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  1. Prowiler
    Prowiler
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    Locked
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    Update
    Removing Code Obfuscation to Address AV False Positives & Prioritize Feedback

    Hey everyone,

    I've updated all my mods to remove code obfuscation.

    A significant factor driving this decision was the sheer volume of
    feedback and complaints I've received regarding anti-virus programs
    falsely flagging the obfuscated code. Many users were understandably
    concerned when their AV flagged the mods as suspicious or even as a
    virus, despite them being perfectly safe.

    To be crystal clear: the mods never contained any malicious code; the obfuscation techniques themselves were triggering these sensitive AV heuristics.

    Hearing this feedback consistently made me reconsider my approach. I've decided
    to value community feedback and the importance of a smooth,
    trust-inspiring user experience higher than concerns about potential copycats or unauthorized use of the code. While code
    protection has its merits, the confusion and worry caused by these false
    AV flags isn't worth it for the community.

    By removing the obfuscation, these false positives should now stop, providing a much
    smoother and less worrying experience for everyone using the mods. This
    felt like the right call to prioritize user trust, ease-of-use, and
    acting directly on the feedback I've received.

    Thanks for your understanding and continued support!
  2. deleted182154321
    deleted182154321
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    It would be pretty sweet if we could define a range - low/high - then the daily profit is randomized in that range.
  3. cooleo
    cooleo
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    Could you make it so that we need to hire an employee to run the business? Then we could also load up the shelf in each business for them to auto-launder, so we don't have to make a trip to the business every day.
    1. Prowiler
      Prowiler
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      I am completely reworking the mod from the ground up, I want to make this mod something unique and advanced but that still takes a while, due to me having limited time to work on mods recently.
    2. markmod142
      markmod142
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      Thank you so much for your hard work!
    3. pashabulek
      pashabulek
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      thumbs up for this mod idea. if any possible, the income should be random, well if you do working it from ground up probably my input is useless.
  4. harleyfolgado
    harleyfolgado
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    Would be cool if we didn't just set how much income we get from our businesses daily, but if we could set a max amount and a random percentage. 
    1. Prowiler
      Prowiler
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      I am generally reconsidering the approach on how to actually move forward with this, making it much more complex and advanced instead of the simple mod it currently is.
  5. chihime
    chihime
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    A shame you want to abandon the mono version considering the developer is considering making mono the official version x.x
    I hope you reconsider or someone else has time to pick it up
    1. Prowiler
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      Well obviously if the default branch turns Mono, I'll continue making that the main focus but as long as the default branch is IL2CPP I'll stay with that, as maintaining multiple mods in multiple envoirements is just consuming way too much time.
    2. Prowiler
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      Though I don't really see any benefit for using Mono compared to IL2CPP other than a big performance drop on players due to how IL2CPP works.

      Modding wise there is no limitation as far as I have seen, creators just have been lazy to actually put effort and time into creating actual asset based mods into the IL2CPP version of the game.

      Yes, it is slightly harder and more complex, but in my opinion figuring out how to properly mod the IL2CPP branch, which you only do once, is absolutely worth it, and it really does help boost performance in a lot of ways.
  6. tiagovito
    tiagovito
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    Love the mod!
    One small feature that I think would make it even better is a "Launder Max" button (or something similar). It would be super convenient if we could instantly start laundering the maximum amount possible for a business, without having to manually click "Launder," set the max amount, and then hit Start.
    Just a small QOL tweak
    1. Prowiler
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      Hey tiagovito,

      Thanks for the feedback! I really appreciate the suggestion.

      I was actually already planning quite a few updates for the mod in general, which I'll tackle after reworking the current mod manager.

      Currently on the To-Do list are:

      • Business Upgrades: Letting you improve your businesses in more realistic ways.
      • Custom UI: A complete visual overhaul.
      • Quality of Life Features: I'm still brainstorming these, but your "Launder Max" request definitely fits right in and can certainly be included.
      So, it's on the list for future updates!
  7. DiumStreamDev
    DiumStreamDev
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    Hello, I created a mod update checker and the only thing that needs to be added to your code for the mods to be compatible is `[assembly:
    System.Reflection.AssemblyMetadata("NexusModID", "You ID Mods")]` and
    always change the version information in MelonInfo
  8. Mei1429
    Mei1429
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    Hi :) Is there a way to disable the popup upon loading a save plz?
    1. Prowiler
      Prowiler
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      Could you specify which popup you mean exactly?
    2. Mei1429
      Mei1429
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      "Buisness additions
      v1.4.2 loaded"
      with a grey icon of a man holding an arrow
    3. Prowiler
      Prowiler
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      That's just the init notification showing that everything loaded correctly.

      I have those init notifications in all my mods so removing that would be a bit too much of a headache as of current, but I will keep it in mind.
    4. Mei1429
      Mei1429
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      Ohh I see - it is normal for it to pop-up on every reload or should it happen only once per playthrough?

      Anyways thanks for keeping it in mind I'll be on the lookout
    5. Prowiler
      Prowiler
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      It's normal for it to popup once when a game save was loaded, or in general when the main gameplay scene was loaded into.
  9. ScornfulPrawn43
    ScornfulPrawn43
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    so it is safe then?
    1. Prowiler
      Prowiler
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      No I said this:
      To be crystal clear: the mods never contained any malicious code; the obfuscation techniques themselves were triggering these sensitive AV heuristics.
      out of pure boredom.
  10. malicardy
    malicardy
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    changelog for 1.4.1?
    1. Prowiler
      Prowiler
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      Just a small bug fix for the bug reported at the bugs section.
  11. TiredRabbit
    TiredRabbit
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    Just thought you should know, that 1.4.1 triggers my anti virus. I know its probably safe, but seeing how i get a trojan warning due to the update sketches me out. you should look in to using a different compression like 7z or something, i know rar/zip likes to trigger antivirus software.
    1. Prowiler
      Prowiler
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      Please refer to the response I sent to tempLOCKEDACCOUNT below.

      Which anti-virus do you use?
    2. TiredRabbit
      TiredRabbit
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      I understand, but i also understand that windows defender gives me a trojan warning. so even if it is safe to use im not taking that miniscule chance. Thanks for the response though.
    3. Prowiler
      Prowiler
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      Yea that's fair honestly, you can still use the prior version 1.3.0 from the old versions tab which was before the obfuscation update.
    4. TiredRabbit
      TiredRabbit
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      I do, youve made a wonderful mod. if in the future an update doesnt trip my antivirus i plan to use it cause i enjoy this mod.
    5. Prowiler
      Prowiler
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      I'm already in contact with a few major anti-virus companies to get the files manually analyzed and whitelisted.

      Praying for the best. ^^
    6. TiredRabbit
      TiredRabbit
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      Good luck! i hope it works out.