EDIT : Released a fix, I could not replicate the problem anymore so I assume it's safe to use now, even with other mods, let me know if you encounter any problems thankyou.
i love the idea behind this mod but its just too cluttered having everything in 1 list, would be a million times more useful to sort or organize by growing supplies or bagged/jarred products so i can look at it and see if i have "8x aspen death for Eugene" without having to look through an unsorted list
Great mod, would definitely like to see some sort of filter applied to the lists like others have asked.
I noticed when running this mod I take a noticeable FPS hit, I always add my mods 1 at a time and debug with a full in-game day while monitoring my FPS avg and 1% lows. Specifically I am noticing my 1% lows go down to 15 FPS from the 20-30 they were at previously (4080 super, top-end rig, 22 loaded mods). Might be some back-end thing to investigate.
Thanks for the feedback! Schedule 1 is a pretty CPU-heavy game overall and the Inventory Overlay mod does need to dig through a lot of object hierarchies to gather and merge item data from properties, storage racks, and containers. That said, I’ll definitely take a look and see if I can optimize it but with il2cpp limitation there's not a lot of things I can do.
i love the idea behind this mod but its just too cluttered having everything in 1 list, would be a million times more useful to sort or organize by growing supplies or bagged/jarred products so i can look at it and see if i have "8x aspen death for Eugene" without having to look through an unsorted list
i love the idea behind this mod but its just too cluttered having everything in 1 list, would be a million times more useful to sort or organize by growing supplies or bagged/jarred products so i can look at it and see if i have "8x aspen death for Eugene" without having to look through an unsorted list
i love the idea behind this mod but its just too cluttered having everything in 1 list, would be a million times more useful to sort or organize by growing supplies or bagged/jarred products so i can look at it and see if i have "8x aspen death for Eugene" without having to look through an unsorted list
i love the idea behind this mod but its just too cluttered having everything in 1 list, would be a million times more useful to sort or organize by growing supplies or bagged/jarred products so i can look at it and see if i have "8x aspen death for Eugene" without having to look through an unsorted list
i love the idea behind this mod but its just too cluttered having everything in 1 list, would be a million times more useful to sort or organize by growing supplies or bagged/jarred products so i can look at it and see if i have "8x aspen death for Eugene" without having to look through an unsorted list
i love the idea behind this mod but its just too cluttered having everything in 1 list, would be a million times more useful to sort or organize by growing supplies or bagged/jarred products so i can look at it and see if i have "8x aspen death for Eugene" without having to look through an unsorted list
i love the idea behind this mod but its just too cluttered having everything in 1 list, would be a million times more useful to sort or organize by growing supplies or bagged/jarred products so i can look at it and see if i have "8x aspen death for Eugene" without having to look through an unsorted list
32 comments
great start though!
I noticed when running this mod I take a noticeable FPS hit, I always add my mods 1 at a time and debug with a full in-game day while monitoring my FPS avg and 1% lows. Specifically I am noticing my 1% lows go down to 15 FPS from the 20-30 they were at previously (4080 super, top-end rig, 22 loaded mods). Might be some back-end thing to investigate.
That said, I’ll definitely take a look and see if I can optimize it but with il2cpp limitation there's not a lot of things I can do.
great start though!
great start though!
great start though!
great start though!
great start though!
great start though!
great start though!