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Johnny Johnny

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JohnnyJohnnyBS

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33 comments

  1. thatgeye
    thatgeye
    • member
    • 0 kudos
    wrong mod.\
  2. gpgiorgi
    gpgiorgi
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    • 0 kudos
    doesnt work now
    1. Satyrgodttv
      Satyrgodttv
      • member
      • 0 kudos
      thats cap im literally using it 
    2. gpgiorgi
      gpgiorgi
      • member
      • 0 kudos
      doesnt work for me
  3. djoveryde1
    djoveryde1
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    • 0 kudos
    Could this be added to Thunderstore? Since the virus threat with another mod most of my friends have moved to thunderstore and i'd love to have this mod over there also.
    1. Tbaqxx
      Tbaqxx
      • supporter
      • 2 kudos
      Why the switch to thunderstore? There was a mod with malicious code on there as well. This type of stuff happens everywhere, just don't download mods that have been out for 2 hours. And also you could just use virustotal and dnSpy + VM if you're unsure.
  4. orphanage
    orphanage
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    • 0 kudos
    Does this support multiplayer? And does everyone need it to see it ?
  5. Riskywolf
    Riskywolf
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    • 0 kudos
    The sell limit seems to be capped at 50, is there a way to allow for higher quantities?  I have a mod that increases customer spending which increases order quantities but I can't send a counter offer higher than 50 quantity.
  6. HasRealSkill
    HasRealSkill
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    Would there be any way to also add how much the customer can spend? So we know how far we can go with counter offers. Thank you, mod is working great!
    1. JohnnyJohnnyBS
      JohnnyJohnnyBS
      • supporter
      • 48 kudos
      I'm not quite sure what you mean by this tbh
    2. DivineRainsMods
      DivineRainsMods
      • member
      • 1 kudos
      what he meant by that is the customers all have a set money per day iirc and he wants to know if u can up that amount through the mod like lets say they all have like $1000 and the bought off of you for 1k they wont msg to get products anymore until next day where it essentially resets. All he wants to know is, is it possible to up the money customers have
    3. DivineRainsMods
      DivineRainsMods
      • member
      • 1 kudos
      actually i got it wrong its how much the customer can spend in that deal like lets say you get a deal from Ludwig 2 Og kush for 100 but you wanna change it and he can only spend at that moment in time 319.74 and you put at 320 and says 74% chance (idk if it changes in game when u hit his cap with this mod) and ludwig declines it even tho it said 74% chance and you dont know why because its a 36% chance to decline. 
      Basically he just wants you to add a part to the the Counter offer gui on how much the customer can spend at once in that moment of time another mod done this and works quite good.
      If u want the mod its called Deal Optimizer
    4. HasRealSkill
      HasRealSkill
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      Yeah like Ludwig has a max he can spend per day like $500. Each NPC has their set limit. Is there a way to display this set limit when they ask for a deal? You can already find this out if you keep increasing the price by $10, the chance will hit 0% because it's over their spend limit. It would just be nice to see "Spend Limit: $500" in addition to "Chance: 100%" 

      This will allow users to quickly increase the quantity to sell to each customer. 

      https://schedule-1.fandom.com/wiki/Customers 

      See weekly spend limit. 

      Again, thanks for the mod. No problem if this can't be added. 
  7. XoLiTlz
    XoLiTlz
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    This mod gives EINVAL: invalid argument; rename when installing with Vortex, removing -471-1-0-1-1744319093 from the file name fixes the issue.
    1. JohnnyJohnnyBS
      JohnnyJohnnyBS
      • supporter
      • 48 kudos
      Sounds like a vortex issue I can't really help with that. Try install it manually
    2. JohnnyJohnnyBS
      JohnnyJohnnyBS
      • supporter
      • 48 kudos
      Vortex issue has been fixed
  8. Rawrzrage
    Rawrzrage
    • member
    • 1 kudos
    Currently having the same issues as Adynamia99. I'm unsure if its an issue being caused by other mods present, but even with a 90%+ chance they quite commonly just say no if its not at 100%. I also agree that having an option where price is auto-adjusted depending on the quantity bought/counter offered so you don't have to manually ensure its correct for every deal. Absolutely great mod though, definitely helpful to also see how much money people have over the phone as well.
    1. JohnnyJohnnyBS
      JohnnyJohnnyBS
      • supporter
      • 48 kudos
      I'm planning on taking a look at it again later today when I get the chance to make sure it is all correct, it was a quick little mod just to get something going so there's a high chance something is going wrong.

      As for price auto adjusting and other features, I don't currently plan on adding anything like that to this. I've seen other mods do, either, similar things or exactly what you're asking and they should be compatible with this. I can link those later as well when I can have another look for them.

      The one thing I do plan on adding is alternate support and making sure it also works in that beta, which for the latter it already should.
    2. Rawrzrage
      Rawrzrage
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      • 1 kudos
      Awesome, great work on the mod again , I'm excited to see anything you add to it. 
  9. 4lb3z
    4lb3z
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    • 0 kudos
    Not working for me, I get error lines on ML console as soon as I click the counter offer button. Also tried to disable  other 2 related mods (Better Counter-Offer UI and Price Per Gram) but the issue still happens.
    EDIT: also tried re-downloading the file and removing all other ~30 mods I usually run: same results, issue still present.
    Those are the lines I get:
    [12:46:30.675] [Il2CppInterop] During invoking native->managed trampoline
    System.MissingMethodException: Method not found: 'Il2CppScheduleOne.Product.ProductDefinition Il2CppScheduleOne.UI.Phone.CounterofferInterface.get_selectedProduct()'.
       at RevealCounterChance.CounterofferInterfacePatches.UpdateConfirmButtonText(CounterofferInterface instance)
       at DMD<Il2CppScheduleOne.UI.Phone.CounterofferInterface::Open>(CounterofferInterface this, ProductDefinition product, Int32 quantity, Single price, MSGConversation _conversation, Action`3 _orderConfirmedCallback)
       at (il2cpp -> managed) Open(IntPtr , IntPtr , Int32 , Single , IntPtr , IntPtr , Il2CppMethodInfo* ) 
    1. JohnnyJohnnyBS
      JohnnyJohnnyBS
      • supporter
      • 48 kudos
      what version of the game are you on?
    2. 4lb3z
      4lb3z
      • member
      • 0 kudos
      0.3.3f15, torrent version (going to get the game from steam tonight, totally worth the money after testing it for a week)
      The mod never worked for me btw, even before the last game update and with the previous mod build. I’ll retry tonight with 0.3.4
    3. JohnnyJohnnyBS
      JohnnyJohnnyBS
      • supporter
      • 48 kudos
      Yeah I mean it's likely cause you're using an outdated pirated version, whilst I'm obviously not going to go out of my way to support that, if you get the latest version on steam let me know if it works or not and I'll help out if not
    4. JohnnyJohnnyBS
      JohnnyJohnnyBS
      • supporter
      • 48 kudos
      Also the mod was always built for 0.3.4
    5. 4lb3z
      4lb3z
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      • 0 kudos
      Perfectly working on 0.3.4f4 Steam version, sorry for bothering
    6. JohnnyJohnnyBS
      JohnnyJohnnyBS
      • supporter
      • 48 kudos
      No worries at all, glad to hear its all working :)
  10. cobrac876
    cobrac876
    • member
    • 0 kudos
    this mod is absolutely amazing