I also would love to see things like marks and real estate markers. But I'm having a problem unmarking Brad. I have only 3 dealers rn but he will not unmark no matter how many times I click him. It could be a conflict? But I wouldn't know with what since both of my other deals mark and unmark just fine.
Just the dealers? hah, interesting. I'll investigate.
Yeah the real estate office, and other useful places, don't have POIs, so I'd have to add those in so you can click on them. Even better would be a generalized way to add your own waypoints, which I haven't figured out a good way to do yet, but I will.
marked 2 potential costumers, when i gave them drugs they disappeared from the map but they are still in the compass and i can't remove them. otherwise, great mod.
Apologies! Thanks for the report. Fixed in v1.02, unfortunately updating won't remove the stale ones from a previous version. I'll see if I can make another patch that removes these stale ones.
In the meantime, if you want a quick fix, search your savegame folder for markedPOIs.dat, just delete that file. It's from this mod, won't hurt anything. You'll just have to re-mark the POIs you want again.
I debated combining them, but figured maybe people would want to pick and choose. Either way, I'm planning to combine these, along with some other mods I'm working on, into a bigger QoL mod once they're all complete.
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Yeah the real estate office, and other useful places, don't have POIs, so I'd have to add those in so you can click on them. Even better would be a generalized way to add your own waypoints, which I haven't figured out a good way to do yet, but I will.
otherwise, great mod.
In the meantime, if you want a quick fix, search your savegame folder for markedPOIs.dat, just delete that file. It's from this mod, won't hurt anything. You'll just have to re-mark the POIs you want again.
I debated combining them, but figured maybe people would want to pick and choose. Either way, I'm planning to combine these, along with some other mods I'm working on, into a bigger QoL mod once they're all complete.
Thanks for the feedback!