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animandan

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44 comments

  1. Duu82
    Duu82
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    I'm curious if maybe this could be refactored to use S1API so that you have one version of the mod that works in both stable and alternate versions of S1?

    Is this mod open source? Would love to peek behind the curtains and see.
    1. animandan
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      I'll have to take a look, I've seen people do other things to make it work for both versions so it's possible I could do something similar if S1API doesn't work.  I have it up on github but I don't think I kept it up to date.  I have them up on thuderstore and they show the source there so probably a better bet if you want to see.
  2. brelyn96
    brelyn96
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    Damn, I use a couple mods that require the main version. Anyway, thanks for the work. It's a great idea.
    1. animandan
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      There is now a file for the main branch (once nexus finishes scanning it)
    2. brelyn96
      brelyn96
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      Thank you kindly
      Will you be uploading this to thunderstore as well?
    3. Spiricore
      Spiricore
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      Thank you for making a main branch version!
    4. animandan
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      I'll get it up on thunderstore soon
    5. animandan
      animandan
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      Thunderstore for IL2CPP
      https://thunderstore.io/c/schedule-i/p/animandan/AlwaysShowDistancesOnCompassIL2CPP/
    6. PrismOfSelves
      PrismOfSelves
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      tysm friend 🫶
  3. chihime
    chihime
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    Does this work for multiplayer?
    1. animandan
      animandan
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      Yes
  4. Slackerdude74
    Slackerdude74
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    Cool idea, but is there a way to make this work in the regular version, because I don’t want to use the beta/alternative version.
    1. animandan
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      I don't think so, sorry, unless the alternate version becomes the main version.
    2. animandan
      animandan
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      There is now a file for the main branch (once nexus finishes scanning it)
  5. dev614
    dev614
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    Unfortunately, using the alternate version will most likely break some other mods dependent on the IL2CPP backend. Gonna comment in case it ever makes it to the main branch, but even if it doesn't, wonderful mod. We appreciate your work!
    1. Extracoolio
      Extracoolio
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      The modding community has decided to focus only on the alternate branch for future mods. It's unlikely that any mods will be ported to the main branch (unless of course the alternate becomes the main branch).

