🗑️ Delete Preset Support You can now delete saved presets directly from the Mod Manager or Phone App.
How to Use: In the Preset Management field, type: delete:<presetName> Example: delete:OldSetup This will permanently remove OldSetup.json from your Presets folder.
💾 Preset System Finalized
✅ Save configurations using save:<name>
✅ Load them using load:<name>
✅ Delete them using delete:<name>
Manage all presets from the Mod Manager UI — no file editing required.
📁 Presets Stored as JSON FilesPresets are stored in: Mods/Unlimited Laundering/Presets/ Easily back them up or share them with others by sending the .json files.
🕒 Reminder: Custom Duration PersistsYour custom laundering time now saves and applies automatically every time the game loads.
in regards to the instant laundering option, am i also able to start the laundering process through the phone and have it go through its' usual 24 hr launder period?
i'd just like to launder the usual way, but from the phone instead of running to all the businesses :P
I'm not going to stir the pot because what's done is done, but I don't see the point of this mod now that it requires third-party tools for configuration. Mainly because the creator of said tool already has another mod that does this and more. Since this mod requires his phone app anyway, it makes more sense to use his own laundering mod since it's more likely to be updated concurrently with the phone app that he also maintains.
If a game update or something else brings down both mods, his is going to go back up quicker. Multiple modders rely on his phone app now, so he has a vested interest in updating his stuff quickly.
For what it's worth, I'm still using the config version of this mod (pre-CLI version) and it works perfectly and I don't see how that can be improved upon. I'll keep using it until it breaks, but then I'll probably move over to his Business Additions mod.
Eh. To each their own. Business Addition indeed does NOT let you change how long it takes to launder, like this mod does. All it really does is let you edit the amount and get passive income...Which at this point in the games life is pointless as daily passive income makes a game that is already very easy to make money and becomes super trivial in the early-mid game, into that even more so. I prefer this mod, 100000%
Updated the mod from the most recent update and it seems to not being working. Previous version worked just fine. Getting what looks to be an error in Melon when game is loaded up. Wanted to give a heads up on this as its a recent update. Will send the error code if needed!
INSTANT UPDATE*
Looks like the Mod Manager App was removed from my mod folder. Moved it back in and its just fine!
Yeah, I'm not sure why some people can run it but some have issues. I fixed as much I can in the mod to make it not a problem. If it was the mod there will be way more people facing that issue. Next time I update it I will see what I can do but there's honestly nothing that will make it cause FPS issues. Also Im not saying its you. Its literally a hit or miss. I know multiple people that have no problems with it
I noticed the config cfg doesnt feature the full config. It shouldnt be a problem for most people, but I was planning on making a collection at some point and would need a manual config so that my collection could have 12 hour launder times included.
if you could nail that last detail, that would be awesome!!
The cfg file doesnt have anything more than the basic laundering values. I'd like to config for a 12 hour launder time within the cfg so that I can provide my own configuration mod that overwrites the cfg when I release everything in a collection.
Ideally my collection will feature increased laundering values as well as a decreased laundering time to go with it.
I'm already going to include your mod for the collection (if that's cool); but the decreased launder times as an additional feature would be awesome!!
Hey I had a recommendation. I noticed something that the author does who released the mod menu app that you require. On their mods, they have a configuration file that you can use standalone, and it is not a hard requirement to get their mod menu app. I recommend that you allow your mod to work free of the mod menu app this way as well to simplify installation requirements for everyone. Some people only prefer to use a cfg, and some people don't want to install that mod or want to use a different one instead that also uses MelonPreferences.
Also, where is the configuration file at in the latest update??
if u want the laundering part to be instant you wanna turn it on if u want it to be a certain time you dont need to turn it on but change the value for laundering duration default should be 100 which is instant
I checked the Bugs sections and saw that someone had the same issue as me and you told them that it is all GUI now which I don't know where to find. I don't see it anywhere on the main menu.
Whatever additional information you may need just ask me and I will provide.
