Hello, I created a mod update checker and the only thing that needs to be added to your code for the mods to be compatible is `[assembly: System.Reflection.AssemblyMetadata("NexusModID", "You ID Mods")]` and always change the version information in MelonInfo
@thelegendandoo Because it uses ScheduleLua, which is built on a MelonMod, so while yes it does technically run off MelonLoader, Bars Tweaks mod itself, is not a MelonLoader mod at all. The code that person provided is C# code for a MelonLoader mod. This is a ScheduleLua mod coded in Lua, therefore the code is irrelevant to this mod specifically
Whenever I change a setting this pops up in MelonLoader:
[16:06:51.373] [ScheduleLua] LoadSpriteFromFile: File not found at path: D:\Games\Steam\steamapps\common\Schedule I\Mods\ScheduleLua\Scripts\SimpleCommands\icon.png Putting here since it's not quite a bug, the mod seems to work fine, but thought I'd let you know anyway
I'll do some testing on this soon to see if I can reproduce this issue. If you'd like, feel free to DM me on discord with any relevant information you have pertaining to the issue: ifbars
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System.Reflection.AssemblyMetadata("NexusModID", "You ID Mods")]` and
always change the version information in MelonInfo
ALL items or just the items in the extra slots? I dont want to try that out before knowing :D
Also: Can I disable each module? I would like to further use "Better Stacks" so i can configure each type of product differently.
Nevermind: Its Mono only :/
[16:06:51.373] [ScheduleLua] LoadSpriteFromFile: File not found at path: D:\Games\Steam\steamapps\common\Schedule I\Mods\ScheduleLua\Scripts\SimpleCommands\icon.png
Putting here since it's not quite a bug, the mod seems to work fine, but thought I'd let you know anyway
edit: I just fixed this on my local build, will be uploading it as a fix in v0.1.6 of ScheduleLua
edit: Version 1.0.2 should fix this
Keep in mind this mod is loaded by ScheduleLua, not by MelonLoader
Feel free to join the discord if you need help