What you need: NACops + MoreFootPatrols + InfiniteAmmo
(You need to tweak the settings on "MoreFootPatrols" routes in UserData ---> Code Bellow)
HOW IT WORKS:
With MoreFootPatrols there will be MANY cops in the city.. almost everywhere you go. With NACOPS, if you get in a decent range to them, they WILL open fire.
Unlimited AMMO: Good luck trying to survive if you don't have infinite ammo.
MoreFootPatrols is configured ramdoly so that sometimes it will have:
2 unit patrols 3 unit patrols 4 unit patrols 5 unit patrols 6 unit patrols
(If you get found with a 5~6 patrol.. just run and pray.. you're probably done.)
*You can tweak this on MoreFootPatrols to the difficulty you like**
------------------------------------
NO RE-LOADs or backing up save file:
If you really want to experience the game in it's best.. if you get arrested (which will happen), you will lose all the illegal things you have (I lost 400+ d**gs in one day because I got caught twice), lost all my supply, couldn't finish my sales because I had no more ready items.
All of that because.... I wasn't careful enought.. I got caught.. I was stupid.. I moved without caution..
Those set backs are good because it's so easy to create such a big surplus of items and just break the game with a lot of money
---------------------
Other useful mod you could use is "Intant delivieries", so you waste less time micromanaging your factories, and focus more on making sales, evading or fighing cops.
I wil put the code for "MoreFootPatrols" in the comment bellow.
Bro i saw your first post, which mentioned everything i never knew i wanted, and then came back now, after a week, to note down some of the points, only to find out u posted this literal goldmine after 12 hours. I only started playing the last week, but I was always feeling itchy about the police being too weak. Hardcore Police AI made the cops faster instead, which was not what I wanted, but your previous post listed down the stuff I craved down to the last-minute detail. I probably won't add this mod instantly, since Im still in the sweatshop phase, but u bet ur ass Im adding this the first chance im in midgame, especially since I wanted to create a Co-op where we could be challenged by the cops. It is a shame that Nexus Mod pages like this dont get much traction, but I wanted to let you know that I am GREATLY benefitted by this. On another note, you should definitely make a YouTube video detailing your setup. I personally don't want instant-arrest cops or cops with literal speed hacks, but rather a "balanced" challenge, where cops roam after 4am, and they will try to gun you down, and you have to smart with your strategy rather than just play hide and seek, and this is exactly it. Thank you so much for this and have a great day.
Made a tutorial + demo of the "Extreme Adrenaline" mode.
Hey WolfGang.. if you can DM me.. I made a bunch of new routes that you can add to your mod if you want.. I need to send you the file because they are huge.. I can't just post them here..
Hey man.. I've been testing all cop mods all night.. I wanted to give some feedback, in the hopes that someone may have the tools to fix this, because right now there isn't any one cop mod that 'solves' the current problem with the game.. (i'll elaborate on that)
Before I elaborate on all the feedback.. Is there a way that I could get a feature where if cops see me (even when I'm somewhat far away 5~30m distance they will engage me or try to arrest me (or give the dead or alive message)? Because with that I could actually try to play smart in the city.. not be in the view all the time, try to use smart pathings so I don't get caught.. or just straight out guns blazing them..
I'll ellaborate more on the feedback for all the mods..
-----
So the first thing any cop mod should have is being customizable.. that's the only way every player could fine-tune it to exactly what they need.
For example, here's what I'm looking for:
When I'm out in the city.. I would like to feel like there's a real danger being outside (because right now, with every cop mod.. the only way they will actually interact with me is if I forcefully go right next to them, so there's no real threat)
The ideal scenario is where a player actually has to play smart, or else the cops will activate the "under arrest" or "dead or alive".
I ALMOST managed to create this possibility using three mods: NAcops + more foot patrol + hardcore cops (but it still doesn't work, heres why) -
The real problem we have right now is that, if we just stay out of range of the cops.. just not going near them, they can never catch us. Also, even when they come near us.. if you just move fast and keep walking, they simply ignore you.. and do nothing.. so the only way to actually interact with cops is if you go right up next to them.. which just breaks all immersion..
So thinking of this..
If we had a scenario where if cops see me.. or if I get in a range of about 5~30 meters of them (customizable?).. they should either try to search me.. or activate the dead or alive, then on this scenario we actually have to be smart about moving around the city.
If they activate combat we can still fight back (you need to use infinite ammo mod), just shoot them, BUT, is not as easy, you have to use corners.. be smart, because they will kill you fast if you just stand on the open.
