Update 04.22.2025 I have decided to deprecate ScheduleOneEnhanced in favor for splitting it into it's own mods. I will leave this mod up for a bit before I take it down . At this time, I have Bicky Robby available NOW as a standalone mod! Il2Cpp and Mono are both supported thanks to S1API.
Update 04.17.2025 I have the NPC ported over for Il2Cpp working now. I decided to split this out into it's own API that'll support both Il2Cpp and Mono. Next i'll work on the Quest itself. Hopefully in the next couple days I can push out a release that supports both Il2Cpp and Mono <3
Hey all,
I appreciate all the feedback I've been receiving over here on Nexus for this mod! I was planning to work on further content updates. However, since there's a high demand for an Il2Cpp version, that will have to wait. I am currently testing the possibility of an "API" mod that this would use as a dependency. The API would handle the Il2Cpp / Mono pieces. This would also be available for other modders, if they wanted.
Regardless of if the API works out, I will be releasing a Il2Cpp version. This will just take a bit of time as I work out the kinks Bare with me and check back every once n awhile for updates!
Hey! I am testing the possibility of supporting il2cpp and mono. Once I’ve tested and made a decision on if I’ll be supporting both, I’ll definitely share.
Yep gotta be the first new npc/quest mod that deals with bulk orders I've seen (and I've prob seen all mods lol) Infact I think I saw something similar planned by Tyler - so you could say bulk orders and multi city shipping are base game lvl features
Personally I also love the Combat Affects Relationships - have knocked out a few ppl and seen 0 effects = especially goes well with koncked out/corpse pickpocket mod
I hope Tyler finalizes one version only - and the earlier the better
I’ll check into what it would take to be il2cpp compatible. I know there’s quite a bit of code that wouldn’t directly convert due to differences between what you can do in mono vs il2cpp. Specifically, the custom quest and NPC classes would need heavy work done.
Hey! Thank you for a great mod anyway! No worries if it's too much work and you don't want to make for il2cpp. It's still great to see new ideas and contributions! Hopefully we'll get a single version soon.
Hurry up with main game already!!! lol... just joking! (kinda ;) )
booted up alternate and installed this mod today and been playing for hours! love this mod mate, good job.. take your time.. But can't wait to have this on the main game.. just read that your now intending to put it on II2Cpp which is awesome news....
Hey! Mono is the "alternate" and "alternate beta" branch in Steam. It does work for both of those at this time. It will not work for the "beta" and "none" (base install) of the game currently.
multiplayer does work however I have noticed that there's a slight problem with stacking ammo. You may want to make that a seperate configuration as I believe it's lumped together with baggies, jars, bricks, etc... and when reloading a firearm from a stack it will count them as single bullets instead of cylinders/mags with 6/7bullets each. There's also a numbers glitch that occurs when that happens. Where the original stack number will count down and a secondary number will overlay and count into the negatives
first you need melon loader. once you install that
you need to go to https://github.com/Bluscream/MelonPreferencesManager/releases/tag/1.3.1 and download the mono and place the .dll in the "mods" folder under schedule 1
then go here https://github.com/Bluscream/MelonPreferencesManager/releases/tag/1.3.1 and download that mono and place the .dll in the mods folder under schedule 1
so i have it all installed and i can open the configuration menu. but when i change the stack limits it wont change anything. it all just stays at base values
did you save the preferences in the in game configuration menu and then reload the save? Also, check out my comment post that states the install instructions. There was a link typo in the original that reddiwhiponyou reposted for you
This mod does indeed work. It's just that the install instructions provided by the mod author have a link typo. Wanted to post this for those who were questioning whether it works or not and how to get it to work.
Install instructions Add the ScheduleOneEnhanced.dll and the .Monos.dlls from the following links into your mod folder: https://github.com/Bluscream/MelonPreferencesManager/releases/tag/1.3.1 https://github.com/sinai-dev/UniverseLib/releases/tag/1.5.1 When loaded in game, press F5 to configure the mod settings.
(for those that don't know, you also have to have MelonLoader installed and do an initial game boot up before adding any mods)
Works perfectly with multiplayer!
WARNING:If you plan to get grumpythe1st's Weapon Crosshair mod then you'll want to do so as your last mod and after you've configured this mod to your liking in game because the aformentioned mod's dependency will cause the in game configuration menu to not show up when pressing F5. I tried changing the hotkey to a different F# key but that didn't fix the problem so it's not a simple button hotkey conflict. To configure it outside the game, you'll need to find and edit the MelonPreferences.cfg file in the UserData folder.
