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zpdmillerUploaded by
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Activity logs
This page was last updated on 20 September 2023, 7:22AM
- Changelogs
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Version resurrection-1.02.2
- Properly restored the SFX for the Loaded Spear
- Restored SFX on Loaded Spear - Sword Followup Attacks. They still don't look good in my opinion
- Added Movement Multiplier TAEs to the Loaded Spear - Sword Followup attacks
- Changed SFX and Attack Length of Mortal Draw 1 (Empowered, Normal, Midair Landing & Running). It's the same as Isshin's Inner Mortal Draw now
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Version resurrection-1.02.1
- Fixed incorrect model for the Struggler's Prosthetic
- Restored SFX for the Loaded Spear thrust attacks (this is the only change to the c0000.anibnd.dcx files, if you don't want the SFX don't install these)
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Version resurrection-1.02
- Reworked Movement Multiplier TAES for the Loaded Spear, Ashina Cross, & Dodge/Running to Thrust. They should now properly work
- Removed SFX from Loaded Spear (Charged Thrust, Midair Landing to Thrust, Sword Followups - it just doesn't look good on these animations)
- Added Loaded Spear Sweep SFX to Uncharged Thrust
- Added Isshin's Pull Back Sound & SFX [S:R] to Loaded Spear - Pull Back
- Removed Isshin SFX from Midair Landing to Thrust
- Removed unnecessary TAEs from Loaded Spear - Running to Thrust/Sweep. I'm still working on making their attacks do more damage against Perilous Sweeps
- Tweaked Palm Push Basic Thrust 2/Deflect to Thrust TAEs (it can be deflected again. Reverted back to 1.0 since you can't spam it now. You can also cancel the attack after the palm push and before the thrust)
- Replaced Guard to Thrust Left with one of the Deflect Left to Thrust Left animations (a050_304011)
- Tweaked Crouch to Standing Attack (you can now cancel before the swing)
- Tweaked Ashina Cross Turn Speed TAEs (you should be able to turn more during the attack, but since the Movement Multiplier TAEs were modified as well you still move pretty far pretty quickly, so put a bit of distance between you and the enemy before unsheathing)
- Tweaked Isshin's Ashina Cross SFX. It should be a lot closer to the blade now
- Replaced Ashina Cross Running to Ready animation with Ready animation
- Tweaked Ashina Cross Ready animation (just the scabbard's position during the animation)
- Tweaked Loaded Spear Equip animation. Before there was weird animation blending that the game does. There's still the possibility of doing the "stomp" part of the animation after switching while moving, then stopping. Moving again stops the animation from playing (and blending with other animations)
- The Mortal Blade is now given alongside the Kusabimaru at the start of the game. An optional file is available to also get the Struggler's Prosthetic early (replaces the Ornamental Letter pickup)
- Moving forward, only the Palm Push/Double Slash will be available as Deflect to Thrust options. Palm Push will remain as Basic Deflect 2, replacing the old Sheathe and Sweep.
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Version resurrection-1.01
- Added gun sounds for the Struggler's Prosthetic (thanks to Sekiwanokami)
- Fixed missed animations with incorrect weapon held during immortal severence animations
- Added Glock Saint as optional download (gun sounds also done by Sekiwanokami)
- There are two gun shot sounds available (see video tab)
- Fixed incorrectly placed TAEs for one of the Sculptor's Idol rest animations
- Added Double Slash for Deflect to Thrust version
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Version resurrection-1.0
- Merged with Sekiro: Resurrection (v1.14.2)
- Tweaked a few movement animations
- Added TAEs to Loaded Spear Running to Thrust/Sweep animations, so they should now work like jumps for Perilous Sweeps (but I haven't properly tested. You shouldn't get hit by perilous sweeps, but the Spear attacks don't do extra damage like regular in air attacks do (yet))
- Removed SFX from Loaded Spear Sword attacks (it doesn't look good)
- Changed Crouching to Attack animation to a000_003027 (suggested by Canelo44tk)
- Added Isshin's gun shot animations from his Phase 2/3. These replace the Flame Vent animations, and are meant for use with Resurrection's Struggler's Prosthetic prosthetic
- Changed Resurrection's Struggler's Prosthetic Spirit Emblem cost to 4 (only the charged shot will consume emblems, you can repeatedly use the uncharged shot to cheese enemies. It's not too balanced)
- This Resurrection merge currently contains the Double Slash animation for Basic Thrust 1, and Palm Push to Thrust for Basic Thrust 2 & Deflect to Basic Thrust. I will upload the other versions soon.
