This mod causes the delivery vans to sometimes disappear as of todays date. They cause the hardware ones to disappear everytime. So you can't unload them. You have to uninstall the mod then load the game back up to receive the delivery. I hope it gets updated though. I really wanted to use this mod. It would have been so handy.
Additional note added to the description about saving. Saving with Dan/Oscar shops (either added by FurnitureDelivery or not) should be fine and vehicles shouldn't disappear on load. The same can't be said about Herbert's/Armory. Those are fully custom (don't use vehicles that are already in the game), instead on each mod load they are recreated along with their delivery vehicles. As such, if the game is saved while they are actively delivering, on game load those deliveries will be lost.
Hey there! Using your mod on the latest beta build and it unfortunately, still seems to have compatibility issues with the DeliveryApp Improvements mod. Anytime i try to order something using the mod, it would display this message
[DeliveryApp++] [Added by FurnitureDelivery] Tried to order, but got Select a destination
Hello there!!! I'm on Beta branch, and for some reason suppliers can't deliver their goods when this mod is active. The timer stops at "0h 0m" and the van won't appear.
Tested the following delivery, as mentioned, doesn't work when your mod is active, works fine without. I've also tested it with this mod as a standalone, same problem, but all on beta branch, not sure about the regular branch.
Yup, if you're on beta, you'll see lockers alongside beds in Dan's Furniture. They also replaced beds in Oscar's Equipment. If you're not on beta, then you won't see lockers, so beds only in Dan's and no bed/locker in Oscar's.
I think you should add the golden toilet to the shop by default, and remove the dependency for Toileportation. It is a vanilla item available in the boutique store, and I think it would help clean up the mod a little bit as well as make it accessible for people who don't use Toileportation.
I understand completely, though, if you want to keep it more limited. Cheers!
I think that in base game the Golden Toilet doesn't restock, so after you buy the entire stock it'd just be a forever unavailable element. That's why I didn't add artwork as well.
Regarding that "error/bug" that they posted... What if you were to add the Golden Toilet to the menu IF the Toileportation mod is present? Since that mod increases the stock to 2 toilets, which also restock every week! 🤔
As of 1.3.0 mod doesn't have any preferences/settings that mod manager can edit. Is there an issue with enabling/disabling my mod through that manager?
Clothes store is not planned at the moment. The issue there is you need to pick clothes' colors, and there's no way of doing that in the deliveries app at the moment. I also don't see a way to add it in a way that looks good. And generally, I guess clothes aren't bought as often (went to that store once in my playthrough lol), so I'm not really interested in making that work.
36 comments
Additional note added to the description about saving.
Saving with Dan/Oscar shops (either added by FurnitureDelivery or not) should be fine and vehicles shouldn't disappear on load.
The same can't be said about Herbert's/Armory. Those are fully custom (don't use vehicles that are already in the game), instead on each mod load they are recreated along with their delivery vehicles. As such, if the game is saved while they are actively delivering, on game load those deliveries will be lost.
[DeliveryApp++] [Added by FurnitureDelivery] Tried to order, but got Select a destination
Would love a way to have maybe a repeated order cycle toggle, if not cool as is.
Keep up the great work!
I speak for many, Thank you for real, this mod is a Must for the game.
I'm on Beta branch, and for some reason suppliers can't deliver their goods when this mod is active.
The timer stops at "0h 0m" and the van won't appear.
Tested the following delivery, as mentioned, doesn't work when your mod is active, works fine without.
I've also tested it with this mod as a standalone, same problem, but all on beta branch, not sure about the regular branch.
{
"DeliveryID": "5038140e-46f9-4f74-9ce4-9faf9050d851",
"StoreName": "Albert Hoover",
"DestinationCode": "storageunit",
"LoadingDockIndex": 0,
"Items": [
{
"String": "ogkushseed",
"Int": 1
}
],
"Status": 0,
"TimeUntilArrival": 10
}
Would love it thats possible
If you're not on beta, then you won't see lockers, so beds only in Dan's and no bed/locker in Oscar's.
I think you should add the golden toilet to the shop by default, and remove the dependency for Toileportation. It is a vanilla item available in the boutique store, and I think it would help clean up the mod a little bit as well as make it accessible for people who don't use Toileportation.
I understand completely, though, if you want to keep it more limited. Cheers!
That's why I didn't add artwork as well.
What if you were to add the Golden Toilet to the menu IF the Toileportation mod is present?
Since that mod increases the stock to 2 toilets, which also restock every week! 🤔
You rock! 😎
Is there an issue with enabling/disabling my mod through that manager?
It would be really interesting to have access to most of the game's items from deliveries.
Clothes store is not planned at the moment. The issue there is you need to pick clothes' colors, and there's no way of doing that in the deliveries app at the moment. I also don't see a way to add it in a way that looks good. And generally, I guess clothes aren't bought as often (went to that store once in my playthrough lol), so I'm not really interested in making that work.