If this mod isn't working for you, try this before posting a bug report: - Make sure you're on version 0.3.4f4 or newer of the game - Ensure you're using the latest version of this mod - Make sure you're using the latest version of MelonLoader - Try disabling all other mods by temporarily moving them to another folder
If possible, contact me on Discord (jluims) and include screenshots or your MelonLoader logs when submitting bug reports, please.
Working fine on my end on the latest version and with other mods. Haven't tried on a new save yet, but will return here if things go south.
I have a suggestion: Could you implement packaging more chunks of products at once? i.e SHIFT+Click packages 10 products and CTRL+Click 50 products? A workaround for this I use an autoclicker.
Great! Version 1.0.5 added the ability to Shift+Click the pack button to package all of the available drugs that are in the slot in one click. Hope you enjoy :)
Can you add this same functionality for the Unpacking? I'm using 100 units stacks from another mod, it becomes tremendously annoying to need to click 100 time to unpack one stack Also does this mod affect workers too or only manual input by the player
BTW: is the ability to disable the other stations already in the mod? i only want it to affect the Packing Station
I'm with x100 units too. Shift+click when unpacking bricks would be the perfect addition. Or some handler routes on those etc. But this mod is still very helpful as it is for sure, for sure..
can we maybe get an option via mod manager phone app or something to turn on and off what to do instandly? cause i just want the packaging to be instant and not the other stations that would be lovely :)
Would be cool if you could make this packaging station MK3 which is fully automated like this. Make it cost more at the store and maybe a small model design change. Would be nice to make this for more late game.
is it possible to add the same functions for unpacking with the shift-click atm its tedious unpacking one at a time and are you adding simular fuctions to the mixing station
installed latest update. for those that dont know, file with description and config is file that allows for setting only certain stations to auto pack.
Hello, I created a mod update checker and the only thing that needs to be added to your code for the mods to be compatible is `[assembly: System.Reflection.AssemblyMetadata("NexusModID", "You ID Mods")]` and always change the version information in MelonInfo
I would argue you simply enjoy pointlessly overcomplicating things. It takes more time/effort in game to do some of these things then it does irl, on some tables it has issues when dealing with larger stack sizes, and sometimes the product gets stuck somewhere forcing you to exit/return to the bench (imbedded into the table when you put it down the chute, a nug falls off to the side where it is unreachable, etc.). Perhaps you find stupid chores fun, but not everyone is so easily entertained.
its literally a simulator game, you shouldnt have your hand held in it. and its not overcomplicated, its how people just can understand of concept of doing things themselves, keyword "lazy"
55 comments
- Make sure you're on version 0.3.4f4 or newer of the game
- Ensure you're using the latest version of this mod
- Make sure you're using the latest version of MelonLoader
- Try disabling all other mods by temporarily moving them to another folder
If possible, contact me on Discord (jluims) and include screenshots or your MelonLoader logs when submitting bug reports, please.
I have a suggestion: Could you implement packaging more chunks of products at once? i.e SHIFT+Click packages 10 products and CTRL+Click 50 products? A workaround for this I use an autoclicker.
Also does this mod affect workers too or only manual input by the player
BTW: is the ability to disable the other stations already in the mod? i only want it to affect the Packing Station
Shift+click when unpacking bricks would be the perfect addition.
Or some handler routes on those etc.
But this mod is still very helpful as it is for sure, for sure..
`[assembly:
System.Reflection.AssemblyMetadata("NexusModID", "You ID Mods")]` and
always change the version information in MelonInfo
time/effort in game to do some of these things then it does irl, on some tables it has issues when dealing with
larger stack sizes, and sometimes the product gets stuck somewhere forcing you to exit/return to the bench (imbedded into the table when you put it down the chute, a nug falls off to the side where it is unreachable, etc.). Perhaps you find stupid chores fun, but not everyone is so easily entertained.