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NanobotZ

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NanobotZ

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27 comments

  1. uselessmoron
    uselessmoron
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    • 3 kudos
    One very minor thing.  When picking up a piece of newspaper rubbish the area circle is under the ground level and thus you can't see it.
    It must be because the paper is inside the ground slightly. 
    The rubbish within the hidden circle still picks up fine though. 
    A small height offset of the circle for the newspaper piece of rubbish would fix it?
  2. ChaseBreen1981
    ChaseBreen1981
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    I am having a reaccurring issue where if I go config the radius to more than 5, after a few minutes, the trashgrabber just randomly disappears from hands and hotbar
  3. youpornindia
    youpornindia
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    Mod stops working after a few minutes and fires Exceptions in the log files each time trash should be picked up.
    Trasj does get picked up, but only the focussed peace, not the whole area.

    Config
    [AreaTrashGrabber]
    PickupRadius = 2.0
    AllowOverfilling = true
    RemoveCapacityLimit = true

    Log
    [02:16:09.809] [Il2CppInterop] During invoking native->managed trampoline
    Il2CppInterop.Runtime.Il2CppException: System.NullReferenceException: Object reference not set to an instance of an object.
    --- BEGIN IL2CPP STACK TRACE ---
    System.NullReferenceException: Object reference not set to an instance of an object.

    --- END IL2CPP STACK TRACE ---

       at Il2CppInterop.Runtime.Il2CppException.RaiseExceptionIfNecessary(IntPtr returnedException) in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Runtime/Il2CppException.cs:line 36
       at UnityEngine.Component.get_transform()
       at AreaTrashGrabber.Patch_EquippableTrashGrabber_PickupTrash.Postfix(Equippable_TrashGrabber __instance, TrashItem item)
       at DMD<Il2CppScheduleOne.Equipping.Equippable_TrashGrabber::PickupTrash>(Equippable_TrashGrabber this, TrashItem item)
       at (il2cpp -> managed) PickupTrash(IntPtr , IntPtr , Il2CppMethodInfo* )
  4. JuggernautXVIII
    JuggernautXVIII
    • supporter
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    Is it normal I don't got a CFG file in my Schedule 1 folder?
    1. JuggernautXVIII
      JuggernautXVIII
      • supporter
      • 1 kudos
      I ended up using ChatGPT to create my own CFG file, if anyone has the same issue as me, you can follow this :

      Create a txt file and add those 4 lines inside of it (edit the PickupRadius for a bigger circle):

      [AreaTrashGrabber]
      PickupRadius = 1
      AllowOverfilling = true
      RemoveCapacityLimit = true

      rename it to "AreaTrashGrabber.cfg" (Without the ""), and add it to this folder : Steam\steamapps\common\Schedule I\UserData
    2. NanobotZ
      NanobotZ
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      This is not normal, I have no clue why it didn't auto-generate a config file for you, I haven't had anyone report such problem to me.
      Thanks for suggesting a workaround for people who my have the same problem in the future!
    3. JuggernautXVIII
      JuggernautXVIII
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      Maybe it is related to an incompability with a mod like TrashGrabber PLUS?
    4. NanobotZ
      NanobotZ
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      I don't see a way another mod could mess up my mod's config file saving. Perhaps you didn't close the game properly and it didn't have a chance to save the config? It doesn't create the config file when you start the game, only when closing - maybe that might be it? I might change it in near future to create a file when the game starts.
    5. kyleyobro14
      kyleyobro14
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      I also didn't get autogenerated config using thunderstore and came here to see what was up. Turns out it did but instead of saving the config to the mod profile userdata folder it saves it to the game userdata folder.
    6. NanobotZ
      NanobotZ
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      That's interesting, what do you mean by "mod profile userdata folder"? To be honest, I haven't used Thunderstore mod manager yet, does it keep UserData config files somewhere else? If I'm not wrong, most mods keep the config files in <Steam path>\Schedule 1\UserData\<mod name>.cfg, with some exceptions that for example keep them in <Steam path>\Schedule 1\Mods\<Mod name>\<some config name>.cfg
    7. JuggernautXVIII
      JuggernautXVIII
      • supporter
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      I understand the BS now, it's MelonLoader that's shit.

      You have to redownload it on Schedule I to get it working, otherwise it won't generate a CFG file.
    8. cchotshot
      cchotshot
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      • 0 kudos
      thanks this helped me too
  5. flipsider101
    flipsider101
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    Just doing due diligence, I'm here to inform the author that Virus Total has 1 flag on the file:

    1. NanobotZ
      NanobotZ
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      That's a false positive, not entirely sure why it's detecting my mod as malicious. Feel free to decompile the mod and tell me how it's malicious 😁
    2. Schmackofatz1
      Schmackofatz1
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      Just upload the code :)
  6. DonaldTrap
    DonaldTrap
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    Have to reload the save for the area grabber to function. also if you set the radius too big it puts some random number & letters in instead. It could be that the radius im setting is still too big at 90k or its conflicting with a mod https://ibb.co/QFr7tZDP Ither way the mod has been super helpful getting cash early game (forgot to export the save from a outdated instance)
  7. DabuNation
    DabuNation
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    I wonder if you could also do the same with the trashbag?
    1. NanobotZ
      NanobotZ
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      What exactly do you mean? Would you like the bag's radius to be configurable? Bags by themselves don't have a capacity limit if you drop your trash in one spot, like a corner, and then bag all the trash with a bag directly - skipping the trash can.
    2. DabuNation
      DabuNation
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      Yeah, I would love the bag's radius to be configurable too, that would be an awesome mod. Skipping the long labor of emptying the trash grabber in trash_for_cash altogether. TY for replying btw.
  8. XxAarchangeLxX
    XxAarchangeLxX
    • member
    • 15 kudos
    I used to use TrashGrabberPLUS, but this is just that mod with AOE added. You do need to turn the unlimited capacity on, but it's awesome.
  9. BittererTooth1
    BittererTooth1
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    (Bad internet excuse the repost
     
    1. NanobotZ
      NanobotZ
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      Are you editing the config by using Mod Manager, or manually?
      Can you send me the content of your config file?
    2. BittererTooth1
      BittererTooth1
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      I'm manually editing it
      but i didn't know there was a mod manager
    3. BittererTooth1
      BittererTooth1
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      mod manager made it work
    4. eliver01
      eliver01
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      im trying to edit the settings but they pop up as unreadable and in dos mode not sure if i need a font reader?
  10. Bobb1118
    Bobb1118
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    Good mod

    What I would like is for bigger clickboxes on things like cigarette butts , they're still a bit hard to click but I liked individually clicking each item

    actually what i wished is this mod would have a circle everywhere I could click to pickup whatevers in it, not locked to around items