mortal blade model that fits Owl perfectly, and to sekijuan for recoloring Owl's clothing. Both have their own mods and you should definitely check them out!
This mod took a really, really long time. I never planned to put in so much content, but I said the same thing after I finished Genichiro Embodiment of Tomoe, so yeah, here we are...
I have to say that I am proud of what I have created. I learned a lot of new things in the process, and thanks to all the encouragement, I got through it, as painful as it might have been sometimes. I hope you y'all have fun fighting him!