LOL it took me way too long to realize this mod was what caused my chemists to bug out when doing multi-step mixes - update 1.1.0 fixed the issue I had - thanks for fixing it!! edit - actually now if the mixing product (e.g. bananas) is more than 99, than the chemist mixes 99 and makes the rest disappear (not even in their inventory)
Addition - I double checked and indeed when this mod is removed the problem goes away and the chemists don't make items vanish - any chance you could please look into it? It's unbareable to play without this mod haha
bro ur awesome. u fixed the pathing. Thank you. Next paycheck, I'm sliding u bread FOR PLAYERS USING THIS MOD !!!! NOTE: STILL NOT PERFECT BUT USABLE. U WILL HAVE TEST LOCATIONS TO MAKE SURE AI doesn't GET STUCK. IF THEY do, AN EASY WAY TO RESET THEM IS to HIT THEM WITH YOUR SKATEBOARD. AND TEST A DIFFERENT MIXING LOCATION. TESTED IN BUNGLOW KITCHEN TESTING BARN NEXT. SIDE NOTE: IF U USE IDLE POINT MOD GIVE THEM DISTANCE SO THEY CAN WALK UP TO THE MIXER.
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edit - actually now if the mixing product (e.g. bananas) is more than 99, than the chemist mixes 99 and makes the rest disappear (not even in their inventory)
266 chilli + 99 drug
chemist starts to mix them
only 26 chilli left instead of 107
without the mod, chemists approach mixer and work as usual
https://i.gyazo.com/6349f4e08a8c1f28c8a517f61b64fb3b.png