Multiple Issues: 1. Things kept in Medium Backpack vanish. Reproduce = Keep things in backpack and backpack in inventory. Then save, quit to menu and load back. OR save, quit game, restart game, load save. 2. Large Backpack duplicates itself along with content. Reproduce = Unsure but I kept both medium and large backpack in inventory slots 2,4. Then I kept 1 jar identical product in each. Then Save, quit load. Last slot(8) was occupied by duplicate large backpack (where I had kept it long ago-maybe a factor) and it's content was same 1 jar while jar from medium backpack vanished. Original large backpack at slot 4 had same 1 jar.
Maybe there are some issues with how the mod stores and retrieves data.
Some logs of interest on starting game: [03:05:15.887] [Il2CppInterop] Method BackpackMod.Save get_Save() on type BackpackMod.Backpack has unsupported return type BackpackMod.Save [03:05:15.888] [Il2CppInterop] Method Void EquipBackpack(Backpack) on type BackpackMod.Backpack has unsupported parameter Backpack backpack of type BackpackMod.BackpackTypes+Backpack [03:05:15.914] [Il2CppInterop] Registered mono type BackpackMod.Backpack in il2cpp domain [03:05:16.023] [Il2CppInterop] Registered mono type BackpackMod.BackpackEquippable in il2cpp domain
Just wanna say issue 1 is a common one among all backpack mods, not too sure theres something they can do about it until backpacks are released in game.
Something can certainly be done about it before that. I'm the one who made the changes for Tugakit's version to save the host's backpack in multiplayer, which Ryebread has uploaded. Based on the player patches of this backpack mod, I'd say it is at least based on those changes.
Yesterday, I uploaded the changes needed for backpack data to save for all players. I did test the duplication issue reported by players, and I'm not experiencing that with the latest changes. I'm just waiting now for Ryebread to publish it.
I'll leave a link to the git repo here so Wumbaloo can have a look and maybe get some inspiration for the needed changes. https://github.com/D-Kay6/ScheduleOne-Backpack
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I would like to update the prices of the backpacks.
Could you please provide me with a JSON file so I can easily make the changes?
Thank you!
1. Things kept in Medium Backpack vanish. Reproduce = Keep things in backpack and backpack in inventory. Then save, quit to menu and load back. OR save, quit game, restart game, load save.
2. Large Backpack duplicates itself along with content. Reproduce = Unsure but I kept both medium and large backpack in inventory slots 2,4. Then I kept 1 jar identical product in each. Then Save, quit load. Last slot(8) was occupied by duplicate large backpack (where I had kept it long ago-maybe a factor) and it's content was same 1 jar while jar from medium backpack vanished. Original large backpack at slot 4 had same 1 jar.
Maybe there are some issues with how the mod stores and retrieves data.
Some logs of interest on starting game:
[03:05:15.887] [Il2CppInterop] Method BackpackMod.Save get_Save() on type BackpackMod.Backpack has unsupported return type BackpackMod.Save
[03:05:15.888] [Il2CppInterop] Method Void EquipBackpack(Backpack) on type BackpackMod.Backpack has unsupported parameter Backpack backpack of type BackpackMod.BackpackTypes+Backpack
[03:05:15.914] [Il2CppInterop] Registered mono type BackpackMod.Backpack in il2cpp domain
[03:05:16.023] [Il2CppInterop] Registered mono type BackpackMod.BackpackEquippable in il2cpp domain
Yesterday, I uploaded the changes needed for backpack data to save for all players. I did test the duplication issue reported by players, and I'm not experiencing that with the latest changes. I'm just waiting now for Ryebread to publish it.
I'll leave a link to the git repo here so Wumbaloo can have a look and maybe get some inspiration for the needed changes.
https://github.com/D-Kay6/ScheduleOne-Backpack
Have you purchased the backpack to Dan's hardware before pressing B?
You need to have a backpack in your inventory in order to open it