Why go to the trouble of copying an already existing, more successful mod like Increased Stack Limit in a worse way?
Sorry but how the hell did you do that please, I have 20 mods and it's a .dll that needs to be moved to the mods folder. You'd think they wrote themselves.
I would argue that the Mod that you linked by "Foggy" is only popular because it was one of the first uploaded. It's actually a pretty lazy effort. They only uploaded a 60 stack version that doesn't have a .cfg to change the value, nor did they offer alternate versions of the amounts (e.g 20, 40, 60, 80)
So, you shouldn't flame an author for doing something different.
EDIT: Foggy has recently provided a way to edit the stack size - kudos given to them for actually giving people a custom option.
Glad to hear it mate. I had issues with the other one as well. Just needed something simple so I thought I'd share it. Will try to add some more to it without bloating it up.
I made it because I needed it and the other one didn't work for me on the newer Mono branch. Does that answer your question? If the other one works for you, use it like everyone else :) <3
Foggy's stack mod can be disabled and enabled ingame as a workaround for delivery bug and you can also change stack limit ingame aswell. It's not "lazy effort" at all. I know you edited your comment but still, what a weird remark to make. Douchebag
Should generate for the first time once you pop in the game (or the category assuming you might already have a MelonConfig file. Are you on main or alternate branch on steam?
[ItemStackMod] System.TypeLoadException: Could not load type 'ScheduleOne.ItemFramework.ItemInstance' from assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. at System.Reflection.CustomAttribute._CreateCaObject(RuntimeModule pModule, RuntimeType type, IRuntimeMethodInfo pCtor, Byte** ppBlob, Byte* pEndBlob, Int32* pcNamedArgs) at System.Reflection.CustomAttribute.CreateCaObject(RuntimeModule module, RuntimeType type, IRuntimeMethodInfo ctor, IntPtr& blob, IntPtr blobEnd, Int32& namedArgs) at System.Reflection.CustomAttribute.AddCustomAttributes(ListBuilder`1& attributes, RuntimeModule decoratedModule, Int32 decoratedMetadataToken, RuntimeType attributeFilterType, Boolean mustBeInheritable, ListBuilder`1 derivedAttributes) at System.Reflection.CustomAttribute.GetCustomAttributes(RuntimeMethodInfo method, RuntimeType caType, Boolean inherit) at System.Reflection.RuntimeMethodInfo.GetCustomAttributes(Boolean inherit) at HarmonyLib.PatchTools.<>c__DisplayClass2_0.<GetPatchMethod>b__0(MethodInfo m) at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Func`2 predicate, Boolean& found) at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate) at HarmonyLib.PatchTools.GetPatchMethod(Type patchType, String attributeName) at HarmonyLib.PatchClassProcessor..ctor(Harmony instance, Type type, Boolean allowUnannotatedType) at HarmonyLib.Harmony.CreateClassProcessor(Type type, Boolean allowUnannotatedType) at HarmonyLib.Harmony.PatchAll(Type type) at ItemStackIncrease.ItemStackMod.OnInitializeMelon() at MelonLoader.MelonBase.LoaderInitialized() in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\MelonBase.cs:line 447
Duuuude I tried modding the ll2cp version and it was soooo bad it drove me to this. I would try Foggys mod the popular one I think it’s made for the main branch and he updated it
23 comments
Sorry but how the hell did you do that please, I have 20 mods and it's a .dll that needs to be moved to the mods folder.
You'd think they wrote themselves.
We don't want to denigrate the work of others.
It's actually a pretty lazy effort.
They only uploaded a 60 stack version that doesn't have a .cfg to change the value, nor did they offer alternate versions of the amounts (e.g 20, 40, 60, 80)
So, you shouldn't flame an author for doing something different.
EDIT: Foggy has recently provided a way to edit the stack size - kudos given to them for actually giving people a custom option.
at System.Reflection.CustomAttribute._CreateCaObject(RuntimeModule pModule, RuntimeType type, IRuntimeMethodInfo pCtor, Byte** ppBlob, Byte* pEndBlob, Int32* pcNamedArgs)
at System.Reflection.CustomAttribute.CreateCaObject(RuntimeModule module, RuntimeType type, IRuntimeMethodInfo ctor, IntPtr& blob, IntPtr blobEnd, Int32& namedArgs)
at System.Reflection.CustomAttribute.AddCustomAttributes(ListBuilder`1& attributes, RuntimeModule decoratedModule, Int32 decoratedMetadataToken, RuntimeType attributeFilterType, Boolean mustBeInheritable, ListBuilder`1 derivedAttributes)
at System.Reflection.CustomAttribute.GetCustomAttributes(RuntimeMethodInfo method, RuntimeType caType, Boolean inherit)
at System.Reflection.RuntimeMethodInfo.GetCustomAttributes(Boolean inherit)
at HarmonyLib.PatchTools.<>c__DisplayClass2_0.<GetPatchMethod>b__0(MethodInfo m)
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Func`2 predicate, Boolean& found)
at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
at HarmonyLib.PatchTools.GetPatchMethod(Type patchType, String attributeName)
at HarmonyLib.PatchClassProcessor..ctor(Harmony instance, Type type, Boolean allowUnannotatedType)
at HarmonyLib.Harmony.CreateClassProcessor(Type type, Boolean allowUnannotatedType)
at HarmonyLib.Harmony.PatchAll(Type type)
at ItemStackIncrease.ItemStackMod.OnInitializeMelon()
at MelonLoader.MelonBase.LoaderInitialized() in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\MelonBase.cs:line 447