Or you can try to run [which is also hard if you use the hardcore cops mod (BUT this mod is very unbalanced and needs finetuning still to make sense]
If you can have a mod that if you enter a police vision they will engage you (similar to the curfew ??? but without the warning we usually get, because that just makes it easy to avoid it as well) - then everything gets tense.. if you turn a bad corner and find yourself in front of three police officers.. YOU'RE f*cked.. shoot or run..
***if you don't see cops that just turned a corner behind you and now can see you*** prepare to run or fight
(I almost made this work, and it was super fun playing.. I had to do different pathings, avoid their line of sight.. but every now and then I would just turn a bad corner and would be in front of them.. BUT the only problem is that they would just engage me if I stopped in front of them,looking at them [which breaks immersion].. INSTEAD of if they can see me, they should immediately try to search me or engage me.
But after the combat started.. it was a lot of fun.. running, or killing them.. sometimes dying because too many cops found me.. I almost had that innitial rush we got from the game back when it launched..
----------------------- With that said, features the game is still missing:
1- Cops are not a real threat unless you go right up to them 2- Having an option to fine tune all of the possibilities (If there is an option for players to customize, please let them) 3- A way for cops to see you and approach you even when you are far (5~30meters so players can't just cheat and always stay far away) 4- A mod that allows to (a: Set how many cops you want in the city b:set how hard the chases, shooting or AI intelligence is during the chase itself [Which is what "HardcoreCops" tried to do, but still not quite there] c: A way to customize how hard it is the experience of walking around the city and doing business)
33 comments
Instructions bellow
--------------------- EXTREME ADRENALINE MODE-------- (lol)
What you need:
NACops + MoreFootPatrols + InfiniteAmmo
(You need to tweak the settings on "MoreFootPatrols" routes in UserData ---> Code Bellow)
HOW IT WORKS:
With MoreFootPatrols there will be MANY cops in the city.. almost everywhere you go.
With NACOPS, if you get in a decent range to them, they WILL open fire.
Unlimited AMMO: Good luck trying to survive if you don't have infinite ammo.
MoreFootPatrols is configured ramdoly so that sometimes it will have:
2 unit patrols
3 unit patrols
4 unit patrols
5 unit patrols
6 unit patrols
(If you get found with a 5~6 patrol.. just run and pray.. you're probably done.)
*You can tweak this on MoreFootPatrols to the difficulty you like**
------------------------------------
NO RE-LOADs or backing up save file:
If you really want to experience the game in it's best.. if you get arrested (which will happen), you will
lose all the illegal things you have (I lost 400+ d**gs in one day because I got caught twice), lost all my supply,
couldn't finish my sales because I had no more ready items.
All of that because.... I wasn't careful enought.. I got caught.. I was stupid.. I moved without caution..
Those set backs are good because it's so easy to create such a big surplus of items and just break the game with a lot of money
---------------------
Other useful mod you could use is "Intant delivieries", so you waste less time micromanaging your factories, and focus more on
making sales, evading or fighing cops.
I wil put the code for "MoreFootPatrols" in the comment bellow.
Just delete everything in the Routes file, and paste this instead.
PART 1
{
"routes": [
{
"routeName": "Police Station",
"waypointsWrapper": {
"waypoints": [
{ "x": 27.0941, "y": 1.065, "z": 45.0492 },
{ "x": 36.1116, "y": 1.065, "z": 45.1833 },
