The mod does not modify handlers; it restock after the handler pick the last item. Using the same method a player refill from their inventory into a rack. If handlers get stuck; save/reload; fire them; remove/put back shelves.
Please upload a save of your game when reporting a bug involving handlers so I can reproduce.
I love this mod!! It has made the end game fun instead of re-stock simulator I am having an issue with a change added in 0.1.5 that seems to be causing batches to get frozen The change was: "Stations now restocks the amount for the next batch" The problem is in partial batches that come through for example 8 buds onto a mixing station set to start with minimum 10 products causes the station to only restock for example 8 product instead of the 20 needed for a full batch meaning the batch will stay stuck until adding more product manually which means I have to keep a shelf elsewhere full of mix ingredients for this situation. I'd love to see an option in config to either toggle this partial restock on or off, and possibly a config option that lets you manually set the ingredient amount being ordered (I use a stack mod so being able to order 60 at a time would be awesome) Absolutely love the mod its game changing!! Thank you for your hardwork being a modder is often thankless
Is there a way to only enable the restock to happen after the last stack of certain item in a shelf is depleted? EX: Make it to when a shelf full of empty jars only restocks after the last jar is taken, not only when a stack disappears. Currently how the mod works is that it restocks once a stack is gone, making my 9 other stacks of jars in the same shelf pretty much useless and unused.
what i mean is, it's like cheating, if you're on a packing station packing stuff the jars just reappear instantly when they're empty. It would feel more immersive if trucks would deliver what's missing, like, it takes time to be restocked etc. Like a better version of the deliveries, kind of.
None of the employees have to actually walk around, or if you do it with a shelf so it feels better every space in it gets instantly refilled when it's empty, instead of them taking all things first before it gets refilled.
I can understand this. I'd personally love it if I could basically setup an employee to order all the ingredients I need and stock the shelves appropriately. Alas.
Unfortunately I'm very limited in what I can do without contributing to the game itself. It's a mod. You can either restock in station, or restock in shelves. If you only use shelves handlers will have to move around but yeah they won't go to the store to do groceries. If I could have I would have implemented a delivery man that does the delivery itself and with a wage; unfortunately it's not easily doable without a lot of code and the risk of it being broken every update. You can set up a markup on every product that makes the economy more realistic and imagine an NPC is restocking.
I don't suppose there would be any way to make it possible to directly determine where the payment comes from would there?
I ask because I am exploring ways of playing competitively with friends, and there seems to be no way let folks buy their own products from the gas mart with their own funds.
Hey there, I'm making a mod that extends your patching method for the chemist speedup to the rest of the stations (Chemistry station, lab oven, cauldron) and I was wondering if I could have your permission to bum the code from this mod. If that's not cool, let me know and I'll come up with my own methods. Thanks for a great mod regardless!
Could you please elaborate on what this does? # Players also restock at stations player_restock_stations_enabled = true And yeah, there is an issue with seeds not being reshelved.
player_restock_stations_enabledMeans that when you operate a station like mixing it will also restock for you (or any player). Otherwise only NPC will restock the station.
354 comments
Guide
New in 0.1.5
Stations now restocks the amount for the next batch (min 1)
Chemist have a fastest pre-mixing animation (8s max)
New member to the family: Daypack
Known Issues
The mod does not modify handlers; it restock after the handler pick the last item.
Using the same method a player refill from their inventory into a rack.
If handlers get stuck; save/reload; fire them; remove/put back shelves.
Please upload a save of your game when reporting a bug involving handlers so I can reproduce.
I am having an issue with a change added in 0.1.5 that seems to be causing batches to get frozen
The change was: "Stations now restocks the amount for the next batch"
The problem is in partial batches that come through for example 8 buds onto a mixing station set to start with minimum 10 products causes the station to only restock for example 8 product instead of the 20 needed for a full batch meaning the batch will stay stuck until adding more product manually which means I have to keep a shelf elsewhere full of mix ingredients for this situation.
I'd love to see an option in config to either toggle this partial restock on or off, and possibly a config option that lets you manually set the ingredient amount being ordered (I use a stack mod so being able to order 60 at a time would be awesome)
Absolutely love the mod its game changing!! Thank you for your hardwork being a modder is often thankless
It would feel more immersive if trucks would deliver what's missing, like, it takes time to be restocked etc.
Like a better version of the deliveries, kind of.
None of the employees have to actually walk around, or if you do it with a shelf so it feels better every space in it gets instantly refilled when it's empty, instead of them taking all things first before it gets refilled.
you know what i mean?
You can either restock in station, or restock in shelves. If you only use shelves handlers will have to move around but yeah they won't go to the store to do groceries. If I could have I would have implemented a delivery man that does the delivery itself and with a wage; unfortunately it's not easily doable without a lot of code and the risk of it being broken every update. You can set up a markup on every product that makes the economy more realistic and imagine an NPC is restocking.
I don't suppose there would be any way to make it possible to directly determine where the payment comes from would there?
I ask because I am exploring ways of playing competitively with friends, and there seems to be no way let folks buy their own products from the gas mart with their own funds.
The receipt at the end of day is split per properties so you can see who ordered what i guess.
Maybe the stores can be modded to take cash.
# Players also restock at stations
player_restock_stations_enabled = true
And yeah, there is an issue with seeds not being reshelved.
player_restock_stations_enabled
Means that when you operate a station like mixing it will also restock for you (or any player). Otherwise only NPC will restock the station.