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Tiago

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tiagovito

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158 comments

  1. Hi, on main branch here. Super appreciative of this mod, just wondered if multiplayer syncing was still in the works? Thanks :)
  2. soccerkid20058
    soccerkid20058
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    I am not sure if I am missing something or not, but the labels do not stay after exiting the game and reloading a save? Is this a bug or just something I am missing?
  3. quincydread
    quincydread
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    Its not working for me anymore.. i have v2.0 and it worked until recently, maybe the latest patch broke something.. I can no longer ADD/EDIT labels that whole interface is missing now
    1. tiagovito
      tiagovito
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      Might be a conflict with other mods.
      - What mods do you have installed?
      - I'm assuming you're in main branch but if not what version are you playing on?
  4. Markuzkiller
    Markuzkiller
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    This mod indeed needs to be updated, it's the only one I'm getting an error in the console with

    Amazing mod, would be a shame if it were to be left abandoned
    1. tiagovito
      tiagovito
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      Update to v2.0.0
      Dev merged the changes from the open beta to the main branch.
    2. Markuzkiller
      Markuzkiller
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      You are the goat, thanks a lot for the update

      Really appreciate your time and effort
  5. AlabamaHit
    AlabamaHit
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    Will there be an update to make it work again with the update? it quit working for me. By that I mean it don't have labels on shelves anymore.

    Thank you for this GREAT mod. The game needs this SO bad.
    1. tiagovito
      tiagovito
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      Update to v2.0.0
      Dev merged the changes from the open beta to the main branch.
    2. AlabamaHit
      AlabamaHit
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      Thank you so much for that fam.
      Only reason I knew was because you, the site didn't notify me of nothing but your comments. So I really do appreciate you.
  6. NorthHare
    NorthHare
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    Thank you for this! It makes everything so much easier with the clipboards.
  7. ChaseBreen1981
    ChaseBreen1981
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    I just wanna say this mod will be GAME breaking with the next update where we'll be able to choose what goes where without a mess HAHA!
  8. Cawfee83
    Cawfee83
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    Every time I start up the game, as the game is loading up:

    [11:42:12.863] [SimpleLabels] HarmonyLib.HarmonyException: Ambiguous match for HarmonyMethod[(class=Il2CppScheduleOne.Persistence.Loaders.GridItemLoader, methodname=LoadAndCreate, type=Normal, args=undefined)]
     ---> System.Reflection.AmbiguousMatchException: Ambiguous match found.
       at System.RuntimeType.GetMethodImplCommon(String name, Int32 genericParameterCount, BindingFlags bindingAttr, Binder binder, CallingConventions callConv, Type[] types, ParameterModifier[] modifiers)
       at System.Type.GetMethod(String name, BindingFlags bindingAttr)
       at HarmonyLib.AccessTools.DeclaredMethod(Type type, String name, Type[] parameters, Type[] generics)
       at HarmonyLib.PatchTools.GetOriginalMethod(HarmonyMethod attr)
       --- End of inner exception stack trace ---
       at HarmonyLib.PatchClassProcessor.ReportException(Exception exception, MethodBase original)
       at HarmonyLib.PatchClassProcessor.Patch()
       at HarmonyLib.Harmony.<PatchAll>b__11_0(Type type)
       at HarmonyLib.CollectionExtensions.Do[T](IEnumerable`1 sequence, Action`1 action)
       at HarmonyLib.Harmony.PatchAll(Assembly assembly)
       at MelonLoader.MelonMod.HarmonyInit() in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\MelonMod.cs:line 40
       at MelonLoader.MelonEvent.<>c.<Invoke>b__1_0(LemonAction x) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 174
       at MelonLoader.MelonEventBase`1.Invoke(Action`1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
    1. tiagovito
      tiagovito
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      Fixed v2.0.0 not backwards compatible.
    2. Cawfee83
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      Thank you sir!
  9. nighthunter03
    nighthunter03
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    hey just want to let you know that labels don't work on the beta server rn and could be an issue if that build makes it to the main server
    1. cookesj
      cookesj
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      same
    2. tiagovito
      tiagovito
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      Fixed v2.0.0 not backwards compatible.
  10. Echelon
    Echelon
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    what does this mean in logs when i clock on workers with the clipboard?
    [03:36:16.194] [SimpleLabels] [Clipboard] Index out of range: 0
    [03:36:16.194] [SimpleLabels] [Clipboard] Index out of range: 1
    [03:36:16.195] [SimpleLabels] [Clipboard] Index out of range: 2
    and also sometimes when clicking a mixing station
    [03:45:49.011] [SimpleLabels] [Clipboard] Received null BuildableItem
    [03:45:52.846] [SimpleLabels] [Clipboard] Received null BuildableItem

    1. tiagovito
      tiagovito
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      That is debug stuff. Honestly doesn't serve a purpose, it was just something I did to debug when adding compatibility with the mod that adds more routes to handlers.

      Edit: Same reason for the mixing station

      Didn't feel the need to remove it since most people don't play with debug on, unless they're asked to do so when doing a bug report.
    2. Echelon
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      Ahh ok but i am playing with debug off, also mods sometimes has issues trying to load GUID references for shelves you breakdown as the Labels.json keeps the values and sometimes wont remove them. Even if you remove the labels from the shelf before breakdown, sometimes it works. I sometimes have to manually adjust the Labels.json
      [SimpleLabels_07_Debug]
      "Show console debug" = false