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Puffed

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puffdaddy73

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21 comments

  1. ramasescu
    ramasescu
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    It's not working on the main version, what can i do?
    1. puffdaddy73
      puffdaddy73
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      If youre on main version use the file labeled Il2
    2. ramasescu
      ramasescu
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      It's still not working, neither of them works, can you update us with more explicit tutorial on how to install it please?
    3. ramasescu
      ramasescu
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      The game just updated so probably that's why it's not working anymore
  2. Lucidtransition
    Lucidtransition
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    • 8 kudos
    Hey Puff, you got a mixing station version of this? Would be really cool if you did. lol
  3. Drapsheik
    Drapsheik
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    • 2 kudos
    so this mod is not for the main version of the game?
  4. Arch1e6363
    Arch1e6363
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    doesn't work with low and high-quality pseudo for me
    1. puffdaddy73
      puffdaddy73
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      This was fixed in the newest update 1.2!
    2. Arch1e6363
      Arch1e6363
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      <3 !!!
  5. HardmodeFan
    HardmodeFan
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    • Smart Slot Filtering: Chemistry Station input slots will only accept ingredients required by the selected recipe

    Could you do Mod but for Shelves ? So that we can assign and lock specific ingridients for shelves? And a handler refilling those shelves will not place the incorrect Items onto shelves?
    1. Aracor
      Aracor
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      • 2 kudos
      +1
    2. puffdaddy73
      puffdaddy73
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      Was already my next idea ;)
    3. standrews2323
      standrews2323
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      you're a GOD
    4. Lucidtransition
      Lucidtransition
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      "Was already my next idea ;)" 
      I just got a raging halfy from this response. It seems so elementary, it feels like it should already be in game. lol
       If you really feel froggie, you could do the ultimate and make all the loading docks routable like at the bungalo, and probably achieve top downloaded mod for this game. I quit playing after being frustrated about the barn and warehouse docks not working. I had a bounding enterprise running, but couldn't keep up with the orders. all I ever got done doing was stocking my shelves. I eventually gave up. lol
  6. Fredax07
    Fredax07
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    when my packer takes something from the warehouse and puts it in, he puts the same thing in twice even though there is a recipe inside

    wenn mein verpacker was aus dem lager holt und rein macht macht er 2 mal das gleiche rein obwohl ein rezept drine ist
    1. puffdaddy73
      puffdaddy73
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      Recipes need to be set via the clipboard
  7. joeng2645
    joeng2645
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    error??
    1. Jimjam2246
      Jimjam2246
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      same
    2. puffdaddy73
      puffdaddy73
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      Looks like youre using the main version of the game, this mod was written for the MONO version, switch to Alternate and reinstall melon loader for this mod to work, this may cause problems with other mods you have, and this is a common problem with different mods throughout the modding community at the moment
  8. Xerotheorem
    Xerotheorem
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    [20:54:13.044] [BetterChemStations] System.TypeLoadException: Could not load type 'ScheduleOne.Management.ChemistryStationConfiguration' from assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
       at System.Reflection.CustomAttribute._CreateCaObject(RuntimeModule pModule, RuntimeType type, IRuntimeMethodInfo pCtor, Byte** ppBlob, Byte* pEndBlob, Int32* pcNamedArgs)
       at System.Reflection.CustomAttribute.AddCustomAttributes(ListBuilder`1& attributes, RuntimeModule decoratedModule, Int32 decoratedMetadataToken, RuntimeType attributeFilterType, Boolean mustBeInheritable, ListBuilder`1 derivedAttributes)
       at System.Reflection.CustomAttribute.GetCustomAttributes(RuntimeType type, RuntimeType caType, Boolean inherit)
       at System.RuntimeType.GetCustomAttributes(Boolean inherit)
       at HarmonyLib.HarmonyMethodExtensions.GetFromType(Type type)
       at HarmonyLib.PatchClassProcessor..ctor(Harmony instance, Type type, Boolean allowUnannotatedType)
       at HarmonyLib.PatchClassProcessor..ctor(Harmony instance, Type type)
       at HarmonyLib.Harmony.CreateClassProcessor(Type type)
       at HarmonyLib.Harmony.<PatchAll>b__11_0(Type type)
       at HarmonyLib.CollectionExtensions.Do[T](IEnumerable`1 sequence, Action`1 action)
       at HarmonyLib.Harmony.PatchAll(Assembly assembly)
       at MelonLoader.MelonMod.HarmonyInit() in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\MelonMod.cs:line 40
       at MelonLoader.MelonEvent.<>c.<Invoke>b__1_0(LemonAction x) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 174
       at MelonLoader.MelonEventBase`1.Invoke(Action`1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
    [20:54:14.781] [BetterChemStations] System.TypeLoadException: Could not load type 'ScheduleOne.Management.ChemistryStationConfiguration' from assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
       at System.Reflection.CustomAttribute._CreateCaObject(RuntimeModule pModule, RuntimeType type, IRuntimeMethodInfo pCtor, Byte** ppBlob, Byte* pEndBlob, Int32* pcNamedArgs)
       at System.Reflection.CustomAttribute.AddCustomAttributes(ListBuilder`1& attributes, RuntimeModule decoratedModule, Int32 decoratedMetadataToken, RuntimeType attributeFilterType, Boolean mustBeInheritable, ListBuilder`1 derivedAttributes)
       at System.Reflection.CustomAttribute.GetCustomAttributes(RuntimeType type, RuntimeType caType, Boolean inherit)
       at System.RuntimeType.GetCustomAttributes(Boolean inherit)
       at HarmonyLib.HarmonyMethodExtensions.GetFromType(Type type)
       at HarmonyLib.PatchClassProcessor..ctor(Harmony instance, Type type, Boolean allowUnannotatedType)
       at HarmonyLib.Harmony.CreateClassProcessor(Type type, Boolean allowUnannotatedType)
       at HarmonyLib.Harmony.PatchAll(Type type)
       at HarmonyLib.Harmony.CreateAndPatchAll(Type type, String harmonyInstanceId)
       at BetterChemStations.Core.OnInitializeMelon()
       at MelonLoader.MelonBase.LoaderInitialized() in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\MelonBase.cs:line 447

  9. DrGoose
    DrGoose
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    +1 to @HardmodeFan suggestion, I always have a problem with my meth farm and restocking the shelves because they overstock the phosph/acid