The melon pref manager and univ lib is made for the main branch, While the mod is made for the alternate branch You need to choose the alternate branch of the game to make the *mod work
Were you able to resolve this? I noticed you mention Melon Preferences Manager in another comment. Just wanted to check in and see if I need to put this on my list to investigate
37 comments
I have decided to deprecate ScheduleOneEnhanced in favor for splitting it into it's own mods. I will leave this mod up for a bit before I take it down
Check it out here: Bicky Robby - Bulk Orders at Schedule I Nexus - Mods and community
Update 04.17.2025
I have the NPC ported over for Il2Cpp working now. I decided to split this out into it's own API that'll support both Il2Cpp and Mono. Next i'll work on the Quest itself. Hopefully in the next couple days I can push out a release that supports both Il2Cpp and Mono <3
Hey all,
I appreciate all the feedback I've been receiving over here on Nexus for this mod! I was planning to work on further content updates. However, since there's a high demand for an Il2Cpp version, that will have to wait. I am currently testing the possibility of an "API" mod that this would use as a dependency. The API would handle the Il2Cpp / Mono pieces. This would also be available for other modders, if they wanted.
Regardless of if the API works out, I will be releasing a Il2Cpp version. This will just take a bit of time as I work out the kinks
That makes it incompatible with most other mods on this site
thanks for the feedback!!
Bicky Robby - Bulk Orders at Schedule I Nexus - Mods and community
That's what I thought too after seeing this mod - features make it a no-brainer yes - mono makes it a no-brainer no
Infact I think I saw something similar planned by Tyler - so you could say bulk orders and multi city shipping are base game lvl features
Personally I also love the Combat Affects Relationships - have knocked out a few ppl and seen 0 effects = especially goes well with koncked out/corpse pickpocket mod
I hope Tyler finalizes one version only - and the earlier the better
I’ll check into what it would take to be il2cpp compatible. I know there’s quite a bit of code that wouldn’t directly convert due to differences between what you can do in mono vs il2cpp. Specifically, the custom quest and NPC classes would need heavy work done.
thanks for the feedback y’all!
No worries if it's too much work and you don't want to make for il2cpp.
It's still great to see new ideas and contributions!
Hopefully we'll get a single version soon.
Bicky Robby - Bulk Orders at Schedule I Nexus - Mods and community
Bicky Robby - Bulk Orders at Schedule I Nexus - Mods and community
booted up alternate and installed this mod today and been playing for hours! love this mod mate, good job.. take your time.. But can't wait to have this on the main game.. just read that your now intending to put it on II2Cpp which is awesome news....
Bicky Robby - Bulk Orders at Schedule I Nexus - Mods and community
also, will it work for the alternative beta?
you need to go to https://github.com/Bluscream/MelonPreferencesManager/releases/tag/1.3.1 and download the mono and place the .dll in the "mods" folder under schedule 1
then go here https://github.com/Bluscream/MelonPreferencesManager/releases/tag/1.3.1 and download that mono and place the .dll in the mods folder under schedule 1
when you load the game press F5 to change config
Also, check out my comment post that states the install instructions. There was a link typo in the original that reddiwhiponyou reposted for you
Install instructions
Add the ScheduleOneEnhanced.dll and the .Monos.dlls from the following links into your mod folder:
https://github.com/Bluscream/MelonPreferencesManager/releases/tag/1.3.1
https://github.com/sinai-dev/UniverseLib/releases/tag/1.5.1
When loaded in game, press F5 to configure the mod settings.
(for those that don't know, you also have to have MelonLoader installed and do an initial game boot up before adding any mods)
Works perfectly with multiplayer!
WARNING: If you plan to get grumpythe1st's Weapon Crosshair mod then you'll want to do so as your last mod and after you've configured this mod to your liking in game because the aformentioned mod's dependency will cause the in game configuration menu to not show up when pressing F5. I tried changing the hotkey to a different F# key but that didn't fix the problem so it's not a simple button hotkey conflict. To configure it outside the game, you'll need to find and edit the MelonPreferences.cfg file in the UserData folder.
so I have installed melon loader 0.7.0
then I downloaded the MelonPreferencesManager Il2Cpp.dll
then I downloaded the UniversalLibIl2CppUnhollower.dll
nothing works..
You need to choose the alternate branch of the game to make the *mod work