I’ve been thinking about expanding Schedule 1 with some community-driven projects—like adding custom maps, NPCs, and new gameplay systems. Even though there’s no official modding support yet, I’m confident that if we team up, we can create something really cool together.
Would you be interested in collaborating? Whether you have experience with Unity, C#, or just a passion for modding, I’d love to combine our skills and ideas.
I’m also planning to start an unofficial Schedule 1 Modding Discord to share ideas and support each other’s projects. If that sounds interesting to you, let me know! You can reach me on Discord at realbritakee. Looking forward to hearing your thoughts.
Hey, I appreciate you reaching out and the enthusiasm toward expanding Schedule I! Right now, I’m focused on my own set of projects and not really looking to dive into anything big that changes a lot of the game’s core systems. That said, if you have any other questions, feel free to send me a message!
2 comments
I’ve been thinking about expanding Schedule 1 with some community-driven projects—like adding custom maps, NPCs, and new gameplay systems. Even though there’s no official modding support yet, I’m confident that if we team up, we can create something really cool together.
Would you be interested in collaborating? Whether you have experience with Unity, C#, or just a passion for modding, I’d love to combine our skills and ideas.
I’m also planning to start an unofficial Schedule 1 Modding Discord to share ideas and support each other’s projects. If that sounds interesting to you, let me know! You can reach me on Discord at realbritakee. Looking forward to hearing your thoughts.
Thanks for your time!
Best of luck with your project!