I'm sorry you're having troubles, have you installed BepInEx or Melonloader? If you did, which version of the game do you have? The version installed by default or the Alternate version?
The mod is indeed incorrectly installed otherwise you'd always win, for a more detailed install instructions refer to the message bellow where I go in-depth about how to install it.
Are you using the original version of Schedule 1 or the Alternate version (found in betas) ? If you are using the Alternate version, replace every mention of "IL2CPP" to "Mono".
If you are using the original (or if you don't know, it's probably the original), download BepInEx Version 6 here: BepInEx v6, get the following file: "BepInEx-Unity.IL2CPP-win-x64-6.0.0-pre.2.zip". If using the alternate version, then BepInEx5 is required instead: BepInEx v5, with the following file: "BepInEx_win_x64_5.4.23.2.zip"
Then, open the downloaded zip file and take everything in it and put it in your main game directory, it will look like the "winhttp.dll" file will be alongside the "Schedule 1.exe" file.
When that's done, download the following mod file: "OnlyJackpots.BepInEx6.IL2CPP". Open the downloaded file and extract it the same way you did with the installation of BepInEx6. When you do, the folders named "BepInEx" will merge together. In the end you should have the OnlyJackpots.BepInEx6.IL2CPP.dll file inside the following directory inside your main game directory: "BepInEx/plugins/OnlyJackpots/OnlyJackpots.BepInEx6.IL2CPP.dll".
Download and install a mod loader like MelonLoader: https://melonwiki.xyz/ Then download the "OnlyJackpots.MelonLoader.IL2CPP" file and extract it in the main game folder.
I have not tested it in multiplayer yet. If you are the host I'd assume they would be able to see it and even use it, but if you are not the host, it might not even work and there's nothing to fix that. That's how host-client is working in all games :) Host controls the game.
18 comments
Manually loaded via BepIn - doesn't appear to work.
If you did, which version of the game do you have? The version installed by default or the Alternate version?
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for a more detailed install instructions refer to the message bellow where I go in-depth about how to install it.
If you are using the Alternate version, replace every mention of "IL2CPP" to "Mono".
If you are using the original (or if you don't know, it's probably the original), download BepInEx Version 6 here: BepInEx v6, get the following file: "BepInEx-Unity.IL2CPP-win-x64-6.0.0-pre.2.zip".
If using the alternate version, then BepInEx5 is required instead: BepInEx v5, with the following file: "BepInEx_win_x64_5.4.23.2.zip"
Then, open the downloaded zip file and take everything in it and put it in your main game directory, it will look like the "winhttp.dll" file will be alongside the "Schedule 1.exe" file.
When that's done, download the following mod file: "OnlyJackpots.BepInEx6.IL2CPP".
Open the downloaded file and extract it the same way you did with the installation of BepInEx6.
When you do, the folders named "BepInEx" will merge together.
In the end you should have the OnlyJackpots.BepInEx6.IL2CPP.dll file inside the following directory inside your main game directory:
"BepInEx/plugins/OnlyJackpots/OnlyJackpots.BepInEx6.IL2CPP.dll".
Then simply run the game :)
Then download the "OnlyJackpots.MelonLoader.IL2CPP" file and extract it in the main game folder.
If you are the host I'd assume they would be able to see it and even use it, but if you are not the host, it might not even work and there's nothing to fix that. That's how host-client is working in all games :) Host controls the game.