I am having difficulties with the mod working at other locations. I am using the barn as my main storage warehouse and they cannot access it at the bungelow.
My mods are: automated tasks mod cross property transport employee always work & plants always grow v2.0.0 enhanced dealers instant operations schedule1betteremployees
I have made sure all the NPC's have completely clean inventories but nothing seems to be working.
Leaving a comment to let others know this has no trouble with BetterEmployees, CustomStackSizes, BetterNPCMixing (from the same developer as CustomStackSizes). Product transportation has had no trouble (like taking cooked coke/mth from the barn to the docks for mixing), as well as packaged product (baggies, jars, bricks), but I'm still having issues with other consumables, like soil, fertilizer, acid, ingredients etc.
My goal was to make a central area in the docks, have handlers move the ingredients and consumables to the barn and recieve product back on the docks for mixing, but the consumable transportation has some issues. Maybe its some interference with other mods! Still, at the stage and way it works now, it helps a lot
Thanks for letting me know! What exactly do you mean by "some issuses" with consumables transportation? The way this mod is coded, there should be no difference between products, consumables or other items at all. Perhaps it indeed is some other mods interfering, or just game's basic NPC logic bugging out on it own. Please give me more details on this so I can give it a better look :D
I mean the handlers grab soil, seeds, additivs and ingredients, but don't transport them to the other destination. They keep it in their inventories. This doesn't happen with unpackaged/packaged product or uncooked mth/cke, and these can be taken to another location. Even so, setting the origin at another location doesn't work for me either, no matter the type of item I'm trying to move. Manually emptying the handler's inventory doesn't resolve it. Probably has to do with the NPC/game logic not being able to handle something as complicated as I want lol
I've just tested with both my regular mods, and tested with only Cross-Property Transportation installed, and my handler had no problem moving Soil, Coca Seeds and Fertilizer from Docks storage rack to Barn storage rack, all items were moved and nothing got stuck in handlers inventory... Can you send me your mod list?
Hey I like the idea of the mod a lot but none of the worker actually deliver anything, I´ve tried botanist especially. Is it only for handlers or something else I need to know to use this mod? I´m trying to get my leafs (pot destination) from the docks to a storage shelf at the barn
Other workers should work fine as well, I have my botanists deliver leaves from drying racks to barn and there is no problem. Can you check if your workers have any items in their inventory? Are you using other mods which alter workers?
I do have a mod that alters chemists "no lazy workers" but nothing else also their inventories are empty until they harvest a plant and then the leaves will enter the inventory but they never deliver them. By now I tried it without other mods but that didnt helpp either
18 comments
My mods are:
automated tasks mod
cross property transport
employee always work & plants always grow v2.0.0
enhanced dealers
instant operations
schedule1betteremployees
I have made sure all the NPC's have completely clean inventories but nothing seems to be working.
I play with stacks mod & delivery limited so I wanted a quicker way to get shelf full 😂
My goal was to make a central area in the docks, have handlers move the ingredients and consumables to the barn and recieve product back on the docks for mixing, but the consumable transportation has some issues. Maybe its some interference with other mods! Still, at the stage and way it works now, it helps a lot
What exactly do you mean by "some issuses" with consumables transportation? The way this mod is coded, there should be no difference between products, consumables or other items at all. Perhaps it indeed is some other mods interfering, or just game's basic NPC logic bugging out on it own. Please give me more details on this so I can give it a better look :D
Can you send me your mod list?
Can you check if your workers have any items in their inventory?
Are you using other mods which alter workers?
I've uploaded a new version with a potential fix for this.
Please let me know if it helped.