File information

Last updated

Original upload

Created by

Sosa - BSRmods

Uploaded by

RickSosa

Virus scan

Safe to use

32 comments

  1. RickSosa
    RickSosa
    • member
    • 0 kudos
    Sorry guys haven't been too active recently.

    Updating the game now, new files will be up later today.
    ...
    New files are up.
  2. Szymbekfotografia
    Szymbekfotografia
    • member
    • 0 kudos
    This mod in 0.3.5 version doesnt working and showing the Runtime Visual C++ Error. Please fix it <3
  3. Markuzkiller
    Markuzkiller
    • member
    • 2 kudos
    The current version of the mod its broken and it makes the game crash on the TVGS boot logo.

  4. TheRebelGreaser
    TheRebelGreaser
    • member
    • 0 kudos
    Now I don't know if this is cuz the game was updated or the mod hasn't been updated or what's going on but when I tried to install the mod and I tried to boot up the game it would just give me purple textures.

    Which in turn I couldn't even exit the game via the main menu I had to close the entire game by pretty much going to the taskbar and right clicking the game from there.

    I verified files and it's fine now but just something to be aware of if it's able to be fixed someday.
  5. XxAarchangeLxX
    XxAarchangeLxX
    • member
    • 13 kudos
    RickSosa Thanks for this mod. And its working for beta too, very cool. I pulled the Energy Drink files and threw them on the wiki, and meant to send you the Path IDs, but you had it done before I got around to it. I was sucked into Oblivion Remastered.

    Also I'm trying to use the beta version. I keep crashing with the beta asset files installed for some reason, and it happens with no other mods and no melonloader as well on a fresh install. I think you may have accidentally uploaded the main or alternate branch file as the beta by mistake, if I were to guess.
  6. v11exe
    v11exe
    • member
    • 0 kudos
    Whenever I run the game with the .asset files, the game crashes with some error with Microsoft C++ Runtime, is this some problem with just the beta branch or are you already aware of this?
    1. RickSosa
      RickSosa
      • member
      • 0 kudos
      Haven't tried on the beta branch, only main and alternate. I can take a look later today.
    2. v11exe
      v11exe
      • member
      • 0 kudos
      Any word on it yet?
    3. RickSosa
      RickSosa
      • member
      • 0 kudos
      Sorry got caught up playing Oblivion....
      You were right about the assets not working for beta branches, I crashed immediately when using the modified .asset files.

      I have made a new version exclusive for the beta branches of the game, should work with zero issues.
      It's available in the files tab.
    4. v11exe
      v11exe
      • member
      • 0 kudos
      no problem and thanks so much
  7. SirUncleTyrone
    SirUncleTyrone
    • premium
    • 4 kudos
    Mod doesn't work for me and all users of my collection. We're seeing the new orange textures while the mod is installed...

    The reason for this is that you didn't package your zip properly for Vortex.

    Please throw the .assets files inside of a folder named "Schedule I_Data" inside of the zip.

    So it should be:

    ZIP > "Schedule I_Data" > .assets

    Cheers!!
    1. RickSosa
      RickSosa
      • member
      • 0 kudos
      Sorry I don't use Vortex for S1. Should be fixed with the new version.
    2. SirUncleTyrone
      SirUncleTyrone
      • premium
      • 4 kudos
      Amazing!!!
  8. rogueang3l
    rogueang3l
    • supporter
    • 7 kudos
    Awesome texture, thanks for the upload. 

    Nothing against Tyler, He did what he thought is best and I likely would of done the same just because I dont want to waste my time, Id rather spend my limited time on earth doing something I love.

    Good luck restoring all the other stuff, more power to ya!
  9. ExtoEpic123
    ExtoEpic123
    • member
    • 0 kudos
    I think i did something wrong, i removed sharedassets0, and replaced sharedassets1 with the one from the mod, and well... now my entire loading screen is unplayable and looks like a Gmod server
    1. RickSosa
      RickSosa
      • member
      • 0 kudos
      Verify your game files with Steam.
      Don't delete any files, just drag and drop both .asset files from the zip and replace all.
  10. XxAarchangeLxX
    XxAarchangeLxX
    • member
    • 13 kudos
    I was going to do this too. I have the old files still. I just wanted to figure out how to make it a .dll instead of an Asset overwrite.

    The energy drink got changed too. Annoys me. I'm surprised the M1911 and a couple other things didn't get changed.
    1. RickSosa
      RickSosa
      • member
      • 0 kudos
      I tried this originally but could only get it working by replacing the textures in real time, which was both taxing on game performance and not accomplishing what was intended, as there were times where you could see original textures before the replacements got loaded.

      I'm looking into a new way of changing textures via a .dll, which is going to be required in the future since I need to rename some things.

      For now I'm probably going to stick with the modified .asset files for textures, and a simple .dll mod for renaming items.
    2. XxAarchangeLxX
      XxAarchangeLxX
      • member
      • 13 kudos
      I pulled the blue energy drink files from 3.4f4 and put them in your files over the purple ones. It's great. And if you want the file, let me know. You can just have it to upload here if you havent already done the same thing (you might of, it wasnt that hard)