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Jumble

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JumbleBumble

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About this mod

Makes addicted customers potentially attack you after doing a deal.

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๐Ÿ’ฅ Deals Gone Wrong

Addiction has consequences. Some customers might not be so grateful after a deal...


๐Ÿงฉ Features

  • โš ๏ธ Addicted customers have a chance to become hostile after completing a deal.
  • ๐Ÿ”ช Chance a customer that attacks you is given a Knife or Broken Bottle if they already don't have a weapon.
  • ๐ŸŽฒ Attack chance is based on their addiction, the more addicted they are the more likely they are to attack you.
  • โš™๏ธ Fully configurable via MelonPreferences.


๐Ÿ“ How to Install

1. Make sure you have Melon Loader installed for Schedule I.
2. Drop the DealsGoneWrong.dll into your `Mods` folder.


๐Ÿ“ Schedule I
โ””โ”€โ”€ ๐Ÿ“ Mods
โ””โ”€โ”€ ๐Ÿ“„ DealsGoneWrong.dll


๐Ÿงช Compatibility
  • Game Versions:

      - IL2CPP (main version of Schedule I)
      - Mono (alternate version available through Steam beta branch)
  • Framework: Melon Loader

    โš™๏ธ Configuration

    Modify the attack probabilities and weapon preferences via the MelonPreferences.cfg file:

    Example:
    [DealsGoneWrong]
    # Multiplied by NPC addiction to calculate attack chance. NPC Addiction is a float with a range of 0 and 1, with 1 being the most addicted.
    BaseChanceMultiplier = 35.0
    # Lower bound of the random value added to base chance.
    MinRandomBonus = 1.0
    # Upper bound of the random value added to base chance.
    MaxRandomBonus = 5.0
    # The higher the value, the more likely this weapon is selected.
    BrokenBottleChance = 30
    # The higher the value, the more likely this weapon is selected.
    KnifeChance = 20
    # Lets customers also have a chance to target you after doing a deal with one of your dealers.
    DealersAdded = false
    # The range at which the NPC will give up on attacking.
    GiveUpRange = 20.0
    # The time after which the NPC will give up on attacking.
    GiveUpTime = 30.0


    โ“ FAQ


    Q: Are there more weapons coming?
    A: Possibly! Looking into adding a way for them to use Revolvers and 1911s.