{ "x": 35.58, "y": 1.0632, "z": 15.7914 },
{ "x": 27.3605, "y": 1.0632, "z": 15.7898 }
]
},
"MinOfficers": 3,
"MaxOfficers": 3,
"OfficerMovementSpeedMultiplier": 1.0
},
{
"routeName": "North Map",
"waypointsWrapper": {
"waypoints": [
{ "x": 25.37735, "y": 1.0649991, "z": 47.607037 },
{ "x": 26.345558, "y": 1.0650015, "z": 56.787968 },
{ "x": 36.26615, "y": 1.0650008, "z": 56.939613 },
{ "x": 35.579433, "y": 1.0649998, "z": 87.01422 },
{ "x": 66.61797, "y": 1.0649991, "z": 87.64737 },
{ "x": 65.70307, "y": 1.0650003, "z": 55.39496 },
{ "x": 36.909092, "y": 1.0649992, "z": 54.849365 },
{ "x": 36.188465, "y": 1.0649998, "z": 46.32141 },
{ "x": 27.13385, "y": 1.0649998, "z": 46.760532 }
]
},
"MinOfficers": 2,
"MaxOfficers": 4,
"OfficerMovementSpeedMultiplier": 1.0
},
{
"routeName": "East Map",
"waypointsWrapper": {
"waypoints": [
{ "x": 27.594246, "y": 1.0650014, "z": 44.899174 },
{ "x": 35.519417, "y": 1.0650004, "z": 44.76033 },
{ "x": 35.58385, "y": 1.063165, "z": 15.095608 },
{ "x": 87.511406, "y": 1.064999, "z": 16.74765 },
{ "x": 95.70764, "y": 1.064999, "z": 16.806124 },
{ "x": 97.74676, "y": 1.0649991, "z": 7.3822584 },
{ "x": 138.44595, "y": 1.0650008, "z": 7.6563783 },
{ "x": 152.34288, "y": 0.74026185, "z": -1.7282566 },
{ "x": 140.86993, "y": 1.0599507, "z": -21.17842 },
{ "x": 124.44148, "y": 0.820016, "z": -25.475565 },
{ "x": 95.79805, "y": 1.0649998, "z": -18.553446 }
]
},
"MinOfficers": 2,
"MaxOfficers": 3,
"OfficerMovementSpeedMultiplier": 1.0
},
{
"routeName": "West Map",
"waypointsWrapper": {
"waypoints": [
{ "x": -14.404979, "y": 1.065001, "z": 91.47709 },
{ "x": -22.770346, "y": 1.0649998, "z": 87.04605 },
{ "x": -54.02713, "y": 1.0649996, "z": 87.21228 },
{ "x": -53.95859, "y": 1.0649998, "z": 62.472332 },
{ "x": -102.250656, "y": -2.931936, "z": 79.82253 },
{ "x": -105.46762, "y": -2.931926, "z": 72.77154 },
{ "x": -121.85336, "y": -2.9350011, "z": 66.127815 },
{ "x": -129.78345, "y": -2.935001, "z": 66.578 },
{ "x": -129.74121, "y": -2.9350002, "z": 81.060104 },
{ "x": -128.21101, "y": -2.9349997, "z": 88.770515 },
{ "x": -149.78374, "y": -2.9350002, "z": 96.56543 },
{ "x": -158.12265, "y": -2.9350002, "z": 96.39367 },
{ "x": -157.88808, "y": -2.9349997, "z": 43.825146 },
{ "x": -137.84964, "y": -2.935, "z": 24.667608 },
{ "x": -126.00327, "y": -2.9350002, "z": 25.092127 },
{ "x": -121.72268, "y": -2.9350004, "z": 77.99048 }
]
},
"MinOfficers": 2,
"MaxOfficers": 2,
"OfficerMovementSpeedMultiplier": 1.0
},
{
"routeName": "Newone",
"waypointsWrapper": {
"waypoints": [
{ "x": 19.033226, "y": 1.0650004, "z": 37.77007 },
{ "x": -14.460624, "y": 1.0650004, "z": 44.660114 },
{ "x": -13.923557, "y": 1.0508705, "z": -38.944397 },
{ "x": 87.63452, "y": 1.0649992, "z": 17.561747 },
{ "x": 87.019264, "y": 1.063165, "z": 46.53194 },
{ "x": -14.459286, "y": 1.0649991, "z": 57.290966 },
{ "x": -16.098652, "y": -2.9350002, "z": 131.05327 },
{ "x": -60.052406, "y": -3.0349996, "z": 148.67221 },
{ "x": -56.056477, "y": 1.0649997, "z": 94.96866 },
{ "x": -22.53061, "y": 1.0649998, "z": 86.62866 },
{ "x": -24.173363, "y": 1.0650002, "z": 55.00406 },
{ "x": -121.79481, "y": -2.9350004, "z": 77.997025 },
{ "x": -130.72821, "y": -2.9350004, "z": 32.480362 },
{ "x": -150.35696, "y": -2.9350004, "z": 47.773872 },
{ "x": -149.76135, "y": -2.9350004, "z": 118.36375 },
{ "x": -22.63181, "y": -2.9350002, "z": 125.9682 },
{ "x": -22.141153, "y": 1.065, "z": -43.36614 },
{ "x": 27.438332, "y": 1.0650002, "z": -14.110175 }
]
},
"MinOfficers": 3,
"MaxOfficers": 4,
"OfficerMovementSpeedMultiplier": 1.0
},
{
"routeName": "westcanal",
"waypointsWrapper": {
"waypoints": [
{ "x": -14.025592, "y": 1.0650002, "z": 33.003468 },
{ "x": -14.756893, "y": 1.0650005, "z": 4.86128 },
{ "x": -29.167412, "y": 0.7405812, "z": 2.6530232 },
{ "x": -33.508945, "y": -1.5350001, "z": 3.029976 },
