Not sure if I got the mod bugged but nothing happens when I smash the pawn shop glass other than getting money? Mick and pedestrians dont care, no sound or animation, no wanted level...
My game sometimes crashes when I smash the display cases in the pawn shop. re-installing the mod sometimes help but doesn't fix the issue for me. if this is a me thing again, anyone here who had this issue and knows a fix for this?
Sorry about this could you give more details, Does your melon loader latest.log have anything in it, are you running Mono or IL2CPP? When does it exactly crash (When pressing E or pulling out the baseball bat) If you provide these details I'd be happy to look into it.
i dont know why, but when i use this mod my messages disappear so i can't order any supplies from albert or anyone else. When i remove it, the game works fine. not sure if it's the mod directly, or any incompatibility with other mods. but as advised, if i remove this mod, everything else works fine. :/
Thanks for your reply, you're right and I've found the Problem. It interferes with the S1API plugin. This have been made to standardize Schedule One modding processes. The mods i use this plugin is required for still work fine. now i still don't know if this is this mod which causes the problem or the S1API. ^^
I would assume that my mod accesses something that S1API tries to take full control over or something similar, and then it doesn't load on launch because it requires that. Basically just means that my mod and S1API wont load at the same time, and when S1API isn't loaded, your messages get fucked.
I've meanwhile found and fixed the issue. When the Section 97 mod gets installed by Vortex, it automatically installs both, regular and alternate version of the mod, so either you need to install the mod manually or remove the mono version manually. This is the reason why it messes with the messages and S1API as it tries to load both versions. Once the mono version got deleted the problems were solved. ;)
thank you! maybe add like a minigame for robberies? Whether that be a quicktime clicking thing, or just the pickpocket menu i think it'd help add more interactivity to it, but i dont know how possible that idea is
It's surprisingly not that hard to add, you need a few funky things in the code, but I had some experimenting with that for picklocking doors using the pickpocket menu (Would allow you to do the smash and grab while Mick wasn't there etc). Just ATM not really adding tooooo much to the mod as I'm trying to get through some school work and have a big overseas trip coming up.
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re-installing the mod sometimes help but doesn't fix the issue for me.
if this is a me thing again, anyone here who had this issue and knows a fix for this?
If you provide these details I'd be happy to look into it.
Should be working on the latest version anyways though.
When i remove it, the game works fine.
not sure if it's the mod directly, or any incompatibility with other mods.
but as advised, if i remove this mod, everything else works fine. :/
It interferes with the S1API plugin.
This have been made to standardize Schedule One modding processes.
The mods i use this plugin is required for still work fine.
now i still don't know if this is this mod which causes the problem or the S1API. ^^
Basically just means that my mod and S1API wont load at the same time, and when S1API isn't loaded, your messages get fucked.
When the Section 97 mod gets installed by Vortex, it automatically installs both, regular and alternate version of the mod, so either you need to install the mod manually or remove the mono version manually.
This is the reason why it messes with the messages and S1API as it tries to load both versions.
Once the mono version got deleted the problems were solved. ;)
i think it'd help add more interactivity to it, but i dont know how possible that idea is
Just ATM not really adding tooooo much to the mod as I'm trying to get through some school work and have a big overseas trip coming up.