      It's much more likely that any existing mods on the main branch will be ported to the alternate branch.
    2. dev614
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      Gotcha, good to know. Seeing as there are only like, 2 mono mods so far, I was somewhat worried this would be divisive. Would make a bit more sense to build around the more stable backend when it comes to modding. Where did you get the information that the modding community decided to move forth with the alternative version? If there's a large modding discord or something for this game, I'd love to stop by.
    3. animandan
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      https://discord.gg/RDP3mBwJ
    4. animandan
      animandan
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      There is now a file for the main branch (once nexus finishes scanning it)
  6. ShadoxLunik
    ShadoxLunik
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    Please add its for "Beta branch only" in title.
    1. animandan
      animandan
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      There is now a file for the main branch (once nexus finishes scanning it)
  7. JuLj3n
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    still doesnt work :/
  8. JaykobP420
    JaykobP420
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    The mod doesn't work with the new version of the game — I'm hoping for an update
    1. animandan
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      I didn't notice any changes relating to the compass in the last patch notes but I'll check it out.  Was it working for you before?
    2. KaiserPowers
      KaiserPowers
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      +1
    3. swh65458
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      [21:36:38.349] [AlwaysShowDistancesOnCompass] System.TypeLoadException: Could not load type 'ScheduleOne.UI.Compass.CompassManager' from assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
         at System.Reflection.CustomAttribute._CreateCaObject(RuntimeModule pModule, RuntimeType type, IRuntimeMethodInfo pCtor, Byte** ppBlob, Byte* pEndBlob, Int32* pcNamedArgs)
         at System.Reflection.CustomAttribute.AddCustomAttributes(ListBuilder`1& attributes, RuntimeModule decoratedModule, Int32 decoratedMetadataToken, RuntimeType attributeFilterType, Boolean mustBeInheritable, ListBuilder`1 derivedAttributes)
         at System.Reflection.CustomAttribute.GetCustomAttributes(RuntimeType type, RuntimeType caType, Boolean inherit)
         at System.RuntimeType.GetCustomAttributes(Boolean inherit)
         at HarmonyLib.HarmonyMethodExtensions.GetFromType(Type type)
         at HarmonyLib.PatchClassProcessor..ctor(Harmony instance, Type type, Boolean allowUnannotatedType)
         at HarmonyLib.PatchClassProcessor..ctor(Harmony instance, Type type)
         at HarmonyLib.Harmony.CreateClassProcessor(Type type)
         at HarmonyLib.Harmony.<PatchAll>b__11_0(Type type)
         at HarmonyLib.CollectionExtensions.Do[T](IEnumerable`1 sequence, Action`1 action)
         at HarmonyLib.Harmony.PatchAll(Assembly assembly)
         at MelonLoader.MelonMod.HarmonyInit() in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\MelonMod.cs:line 40
         at MelonLoader.MelonEvent.<>c.<Invoke>b__1_0(LemonAction x) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 174
         at MelonLoader.MelonEventBase`1.Invoke(Action`1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
    4. JaykobP420
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      However, that was my mistake sorry for the wrong information I didn’t notice that the mod needs to be installed on the 'alternate' version. Are you planning to release an update for the regular version of the game?
  9. cqusmc86
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    Would it be possible to always show the distance to only the closest deal? And/Or change its color to make it easier to see. This would help the player easily path to all their deals in the most efficient manner.
    1. animandan
      animandan
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      I was actually planning on doing something with changing the color.   My idea was to change the color based on how much time was left so it's easier to prioritize ones ending sooner.
  10. FeRaLGoD
    FeRaLGoD
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    Does not work, I am getting this error:
    [01:00:58.911] [AlwaysShowDistancesOnCompass] System.TypeLoadException: Could not load type 'ScheduleOne.UI.Compass.CompassManager' from assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
       at System.Reflection.CustomAttribute._CreateCaObject(RuntimeModule pModule, RuntimeType type, IRuntimeMethodInfo pCtor, Byte** ppBlob, Byte* pEndBlob, Int32* pcNamedArgs)
       at System.Reflection.CustomAttribute.CreateCaObject(RuntimeModule module, RuntimeType type, IRuntimeMethodInfo ctor, IntPtr& blob, IntPtr blobEnd, Int32& namedArgs)
       at System.Reflection.CustomAttribute.AddCustomAttributes(ListBuilder`1& attributes, RuntimeModule decoratedModule, Int32 decoratedMetadataToken, RuntimeType attributeFilterType, Boolean mustBeInheritable, ListBuilder`1 derivedAttributes)
       at System.Reflection.CustomAttribute.GetCustomAttributes(RuntimeType type, RuntimeType caType, Boolean inherit)
       at System.RuntimeType.GetCustomAttributes(Boolean inherit)
       at HarmonyLib.HarmonyMethodExtensions.GetFromType(Type type)
       at HarmonyLib.PatchClassProcessor..ctor(Harmony instance, Type type, Boolean allowUnannotatedType)
       at HarmonyLib.PatchClassProcessor..ctor(Harmony instance, Type type)
       at HarmonyLib.Harmony.CreateClassProcessor(Type type)
       at HarmonyLib.Harmony.<PatchAll>b__11_0(Type type)
       at HarmonyLib.CollectionExtensions.Do[T](IEnumerable`1 sequence, Action`1 action)
       at HarmonyLib.Harmony.PatchAll(Assembly assembly)
       at MelonLoader.MelonMod.HarmonyInit() in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\MelonMod.cs:line 40
       at MelonLoader.MelonEvent.<>c.<Invoke>b__1_0(LemonAction x) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 174
       at MelonLoader.MelonEventBase`1.Invoke(Action`1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143

    From what I can understand (with my limited modding/coding knowledge) its trying to call a function ScheduleOne.UI.Compass.CompassManager which should be in the Assembly-CSharp.dll, but it isn't. 
    This was done on the latest version of the MelonLoader (which is 7.0), so I figured that the error is related to changes in the ModLoader.
    I tried versions 6.6, 6.4 and 5.4 (as suggested in the Thunderstore.io website), but with no luck.
    I did this because Assembly-CSharp.dll seems to be compiled on a different version.
    CompassManager class also has its issues.
    .NET frameworks are installed and other mods are running fine (I tried running only this one, no luck)
    1. animandan
      animandan
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      Are you on the alternate version?