{ "x": -34.02334, "y": -1.5350001, "z": 43.156326 },
{ "x": -66.43616, "y": -1.5350001, "z": 42.891468 },
{ "x": -67.72117, "y": -1.5350001, "z": 35.768265 },
{ "x": -76.28769, "y": -1.5350002, "z": 43.99876 },
{ "x": -82.37893, "y": -2.910005, "z": 52.774216 },
{ "x": -82.724365, "y": -2.9100015, "z": 76.6271 },
{ "x": -82.32376, "y": -2.9099987, "z": 96.892044 },
{ "x": -82.03468, "y": -2.9099965, "z": 111.522194 },
{ "x": -72.91779, "y": -2.935001, "z": 119.49564 },
{ "x": -48.908848, "y": -2.9350002, "z": 126.49422 },
{ "x": -43.674164, "y": -2.9349995, "z": 126.6594 },
{ "x": -44.076378, "y": -2.9349995, "z": 134.7875 },
{ "x": -53.1527, "y": -2.935001, "z": 134.53568 },
{ "x": -54.553772, "y": -3.0349994, "z": 148.88174 },
{ "x": -63.271603, "y": -3.034999, "z": 147.56918 },
{ "x": -63.36554, "y": -4.0349994, "z": 168.62167 },
{ "x": -42.662586, "y": -2.9350004, "z": 167.04312 },
{ "x": -25.5552, "y": -3.034878, "z": 159.84557 },
{ "x": -21.147387, "y": -2.9562182, "z": 151.7426 },
{ "x": -21.58927, "y": -2.9350007, "z": 134.78357 },
{ "x": -15.290705, "y": -2.9349997, "z": 129.60294 },
{ "x": -14.808385, "y": 1.0650002, "z": 102.68614 },
{ "x": -16.190866, "y": 0.9749994, "z": 99.67507 },
{ "x": -12.698946, "y": 1.0649976, "z": 90.56838 },
{ "x": 5.297567, "y": 0.9662206, "z": 92.046005 },
{ "x": 7.4091825, "y": 1.0649998, "z": 81.1296 },
{ "x": 27.769424, "y": 1.0649999, "z": 80.90822 },
{ "x": 27.875011, "y": 1.0650004, "z": 58.388645 },
{ "x": 24.999777, "y": 1.0650002, "z": 55.257977 },
{ "x": 25.926865, "y": 1.0649992, "z": 47.038963 }
]
},
"MinOfficers": 2,
"MaxOfficers": 5,
"OfficerMovementSpeedMultiplier": 1.0
},
{
"routeName": "ToMollys",
"waypointsWrapper": {
"waypoints": [
{ "x": -14.025592, "y": 1.0650002, "z": 33.003468 },
{ "x": -14.756893, "y": 1.0650005, "z": 4.86128 },
{ "x": -29.167412, "y": 0.7405812, "z": 2.6530232 },
{ "x": -33.508945, "y": -1.5350001, "z": 3.029976 },
{ "x": -34.02334, "y": -1.5350001, "z": 43.156326 },
{ "x": -66.43616, "y": -1.5350001, "z": 42.891468 },
{ "x": -67.72117, "y": -1.5350001, "z": 35.768265 },
{ "x": -76.28769, "y": -1.5350002, "z": 43.99876 },
{ "x": -82.37893, "y": -2.910005, "z": 52.774216 },
{ "x": -82.724365, "y": -2.9100015, "z": 76.6271 },
{ "x": -82.32376, "y": -2.9099987, "z": 96.892044 },
{ "x": -82.03468, "y": -2.9099965, "z": 111.522194 },
{ "x": -72.91779, "y": -2.935001, "z": 119.49564 },
{ "x": -59.80714, "y": -2.934999, "z": 121.18263 },
{ "x": -48.908848, "y": -2.9350002, "z": 126.49422 },
{ "x": -43.674164, "y": -2.9349995, "z": 126.6594 },
{ "x": -44.076378, "y": -2.9349995, "z": 134.7875 },
{ "x": -53.1527, "y": -2.935001, "z": 134.53568 },
{ "x": -54.553772, "y": -3.0349994, "z": 148.88174 },
{ "x": -63.271603, "y": -3.034999, "z": 147.56918 },
{ "x": -63.36554, "y": -4.0349994, "z": 168.62167 },
{ "x": -42.662586, "y": -2.9350004, "z": 167.04312 },
{ "x": -25.5552, "y": -3.034878, "z": 159.84557 },
{ "x": -21.147387, "y": -2.9562182, "z": 151.7426 },
{ "x": -21.58927, "y": -2.9350007, "z": 134.78357 },
{ "x": -15.290705, "y": -2.9349997, "z": 129.60294 },
{ "x": -14.808385, "y": 1.0650002, "z": 102.68614 },
{ "x": -16.190866, "y": 0.9749994, "z": 99.67507 },
{ "x": -12.698946, "y": 1.0649976, "z": 90.56838 },
{ "x": 5.297567, "y": 0.9662206, "z": 92.046005 },
{ "x": 7.4091825, "y": 1.0649998, "z": 81.1296 },
{ "x": 27.769424, "y": 1.0649999, "z": 80.90822 },
{ "x": 27.875011, "y": 1.0650004, "z": 58.388645 },
{ "x": 24.999777, "y": 1.0650002, "z": 55.257977 },
{ "x": 25.926865, "y": 1.0649992, "z": 47.038963 }
]
},
"MinOfficers": 2,
"MaxOfficers": 4,
"OfficerMovementSpeedMultiplier": 1.0
}
]
}
Hey WolfGang.. if you can DM me.. I made a bunch of new routes that you can add to your mod if you want.. I need to send you the file because they are huge.. I can't just post them here..