This has been downloaded by many people. The people who are having FPS issues are on the wrong version of the game and should be playing on Mono which this mod doesn't support yet. I'm currently on the Il2CPP version of the game and I have no FPS issues at all. Don't take this wrong I'm not saying your PC is trash its just how it is. Its very strange. But I'm glad you like the mod and I'm sorry about the FPS issues. But that isn't the mod its self.
pages and pages of this in melonloader =P not running the mod to say the least. Seems like a good idea.
ents\MelonEvent.cs:line 143 [10:29:14.691] [Unlimited_Laundering] System.NullReferenceException: Object reference not set to an instance of an object. at UnlimitedLaunderConsole.UnlimitedLaunderingFunction.ApplyCapacities() at UnlimitedLaunderConsole.UnlimitedLaunderingFunction.OnUpdate() at MelonLoader.MelonEventBase`1.Invoke(Action`1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143 [10:29:14.696] [Unlimited_Laundering] System.NullReferenceException: Object reference not set to an instance of an object. at UnlimitedLaunderConsole.UnlimitedLaunderingFunction.ApplyCapacities() at UnlimitedLaunderConsole.UnlimitedLaunderingFunction.OnUpdate() at MelonLoader.MelonEventBase`1.Invoke(Action`1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
Its because you never downloaded the Required Mod. Its says it right in the mod details and in the comments because another person didn't download it either. Its even in the download section when your about to download the mod
79 comments
🗑️ Delete Preset Support You can now delete saved presets directly from the Mod Manager or Phone App.
How to Use:
In the Preset Management field, type:
delete:<presetName>
Example:
delete:OldSetup
This will permanently remove
OldSetup.json
from your Presets folder.💾 Preset System Finalized
- ✅ Save configurations using
- ✅ Load them using
- ✅ Delete them using
Manage all presets from the Mod Manager UI — no file editing required.save:<name>
load:<name>
delete:<name>
📁 Presets Stored as JSON FilesPresets are stored in:
Mods/Unlimited Laundering/Presets/
Easily back them up or share them with others by sending the
.json
files.🕒 Reminder: Custom Duration PersistsYour custom laundering time now saves and applies automatically every time the game loads.
is fixed
i'd just like to launder the usual way, but from the phone instead of running to all the businesses :P
If a game update or something else brings down both mods, his is going to go back up quicker. Multiple modders rely on his phone app now, so he has a vested interest in updating his stuff quickly.
For what it's worth, I'm still using the config version of this mod (pre-CLI version) and it works perfectly and I don't see how that can be improved upon. I'll keep using it until it breaks, but then I'll probably move over to his Business Additions mod.
INSTANT UPDATE*
Looks like the Mod Manager App was removed from my mod folder. Moved it back in and its just fine!
Is there any chance you can work on making it so we can configure how many hours it takes to launder? Default value being 24.
I'd like to set my laundering time to 12 hours and that feature would allow me to do so.
I noticed the config cfg doesnt feature the full config. It shouldnt be a problem for most people, but I was planning on making a collection at some point and would need a manual config so that my collection could have 12 hour launder times included.
if you could nail that last detail, that would be awesome!!
Ideally my collection will feature increased laundering values as well as a decreased laundering time to go with it.
I'm already going to include your mod for the collection (if that's cool); but the decreased launder times as an additional feature would be awesome!!
Also, where is the configuration file at in the latest update??
- Every time I start the game I need to turn on autolaunder?
Is this the intended behavior?
It just isn't working.
This is what I have the config file set to:
# Unlimited Laundering Config
LaundryCapacity=4000
PostOfficeCapacity=8000
CarWashCapacity=12000
TacoTicklersCapacity=16000
When I launch the game and go to my businesses they are still at their default values
Whatever additional information you may need just ask me and I will provide.
ents\MelonEvent.cs:line 143
[10:29:14.691] [Unlimited_Laundering] System.NullReferenceException: Object reference not set to an instance of an object.
at UnlimitedLaunderConsole.UnlimitedLaunderingFunction.ApplyCapacities()
at UnlimitedLaunderConsole.UnlimitedLaunderingFunction.OnUpdate()
at MelonLoader.MelonEventBase`1.Invoke(Action`1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
[10:29:14.696] [Unlimited_Laundering] System.NullReferenceException: Object reference not set to an instance of an object.
at UnlimitedLaunderConsole.UnlimitedLaunderingFunction.ApplyCapacities()
at UnlimitedLaunderConsole.UnlimitedLaunderingFunction.OnUpdate()
at MelonLoader.MelonEventBase`1.Invoke(Action`1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143