Edit- The config file ,law_user_config.json, is generated when you load a save or create a new game at: C:\Program Files (x86)\Steam\steamapps\common\Schedule I\UserData (or wherever the mod sees the MelonLoader User Data Directory for Schedule 1 )
I had the same problem, and after turning the problem over and over, fiddling with the configs. I found that the problem does not come from this mod... but from the "NACops" mod.
Is there a way to find out what the default values used to be?
The mod has a fantastic idea but is too challenging for me just yet. Maybe if I know the original values I can tinker around to find a sweet spot then.
For now I just feel they are spotting me far too quickly, like within 3 seconds or something maybe?
Absolutely awesome. Number 1 content mod for my playthroughs from now on.
I first tried another police mod that has over 2x endorsements. Thought this one will probably be much less polished and I was wrong.
1) Patrol routes. Police are walking around certain spots that keep You aware of surroundings even in the morning and a back alley. Also they often appear in spots where they never were before, improving immersion. 2) Seamless difficulty increase - love how more police we have closer to the curfew, it seems very natural and realistic 3) Decent AI - I've hid in a trash can in quite a sloppy location that had no other exits. Police went to look around and found me after around 15 seconds. I knew my attempt of hiding was bad, so it felt fair and immersive.
All in all Im very happy and excited for this mod. Will follow meticulously.
What needs the most work is for sure performance, and also fine tuning the detection ranges etc. especially at night. I got quite a lot red errors saying something about failure to clean up officer, but didnt see any bugs while playing.
I love the concept but its way too hard for me :D I get body searched and arrests way too easy even in broad daylight. Does someone have a "lite" version of this in the form of a copy of your configs? Would really appreciate it.
Yes, I am working on a refactor that will combine the two configs and hopefully greatly improve performance. I am working on my Snitches get Stiches update to finalize the original planned features, it will include various fixes and make it so customers can snitch (call the police) on you if you give them a bad deal. I wanna get fiends to do it to if you ignore them, but that has been annoying to get working.
I see people complaining this mod is too hard. YOINK MINE! Was going to run NACops + More Patrol mod at 2x. The more patrols mod bugs out and adds more officers if anyone other than the host has the mod. Hopefully this doesn't do that and works flawlessly?
Very good mod. It's hard, but not too hard. I like this. Just performance of game is very bad with your mod. I have high end PC and performance drop from 160+ FPS to 40 FPS. Please do something with this.
extreme performance issues. not sure why a mod of this nature would be cutting my fps in half to 3 quaters when extra cop npcs have to take any actions but it is bad. patrols themselves cost performance badly but the moment you get into any sort of chase the performance tanks like crazy. I have about as high end of a system you can get as well. highly suggest reviewing your code and methodology with some of your peers because there is something extremely wrong with your current approach. amazing mod just wish it wasnt so performance heavy.
I skimmed through your code and I have a feeling it could be something to do with the way you handling route generation
68 comments
Edit- The config file ,law_user_config.json, is generated when you load a save or create a new game at:
C:\Program Files (x86)\Steam\steamapps\common\Schedule I\UserData
(or wherever the mod sees the MelonLoader User Data Directory for Schedule 1 )
I found that the problem does not come from this mod... but from the "NACops" mod.
The mod has a fantastic idea but is too challenging for me just yet. Maybe if I know the original values I can tinker around to find a sweet spot then.
For now I just feel they are spotting me far too quickly, like within 3 seconds or something maybe?
I first tried another police mod that has over 2x endorsements. Thought this one will probably be much less polished and I was wrong.
1) Patrol routes. Police are walking around certain spots that keep You aware of surroundings even in the morning and a back alley. Also they often appear in spots where they never were before, improving immersion.
2) Seamless difficulty increase - love how more police we have closer to the curfew, it seems very natural and realistic
3) Decent AI - I've hid in a trash can in quite a sloppy location that had no other exits. Police went to look around and found me after around 15 seconds. I knew my attempt of hiding was bad, so it felt fair and immersive.
All in all Im very happy and excited for this mod. Will follow meticulously.
What needs the most work is for sure performance, and also fine tuning the detection ranges etc. especially at night.
I got quite a lot red errors saying something about failure to clean up officer, but didnt see any bugs while playing.
10/10, endorsed!
I would suggest avoiding this mod unless you're okay with rampant and constant lag spikes.
Actually I just want version with same amount of default cops but less of them spotting me from miles away
Love a lite version too, also be great if its easier to use with the stealth mod
I skimmed through your code and I have a feeling it could be something to do with the way you handling route generation