- This Resurrection merge comes with Isshin's pistol, ported and repositioned by me. It replaces the Loaded Spear model (only the full spear is replaced, the model that usually shows up on Wolf's prosthetic arm is still invisible). This model works with the Mortal Spear and Kusabimaru, they all appear during the animations.
- Since the Flame Vent animations have been replaced with Isshin's gun animations, the other Flame Vent prosthetics are obviously affected by this change.
- I haven't checked every animation for Resurrection. I did check the Recoil Counters and they worked fine. The Ashina Cross doesn't have the charged SFX on attack (because I removed the SFX for it) but it works. If you encounter any issues with this merge, let me know.
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Version 1.04.2
- Properly restored the SFX for the Loaded Spear
- Restored SFX on Loaded Spear - Sword Followup Attacks. They still don't look good in my opinion
- Added Movement Multiplier TAEs to the Loaded Spear - Sword Followup attacks
- Changed SFX and Attack Length of Mortal Draw 1 (Empowered, Normal, Midair Landing & Running). It's the same as Isshin's Inner Mortal Draw now
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Version 1.04.1
- Fixed Mortal Blade not showing up when receiving Kusabimaru
- Restored SFX for the Loaded Spear thrust attacks (this is the only change to the c0000.anibnd.dcx files, if you don't want the SFX don't install these)
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Version 1.04
- Added Resurrection changes (up to 1.02. Excludes Gun animations/Struggler's Prosthetic)
- Reworked Movement Multiplier TAES for the Loaded Spear, Ashina Cross, & Dodge/Running to Thrust. They should now properly work
- Removed SFX from Loaded Spear (Charged Thrust, Midair Landing to Thrust, Sword Followups - it just doesn't look good on these animations)
- Added Loaded Spear Sweep SFX to Uncharged Thrust & Midair to Thrust
- Removed Isshin SFX from Midair Landing to Thrust
- Removed unnecessary TAEs from Loaded Spear - Running to Thrust/Sweep. I'm still working on making their attacks do more damage against Perilous Sweeps
- Tweaked Palm Push Basic Thrust 2/Deflect to Thrust TAEs (it can be deflected again. Reverted back to 1.0 since you can't spam it now. You can also cancel the attack after the palm push and before the thrust)
- Replaced Guard to Thrust Left with one of the Deflect Left to Thrust Left animations (a050_304011)
- Tweaked Crouch to Standing Attack (you can now cancel before the swing)
- Tweaked Ashina Cross Turn Speed TAEs (you should be able to turn more during the attack, but since the Movement Multiplier TAEs were modified as well you still move pretty far pretty quickly, so put a bit of distance between you and the enemy before unsheathing)
- Tweaked Isshin's Ashina Cross SFX. It should be a lot closer to the blade now
- Replaced Ashina Cross Running to Ready animation with Ready animation
- Tweaked Ashina Cross Sheathe/Unsheathe animation (just the scabbard's position during the animation)
- Replaced Ashina Cross Ready (Midair Landing) animation with Ready animation
- Tweaked Loaded Spear Equip animation. Before there was weird animation blending that the game does. There's still the possibility of doing the "stomp" part of the animation after switching while moving, then stopping. Moving again stops the animation from playing (and blending with other animations)
- The Mortal Blade is now given alongside the Kusabimaru at the start of the game
- Moving forward, only the Palm Push/Double Slash will be available as Deflect to Thrust options. Palm Push will remain as Basic Deflect 2, replacing the old Sheathe and Sweep.
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Version 1.03
- Fixed the hitboxes for the Loaded Spear and Mortal Draw.
- Restored SFX for the Loaded Spear. The SFX should follow the Spear/Sword properly now.
- I've decided that, going forward from here, there will only be the Palm Push to Thrust and the Double Slash introduced in 1.02 (a000_003004) as Basic Thrust 1/Deflect to Basic Thrust 1 options. As Canelo44tk pointed out, the previous Double Slash was impractical as it moved the player backwards.
