New config file in Schedule I\UserData\EasierCustomerSamples.cfg Added compatibility with ModManager&PhoneApp mod (not necesary) Added new option to allow to give samples without packaging
It appears to be a dependancy error for the PhoneApp mod that I'm not using, although I though that I don't have to use it for this mod to work? For example, with other mods I also get this error, but it doesnt matter because I can maually edit their config file instead of using the PhoneApp mod.
[11:09:46.422] Some Melons are missing dependencies, which you may have to install. If these are optional dependencies, mark them as optional using the MelonOptionalDependencies attribute. This warning will turn into an error and Melons with missing dependencies will not be loaded in future versions of MelonLoader. - 'EasierCustomerSamples' is missing the following dependencies: - 'ModManager&PhoneApp' v1.0.0.0 [11:09:46.436] ------------------------------ [11:09:46.437] EasierCustomerSamples v1.0.0 [11:09:46.437] by _peron [11:09:46.438] Assembly: EasierCustomerSamples.dll [11:09:46.438] ------------------------------ [11:09:46.438] ------------------------------ [11:09:46.438] 1 Mod loaded.
[11:09:47.851] [Il2CppInterop] Class::Init signatures have been exhausted, using a substitute! [11:09:48.009] [Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain [11:09:48.083] [Il2CppInterop] Registered mono type MelonLoader.Support.MonoEnumeratorWrapper in il2cpp domain [11:09:48.132] [Il2CppInterop] Registered mono type MelonLoader.Support.SM_Component in il2cpp domain [11:09:48.145] Support Module Loaded: C:\Users\Mei\Desktop\downloass\Games\Games data\Schedule.I.v0.3.4f8\Schedule.I.v0.3.4f8\MelonLoader\Dependencies\SupportModules\Il2Cpp.dll [11:09:48.413] [EasierCustomerSamples] System.IO.FileNotFoundException: Could not load file or assembly 'ModManager&PhoneApp, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified. File name: 'ModManager&PhoneApp, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' at EasierCustomerSamples.EntryPoint.OnInitializeMelon() at MelonLoader.MelonBase.LoaderInitialized() in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\MelonBase.cs:line 447
Actually - there is a deeper problem - that the mod doesnt work (chance of samples being accepted is the same as vanilla, with many samples being rejected by new customers). Any ideas?
edit - nevermind I just downloaded the modmanagaer phoneapp mod and relized that the default config of this mod when it is downloaded is "false" (on the automatic success) so I changed it to "true" via the app and it works :) Obv if the config file was available for manual editing that would be great! Thanks again!
Does this mod magically re-adjust drugs to the "potential customer" so that its 100% success or is it something else? How does it work? do you need to press a key to re-work/customize the drug on the spot or head back to the mixer?
for some reason after updating the mod the config file is gone. Help please.. even after starting a new game the config file is not appearing. It did not appear in Userdata folder as well.
This is the config.ini (Created at startup and loaded whenever a player loads a save)
# Easier Customer samples mod configuration #If this is on, the customer will always accept the sample, no matter how bad is it AlwaysGuarantee=true #This is the most configurable part, you can change the base acceptance rate for any drug you give to them, then how much accept rate a matched effect gives #In this example if you give a drug with 1 effect the npc likes, you'll get a 80%, if you give one with two you'll get 90% and if you got three out of three matches you'll get a 100% #You can customize this as you please :D BaseValue=0.7 OneEffect=0.1 TwoEffect=0.2 ThreeEffect=0.3
23 comments
Schedule I\UserData\EasierCustomerSamples.cfg
Added compatibility with ModManager&PhoneApp mod (not necesary)Added new option to allow to give samples without packaging
I cannot find the config file, not in Userdata folder and not in Mods folder
For example, with other mods I also get this error, but it doesnt matter because I can maually edit their config file instead of using the PhoneApp mod.
[11:09:46.422] Some Melons are missing dependencies, which you may have to install.
If these are optional dependencies, mark them as optional using the MelonOptionalDependencies attribute.
This warning will turn into an error and Melons with missing dependencies will not be loaded in future versions of MelonLoader.
- 'EasierCustomerSamples' is missing the following dependencies:
- 'ModManager&PhoneApp' v1.0.0.0
[11:09:46.436] ------------------------------
[11:09:46.437] EasierCustomerSamples v1.0.0
[11:09:46.437] by _peron
[11:09:46.438] Assembly: EasierCustomerSamples.dll
[11:09:46.438] ------------------------------
[11:09:46.438] ------------------------------
[11:09:46.438] 1 Mod loaded.
[11:09:47.851] [Il2CppInterop] Class::Init signatures have been exhausted, using a substitute!
[11:09:48.009] [Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain
[11:09:48.083] [Il2CppInterop] Registered mono type MelonLoader.Support.MonoEnumeratorWrapper in il2cpp domain
[11:09:48.132] [Il2CppInterop] Registered mono type MelonLoader.Support.SM_Component in il2cpp domain
[11:09:48.145] Support Module Loaded: C:\Users\Mei\Desktop\downloass\Games\Games data\Schedule.I.v0.3.4f8\Schedule.I.v0.3.4f8\MelonLoader\Dependencies\SupportModules\Il2Cpp.dll
[11:09:48.413] [EasierCustomerSamples] System.IO.FileNotFoundException: Could not load file or assembly 'ModManager&PhoneApp, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
File name: 'ModManager&PhoneApp, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
at EasierCustomerSamples.EntryPoint.OnInitializeMelon()
at MelonLoader.MelonBase.LoaderInitialized() in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\MelonBase.cs:line 447
edit - nevermind I just downloaded the modmanagaer phoneapp mod and relized that the default config of this mod when it is downloaded is "false" (on the automatic success) so I changed it to "true" via the app and it works :) Obv if the config file was available for manual editing that would be great!
Thanks again!
i cant find it
Does this mod magically re-adjust drugs to the "potential customer" so that its 100% success or is it something else?
How does it work? do you need to press a key to re-work/customize the drug on the spot or head back to the mixer?
AlwaysGuarantee=true
BaseValue=0.7
OneEffect=0.1
TwoEffect=0.2
ThreeEffect=0.3
AlwaysGuarantee=true
BaseValue=0.7
OneEffect=0.1
TwoEffect=0.2
ThreeEffect=0.3
# Easier Customer samples mod configuration
#If this is on, the customer will always accept the sample, no matter how bad is it
AlwaysGuarantee=true
#This is the most configurable part, you can change the base acceptance rate for any drug you give to them, then how much accept rate a matched effect gives
#In this example if you give a drug with 1 effect the npc likes, you'll get a 80%, if you give one with two you'll get 90% and if you got three out of three matches you'll get a 100%
#You can customize this as you please :D
BaseValue=0.7
OneEffect=0.1
TwoEffect=0.2
ThreeEffect=0.3