This page was last updated on 24 April 2025, 11:59AM
Changelogs
Version 2.0.1
- Significantly reduced the performance impact when the Explorer tab is open by avoiding an expensive call every frame and making the very slow call—asynchronous.
Version 2.0.0
Major Features: - Object Explorer Tab: Tree-view of all active scenes, persistent objects (DontDestroyOnLoad), and hidden engine elements. Dual-panel layout for intuitive browsing. - Live Editing: Modify Transforms and common component properties (numbers, toggles, text, dropdowns) in real-time via the revamped Inspector. - Resizable Window: Window size is now adjustable via a bottom-right handle for better screen integration.
UI/UX Improvements: - Inspector Overhaul: Split-pane view with object hierarchy on the left and editable component data on the right. - Smarter Search: Results show object names, full hierarchy paths, and inactive status badges. - Enhanced Text Input: Improved typing, cursor control, and full support for copy/paste shortcuts. - Quick Mode Toggle: Easily switch between 3D world and UI object inspection modes. - UI Polish: Updated visuals with smoother interactions and faster rendering. - Accurate Highlighting: Green bounding box highlights objects more reliably and precisely.
Inspector Enhancements: - Richer Component Info: Expanded support for Renderers, Colliders, Transforms, and more, with detailed property displays.
Performance & Stability: - Optimized Search: Asynchronous, non-blocking searches with clear progress feedback. - Improved Caching: Faster component access with smarter internal data reuse. - Stability Boosts: General performance improvements and crash-resistant behavior.
Version 1.2.0
New Features: - Added hierarchical object inspection with parent-child visualization - Improved component and material property extraction - Enhanced texture and shader information gathering
UI Improvements: - Faster UI element detection with cached raycasters - Added search progress indicators - Better error handling and formatting
Performance & Optimization: - Implemented async search to prevent UI freezing - Added batch processing for large scenes - Improved memory management and object pooling
Logging and Diagnostics: - Added hierarchical object logging - Added retry logic for file operations - Enhanced error reporting
Version 1.1.0
New Features: - Added UI inspection mode alongside world object inspection - Added ability to toggle between World and UI inspection modes - Added "Search UI Only" filter option in search tab - Added bounding box visualization for inspected objects - Added tooltips for highlighted objects showing essential information - Added text field selection and clipboard functionality (copy/paste/select all)
UI Improvements: - Redesigned and polished UI with better aesthetics - Enhanced search interface with better text field controls - Improved component display with color-coding by component type - Added visual highlighting system for inspected objects - Better label positioning for highlighted objects - Refined notification system with better visibility
Performance & Optimization: - Implemented batched search processing for large scenes - Added object caching to reduce redundant object inspections - Rate limiting for searches to prevent performance issues - Optimized UI raycasting for better UI element detection - Cached raycasters to improve UI inspection performance - Improved reflection caching for faster property lookups
Bug Fixes: - Fixed UI raycast detection for more reliable UI element selection - Improved error handling for component property inspection - Fixed issues with scene transitions affecting UI stability - Resolved memory leaks by properly cleaning up cached resources
Version 1.0.0
- First public release - Basic game object inspection functionality - Search capabilities for game objects - Component property viewing