good luck for your work on that
Before I elaborate on all the feedback.. Is there a way that I could get a feature where if cops see me (even when I'm somewhat far away 5~30m distance they will engage me or try to arrest me (or give the dead or alive message)? Because with that I could actually try to play smart in the city.. not be in the view all the time, try to use smart pathings so I don't get caught.. or just straight out guns blazing them..
I'll ellaborate more on the feedback for all the mods..
-----
So the first thing any cop mod should have is being customizable.. that's the only way every player could fine-tune it to exactly what they need.
For example, here's what I'm looking for:
When I'm out in the city.. I would like to feel like there's a real danger being outside (because right now, with every cop mod.. the only way they will actually interact with me is if I forcefully go right next to them, so there's no real threat)
The ideal scenario is where a player actually has to play smart, or else the cops will activate the "under arrest" or "dead or alive".
I ALMOST managed to create this possibility using three mods: NAcops + more foot patrol + hardcore cops (but it still doesn't work, heres why) -
The real problem we have right now is that, if we just stay out of range of the cops.. just not going near them, they can never catch us. Also, even when they come near us.. if you just move fast and keep walking, they simply ignore you.. and do nothing.. so the only way to actually interact with cops is if you go right up next to them.. which just breaks all immersion..
So thinking of this..
If we had a scenario where if cops see me.. or if I get in a range of about 5~30 meters of them (customizable?).. they should either try to search me.. or activate the dead or alive, then on this scenario we actually have to be smart about moving around the city.
If they activate combat we can still fight back (you need to use infinite ammo mod), just shoot them, BUT, is not as easy, you have to use corners.. be smart, because they will kill you fast if you just stand on the open.
Or you can try to run [which is also hard if you use the hardcore cops mod (BUT this mod is very unbalanced and needs finetuning still to make sense]
If you can have a mod that if you enter a police vision they will engage you (similar to the curfew ??? but without the warning we usually get, because that just makes it easy to avoid it as well) - then everything gets tense.. if you turn a bad corner and find yourself in front of three police officers.. YOU'RE f*cked.. shoot or run..
***if you don't see cops that just turned a corner behind you and now can see you*** prepare to run or fight
(I almost made this work, and it was super fun playing.. I had to do different pathings, avoid their line of sight.. but every now and then I would just turn a bad corner and would be in front of them.. BUT the only problem is that they would just engage me if I stopped in front of them,looking at them [which breaks immersion].. INSTEAD of if they can see me, they should immediately try to search me or engage me.
But after the combat started.. it was a lot of fun.. running, or killing them.. sometimes dying because too many cops found me.. I almost had that innitial rush we got from the game back when it launched..
----------------------- With that said, features the game is still missing:
1- Cops are not a real threat unless you go right up to them
2- Having an option to fine tune all of the possibilities (If there is an option for players to customize, please let them)
3- A way for cops to see you and approach you even when you are far (5~30meters so players can't just cheat and always stay far away)
4- A mod that allows to (a: Set how many cops you want in the city b:set how hard the chases, shooting or AI intelligence is during the chase itself [Which is what "HardcoreCops" tried to do, but still not quite there] c: A way to customize how hard it is the experience of walking around the city and doing business)