0 of 0

File information

Last updated

Original upload

Created by

DooDesch

Uploaded by

DooDesch

Virus scan

Safe to use

68 comments

  1. KapteinisIvars
    KapteinisIvars
    • member
    • 0 kudos
    Does not work in online I guess

    No extra chat with Ming and no sale's sign at the RV
    1. 69HULLU69
      69HULLU69
      • member
      • 0 kudos
      im not sure but i think u need to change a game file from false to true but im not sure tho and i don't know if it works in online
    2. chihime
      chihime
      • member
      • 2 kudos
      Did you use the MelonLoader version? The BenInEx version has the dialogue but it's missing from the MelonLoader version sadly v.v

      Weird that the sign is missing, did you check behind the RV?
  2. 69HULLU69
    69HULLU69
    • member
    • 0 kudos
    could you make the rv drivable it would be cool
  3. Jxchux
    Jxchux
    • member
    • 0 kudos
    will you make a version for the normal version??? plaseeee
  4. ShadoxLunik
    ShadoxLunik
    • member
    • 1 kudos
    please specify its for alternate branch only in title
    1. KaidoSenpai
      KaidoSenpai
      • premium
      • 1 kudos
      +1
  5. LEVITATE99
    LEVITATE99
    • member
    • 0 kudos
    is this going to be put in normal game i dont use the alt version
    1. DooDesch
      DooDesch
      • premium
      • 0 kudos
      You can always try and check if it works on the default version.
      Let me know if it works for you.
    2. XiNaaru
      XiNaaru
      • supporter
      • 10 kudos
      ups wrong post
    3. LEVITATE99
      LEVITATE99
      • member
      • 0 kudos
      okay i will check today :) and come back here when i do
    4. Hoontaiir
      Hoontaiir
      • premium
      • 0 kudos
      I'm trying it in my game, right now. It looks like the dialogue with Mrs. Ming doesn't work
    5. Hoontaiir
      Hoontaiir
      • premium
      • 0 kudos
      [RVRepairVan] System.TypeLoadException: Could not load type 'ScheduleOne.Dialogue.DialogueController_Ming' from assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
         at System.Reflection.CustomAttribute._CreateCaObject(RuntimeModule pModule, RuntimeType type, IRuntimeMethodInfo pCtor, Byte** ppBlob, Byte* pEndBlob, Int32* pcNamedArgs)
         at System.Reflection.CustomAttribute.AddCustomAttributes(ListBuilder`1& attributes, RuntimeModule decoratedModule, Int32 decoratedMetadataToken, RuntimeType attributeFilterType, Boolean mustBeInheritable, ListBuilder`1 derivedAttributes)
         at System.Reflection.CustomAttribute.GetCustomAttributes(RuntimeType type, RuntimeType caType, Boolean inherit)
         at System.RuntimeType.GetCustomAttributes(Boolean inherit)
         at HarmonyLib.HarmonyMethodExtensions.GetFromType(Type type)
         at HarmonyLib.PatchClassProcessor..ctor(Harmony instance, Type type, Boolean allowUnannotatedType)
         at HarmonyLib.PatchClassProcessor..ctor(Harmony instance, Type type)
         at HarmonyLib.Harmony.CreateClassProcessor(Type type)
         at HarmonyLib.Harmony.<PatchAll>b__11_0(Type type)
         at HarmonyLib.CollectionExtensions.Do[T](IEnumerable`1 sequence, Action`1 action)
         at HarmonyLib.Harmony.PatchAll(Assembly assembly)
         at MelonLoader.MelonMod.HarmonyInit() in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\MelonMod.cs:line 40
         at MelonLoader.MelonEvent.<>c.<Invoke>b__1_0(LemonAction x) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 174
         at MelonLoader.MelonEventBase`1.Invoke(Action`1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143


      *This is what pops up in the MelonLoader Console*
    6. LEVITATE99
      LEVITATE99
      • member
      • 0 kudos
      tried on normal doesnt work
  6. joewalabel
    joewalabel
    • premium
    • 48 kudos
    How change the price to repair, please? Thanks!!!
    1. DooDesch
      DooDesch
      • premium
      • 0 kudos
      Schedule 1/UserData/MelonPreferences.cfg


      Search for "Repair Price", it should be somewhere at the bottom of the file.
  7. XiNaaru
    XiNaaru
    • supporter
    • 10 kudos
    pls make it for melonloader, thanks :)
    1. DooDesch
      DooDesch
      • premium
      • 0 kudos
      There is a Melon loader version, it's a bit hidden in the additional files 
    2. XiNaaru
      XiNaaru
      • supporter
      • 10 kudos
      oh sry i have overseen it
  8. Coronet360
    Coronet360
    • supporter
    • 0 kudos
    Hey I read comments and the description and it has not told me if this mod is fully useable...So my question is, is the RV fully useable?
    1. LoganSoldier
      LoganSoldier
      • member
      • 0 kudos
      You can't drive the RV but you can place objects inside it. If you aren't using alternative branch though you cannot use this mod, I still check up on this mod to see if it gets a normal branch as I cannot use alternative branch it doesn't run right with other mods for me ;(
    2. DooDesch
      DooDesch
      • premium
      • 0 kudos
      Shouldn't all the mods for the normal version work with the alternate branch?
      Iirc that should be possible 
  9. fognq
    fognq
    • member
    • 0 kudos
    i cant figure out how to use this someone help
    1. DooDesch
      DooDesch
      • premium
      • 0 kudos
      For faster replies you should check out the Schedule1 Discord, there's almost always someone that loves to help. :)

      Anyways, lemme just give it a shot :

      1. Make sure you're on the alternate branch
      1.1 To get the alternate branch navigate in Steam to Schedule1 > Right click > Properties > Betas > Switch none to "alternate"
      2. Make sure you've got MelonLoader (v0.7 or later) installed (Just google it if you need a dl link, it should be easy to find)

      You should always switch branches first and then install MelonLoader. Idk if MelonLoader is able to switch by itself when switching branches or might even break. It's the safest way to reinstall on Beta/Branch switch.

      When 1 & 2 are confirmably done, navigate to your gamefolder and put the mod(s) you've downloaded into the "mods" folder.



      Alternatively you might be able to use Vortex, which could be way easier and fast. I don't have any experience with Vortex + Schedule1 though.




      In addition to that, you could also use "Thunderstore App", which is a Modloader for Thunderstore. It's easy to use and this mod is to be found there too.
  10. grumpythe1st
    grumpythe1st
    • premium
    • 29 kudos
    Was going to add this mod to this collection but it is not available on Vortex

    https://www.nexusmods.com/games/schedule1/collections/811mf4/
    1. DooDesch
      DooDesch
      • premium
      • 0 kudos
      Ty for bringing that up, I'm kinda new to Nexus, can you give it another shot? I guess it should work now
    2. grumpythe1st
      grumpythe1st
      • premium
      • 29 kudos
      Sure, I will check when I get home. Thanks! 
    3. grumpythe1st
      grumpythe1st
      • premium
      • 29 kudos
      it worked, thanks!
    4. DooDesch
      DooDesch
      • premium
      • 0 kudos
      Nice, tyvm for letting me know :)