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Version 1.02
- Tweaked the following animations: Basic Deflect 1/Deflect Left/Right to Basic Deflect 1 (Palm Push to Thrust), Running/Dodge to Thrust, Ashina Cross, Loaded Spear Running to Thrust/Sweep. They *should* now move you further and let you cover more distance on attack (only works when locked on)
- Sped Up Ashina Cross Ready/Unsheathe. Edited the Ashina Cross Held animation (it's longer and smoother now)
- Sped Up Loaded Spear Thrust/Uncharged Thrust/Sweep animations
- Basic Thrust 2 attack *should* be fine now (only time it didn't do any damage from my latest testing was when Genichiro jumped over my sword)
- Replaced some missed Walking animations with Isshin's walk
- I attempted to fix the Mortal Draws/Loaded Spear Sweep/Pull Back not doing any damage/working sometimes. I haven't been able to fix this yet, and I don't know why they don't work sometimes. I've been stuck on these issues for a few hours and it's really starting to annoy me, but instead of leaving the currently fixed things private I am releasing them. I think the issue here lies with the animation itself, and the position of enemies (the blade goes under the ground as seen via the SFX, and the spear is in the same boat (when locked on)).
- If there are any more bugs you find please let me know, I really want to try and fix all issues. If the issues I said I fixed aren't actually fixed, please tell me. From my testing they should be good now, but I could've missed some things.
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- Author's activity
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September 2023
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20 Sep 2023, 7:22AM | Action by: zpdmiller
Attribute change
'Description changed.'
August 2023
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16 Aug 2023, 2:26PM | Action by: zpdmiller
Attribute change
'File \'resurrection-spear (just for testing)\' description changed.'
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16 Aug 2023, 2:24PM | Action by: zpdmiller
Attribute change
'File \'resurrection-spear (just for testing)\' description changed.'
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16 Aug 2023, 2:22PM | Action by: zpdmiller
Changelog added
'Change log added for version resurrection-spear-testing'
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16 Aug 2023, 2:22PM | Action by: zpdmiller
Changelog added
'Change log added for version resurrection-spear-testing'
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16 Aug 2023, 2:21PM | Action by: zpdmiller
Changelog added
'Change log added for version resurrection-spear-testing'
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16 Aug 2023, 2:20PM | Action by: zpdmiller
File added
'resurrection-spear (just for testing) [version resurrection-spear-testing]'
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12 Aug 2023, 5:44PM | Action by: zpdmiller
Attribute change
'File \'Vanilla Phase 2-3 Idle and Movement - Update Files\' category changed to Main Files.'
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12 Aug 2023, 5:43PM | Action by: zpdmiller
File added
'SR Phase 2-3 Idle and Movement - Update Files [version resurrection-1.02.2]'
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12 Aug 2023, 5:41PM | Action by: zpdmiller
File added
'Vanilla Phase 2-3 Idle and Movement - Update Files [version 1.04.2]'
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11 Aug 2023, 12:53PM | Action by: zpdmiller
Readme file added
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11 Aug 2023, 12:52PM | Action by: zpdmiller
Readme file added
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11 Aug 2023, 12:52PM | Action by: zpdmiller
Readme file added
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11 Aug 2023, 12:52PM | Action by: zpdmiller
Changelog added
'Change log added for version resurrection-1.02.2'
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11 Aug 2023, 12:51PM | Action by: zpdmiller
Changelog added
'Change log added for version 1.04.2'
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11 Aug 2023, 12:51PM | Action by: zpdmiller
Attribute change
'File \'Param Files for Merging 1.01\' category changed to Old versions.'
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11 Aug 2023, 12:51PM | Action by: zpdmiller
File added
'Param Files for Merging 1.02 [version merging-1.02]'
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11 Aug 2023, 12:50PM | Action by: zpdmiller
Attribute change
'File \'resurrection-1.02.1\' category changed to Old versions.'
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11 Aug 2023, 12:50PM | Action by: zpdmiller
File added
'resurrection-1.02.2 [version resurrection-1.02.2]'
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11 Aug 2023, 12:50PM | Action by: zpdmiller
Attribute change
'File \'Sword Saint Sekiro 1.04.1\' category changed to Old versions.'
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June 2024
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